criterion "Isslark" "classname" "npc_dota_hero_slark" weight 5 required criterion "IsEnemyslark" "targetclassname" "npc_dota_hero_slark" weight 5 required criterion "IsAllyslark" "nearby_ally" "npc_dota_hero_slark" weight 5 required criterion "IsSlarkShadowDance" "abilityname" "slark_shadow_dance" weight 5 required criterion "IsSlarkPounce" "abilityname" "slark_pounce" weight 5 required criterion "PounceHitHero" "pouncehithero" "yes" weight 5 required criterion "IsSlarkLoadoutSpawn" "special_spawn" "slark_loadout_spawn" weight 5 required Response slark_Spawn { scene "scenes/slark/slark_slark_spawn_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_05.vcd" nodelay noscene } Rule slark_Spawn_Rule { criteria Spawn Isslark response slark_Spawn } Response slark_CustomIsGameStart { scene "scenes/slark/slark_slark_battlebegins_01.vcd" nodelay noscene } Rule slark_CustomIsGameStart_Rule { criteria Custom Isslark IsGameStart response slark_CustomIsGameStart } Response slark_CustomPounceHitHero { scene "scenes/slark/slark_slark_pounce_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_pounce_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_pounce_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_pounce_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_pounce_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_pounce_06.vcd" nodelay noscene } Rule slark_CustomPounceHitHero_Rule { criteria Custom Isslark PounceHitHero response slark_CustomPounceHitHero } Response slark_CustomIsSlarkLoadoutSpawn { scene "scenes/slark/slark_slark_spawn_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_spawn_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_dark_pact_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_dark_pact_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_dark_pact_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_dark_pact_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_shadow_dance_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_02.vcd" nodelay noscene } Rule slark_CustomIsSlarkLoadoutSpawn_Rule { criteria Custom Isslark IsSlarkLoadoutSpawn response slark_CustomIsSlarkLoadoutSpawn } Response slark_KillIsFirstBlood { scene "scenes/slark/slark_slark_firstblood_01.vcd" nodelay noscene } Rule slark_KillIsFirstBlood_Rule { criteria Kill Isslark IsFirstBlood response slark_KillIsFirstBlood } Response slark_Kill { scene "scenes/slark/slark_slark_kill_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_10.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_11.vcd" nodelay noscene scene "scenes/slark/slark_slark_kill_12.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_07.vcd" nodelay noscene } Rule slark_Kill_Rule { criteria Kill Isslark response slark_Kill } Response slark_KillIsEnemySlardarChance_20% { scene "scenes/slark/slark_slark_rival_01.vcd" nodelay noscene } Rule slark_KillIsEnemySlardarChance_20%_Rule { criteria Kill Isslark IsEnemySlardar Chance_20% response slark_KillIsEnemySlardarChance_20% } Response slark_KillIsEnemyTidehunterChance_20% { scene "scenes/slark/slark_slark_rival_02.vcd" nodelay noscene } Rule slark_KillIsEnemyTidehunterChance_20%_Rule { criteria Kill Isslark IsEnemyTidehunter Chance_20% response slark_KillIsEnemyTidehunterChance_20% } Response slark_KillIsEnemyNaga_SirenChance_20% { scene "scenes/slark/slark_slark_rival_03.vcd" nodelay noscene } Rule slark_KillIsEnemyNaga_SirenChance_20%_Rule { criteria Kill Isslark IsEnemyNaga_Siren Chance_20% response slark_KillIsEnemyNaga_SirenChance_20% } Response slark_KillIsEnemyKunkkaChance_20% { scene "scenes/slark/slark_slark_rival_04.vcd" nodelay noscene } Rule slark_KillIsEnemyKunkkaChance_20%_Rule { criteria Kill Isslark IsEnemyKunkka Chance_20% response slark_KillIsEnemyKunkkaChance_20% } Response slark_KillIsEnemyBroodmotherChance_20% { scene "scenes/slark/slark_slark_rival_05.vcd" nodelay noscene } Rule slark_KillIsEnemyBroodmotherChance_20%_Rule { criteria Kill Isslark IsEnemyBroodmother Chance_20% response slark_KillIsEnemyBroodmotherChance_20% } Response slark_KillIsEnemyLife_StealerChance_20% { scene "scenes/slark/slark_slark_rival_07.vcd" nodelay noscene } Rule slark_KillIsEnemyLife_StealerChance_20%_Rule { criteria Kill Isslark IsEnemyLife_Stealer Chance_20% response slark_KillIsEnemyLife_StealerChance_20% } Response slark_KillIsEnemyRikiChance_20% { scene "scenes/slark/slark_slark_rival_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_rival_09.vcd" nodelay noscene } Rule slark_KillIsEnemyRikiChance_20%_Rule { criteria Kill Isslark IsEnemyRiki Chance_20% response slark_KillIsEnemyRikiChance_20% } Response slark_KillIsEnemyBloodseekerChance_20% { scene "scenes/slark/slark_slark_rival_10.vcd" nodelay noscene } Rule slark_KillIsEnemyBloodseekerChance_20%_Rule { criteria Kill Isslark IsEnemyBloodseeker Chance_20% response slark_KillIsEnemyBloodseekerChance_20% } Response slark_KillIsEnemyTreantChance_20% { scene "scenes/slark/slark_slark_rival_11.vcd" nodelay noscene } Rule slark_KillIsEnemyTreantChance_20%_Rule { criteria Kill Isslark IsEnemyTreant Chance_20% response slark_KillIsEnemyTreantChance_20% } Response slark_KillIsEnemyPhantom_AssassinChance_20% { scene "scenes/slark/slark_slark_rival_12.vcd" nodelay noscene } Rule slark_KillIsEnemyPhantom_AssassinChance_20%_Rule { criteria Kill Isslark IsEnemyPhantom_Assassin Chance_20% response slark_KillIsEnemyPhantom_AssassinChance_20% } Response slark_KillIsEnemyBounty_HunterChance_20% { scene "scenes/slark/slark_slark_rival_13.vcd" nodelay noscene } Rule slark_KillIsEnemyBounty_HunterChance_20%_Rule { criteria Kill Isslark IsEnemyBounty_Hunter Chance_20% response slark_KillIsEnemyBounty_HunterChance_20% } Response slark_KillIsEnemyTechiesChance_5% { scene "scenes/slark/slark_slark_rival_14.vcd" nodelay noscene } Rule slark_KillIsEnemyTechiesChance_5%_Rule { criteria Kill Isslark IsEnemyTechies Chance_5% response slark_KillIsEnemyTechiesChance_5% } Response slark_Move { scene "scenes/slark/slark_slark_move_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_10.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_11.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_12.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_13.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_14.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_15.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_16.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_17.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_18.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_19.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_20.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_21.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_22.vcd" nodelay noscene scene "scenes/slark/slark_slark_move_23.vcd" nodelay noscene } Rule slark_Move_Rule { criteria Move Isslark response slark_Move } Response slark_Attack { scene "scenes/slark/slark_slark_attack_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_10.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_11.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_12.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_13.vcd" nodelay noscene scene "scenes/slark/slark_slark_attack_14.vcd" nodelay noscene } Rule slark_Attack_Rule { criteria Attack Isslark response slark_Attack } Response slark_CastOrder { scene "scenes/slark/slark_slark_cast_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_cast_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_cast_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_cast_04.vcd" nodelay noscene } Rule slark_CastOrder_Rule { criteria CastOrder Isslark response slark_CastOrder } Response slark_VictoryChance_5% { scene "scenes/slark/slark_slark_dark_pact_02.vcd" nodelay noscene } Rule slark_VictoryChance_5%_Rule { criteria Victory Isslark Chance_5% response slark_VictoryChance_5% } Response slark_Victory { scene "scenes/slark/slark_slark_win_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_win_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_win_03.vcd" nodelay noscene } Rule slark_Victory_Rule { criteria Victory Isslark response slark_Victory } Response slark_CastExecuteIsSlarkShadowDanceChance_30% { scene "scenes/slark/slark_slark_dark_pact_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_dark_pact_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_shadow_dance_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_shadow_dance_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_shadow_dance_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_shadow_dance_04.vcd" nodelay noscene } Rule slark_CastExecuteIsSlarkShadowDanceChance_30%_Rule { criteria CastExecute Isslark IsSlarkShadowDance Chance_30% response slark_CastExecuteIsSlarkShadowDanceChance_30% } Response slark_LevelUp { scene "scenes/slark/slark_slark_levelup_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_levelup_10.vcd" nodelay noscene } Rule slark_LevelUp_Rule { criteria LevelUp Isslark response slark_LevelUp } Response slark_AllyNearIsAllyTidehunterEarlyGame { scene "scenes/slark/slark_slark_ally_01.vcd" nodelay noscene speakonce } Rule slark_AllyNearIsAllyTidehunterEarlyGame_Rule { criteria AllyNear Isslark IsAllyTidehunter EarlyGame response slark_AllyNearIsAllyTidehunterEarlyGame } Response slark_AllyNearIsAllyPudgeEarlyGame { scene "scenes/slark/slark_slark_ally_02.vcd" nodelay noscene speakonce } Rule slark_AllyNearIsAllyPudgeEarlyGame_Rule { criteria AllyNear Isslark IsAllyPudge EarlyGame response slark_AllyNearIsAllyPudgeEarlyGame } Response slark_AllyNearIsAllySlardarEarlyGame { scene "scenes/slark/slark_slark_ally_03.vcd" nodelay noscene speakonce } Rule slark_AllyNearIsAllySlardarEarlyGame_Rule { criteria AllyNear Isslark IsAllySlardar EarlyGame response slark_AllyNearIsAllySlardarEarlyGame } Response slark_AllyNearIsAllyBounty_HunterEarlyGame { scene "scenes/slark/slark_slark_ally_04.vcd" nodelay noscene speakonce } Rule slark_AllyNearIsAllyBounty_HunterEarlyGame_Rule { criteria AllyNear Isslark IsAllyBounty_Hunter EarlyGame response slark_AllyNearIsAllyBounty_HunterEarlyGame } Response slark_AllyNearIsAllyNaga_SirenEarlyGame { scene "scenes/slark/slark_slark_ally_05.vcd" nodelay noscene speakonce scene "scenes/slark/slark_slark_ally_06.vcd" nodelay noscene speakonce } Rule slark_AllyNearIsAllyNaga_SirenEarlyGame_Rule { criteria AllyNear Isslark IsAllyNaga_Siren EarlyGame response slark_AllyNearIsAllyNaga_SirenEarlyGame } Response slark_AllyNearIsAllyRikiEarlyGame { scene "scenes/slark/slark_slark_ally_07.vcd" nodelay noscene speakonce } Rule slark_AllyNearIsAllyRikiEarlyGame_Rule { criteria AllyNear Isslark IsAllyRiki EarlyGame response slark_AllyNearIsAllyRikiEarlyGame } Response slark_AllyNearIsAllyLife_StealerEarlyGame { scene "scenes/slark/slark_slark_ally_08.vcd" nodelay noscene speakonce } Rule slark_AllyNearIsAllyLife_StealerEarlyGame_Rule { criteria AllyNear Isslark IsAllyLife_Stealer EarlyGame response slark_AllyNearIsAllyLife_StealerEarlyGame } Response slark_Death { scene "scenes/slark/slark_slark_death_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_10.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_11.vcd" nodelay noscene scene "scenes/slark/slark_slark_death_12.vcd" nodelay noscene } Rule slark_Death_Rule { criteria Death Isslark response slark_Death } Response slark_DeathIsReincarnating { scene "scenes/slark/slark_slark_fastres_01.vcd" nodelay noscene } Rule slark_DeathIsReincarnating_Rule { criteria Death Isslark IsReincarnating response slark_DeathIsReincarnating } Response slark_Respawn { scene "scenes/slark/slark_slark_respawn_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_respawn_10.vcd" nodelay noscene } Rule slark_Respawn_Rule { criteria Respawn Isslark response slark_Respawn } Response slark_LastHit { scene "scenes/slark/slark_slark_lasthit_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_lasthit_10.vcd" nodelay noscene } Rule slark_LastHit_Rule { criteria LastHit Isslark response slark_LastHit } Response slark_Deny { scene "scenes/slark/slark_slark_deny_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_10.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_11.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_12.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_13.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_14.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_15.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_16.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_17.vcd" nodelay noscene scene "scenes/slark/slark_slark_deny_18.vcd" nodelay noscene } Rule slark_Deny_Rule { criteria Deny Isslark response slark_Deny } Response slark_Select { scene "scenes/slark/slark_slark_rare_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_rare_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_rare_03.vcd" nodelay noscene } Rule slark_Select_Rule { criteria Select Isslark response slark_Select } Response slark_PurchaseIsExpensiveItem { scene "scenes/slark/slark_slark_purch_01.vcd" nodelay noscene speakonce scene "scenes/slark/slark_slark_purch_02.vcd" nodelay noscene speakonce scene "scenes/slark/slark_slark_purch_03.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsExpensiveItem_Rule { criteria Purchase Isslark IsExpensiveItem response slark_PurchaseIsExpensiveItem } Response slark_PurchaseIsUltimateScepter { scene "scenes/slark/slark_slark_scepter_01.vcd" nodelay noscene speakonce scene "scenes/slark/slark_slark_scepter_02.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsUltimateScepter_Rule { criteria Purchase Isslark IsUltimateScepter response slark_PurchaseIsUltimateScepter } Response slark_PurchaseIsBlinkDagger { scene "scenes/slark/slark_slark_blink_01.vcd" nodelay noscene speakonce scene "scenes/slark/slark_slark_blink_02.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsBlinkDagger_Rule { criteria Purchase Isslark IsBlinkDagger response slark_PurchaseIsBlinkDagger } Response slark_PurchaseIsOrbOfVenom { scene "scenes/slark/slark_slark_items_01.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsOrbOfVenom_Rule { criteria Purchase Isslark IsOrbOfVenom response slark_PurchaseIsOrbOfVenom } Response slark_PurchaseIsButterfly { scene "scenes/slark/slark_slark_items_02.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsButterfly_Rule { criteria Purchase Isslark IsButterfly response slark_PurchaseIsButterfly } Response slark_PurchaseIsVanguard { scene "scenes/slark/slark_slark_items_03.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsVanguard_Rule { criteria Purchase Isslark IsVanguard response slark_PurchaseIsVanguard } Response slark_PurchaseIsCraniumBasher { scene "scenes/slark/slark_slark_items_04.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsCraniumBasher_Rule { criteria Purchase Isslark IsCraniumBasher response slark_PurchaseIsCraniumBasher } Response slark_PurchaseIsSheepstick { scene "scenes/slark/slark_slark_items_05.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsSheepstick_Rule { criteria Purchase Isslark IsSheepstick response slark_PurchaseIsSheepstick } Response slark_PurchaseIsMaskOfMadness { scene "scenes/slark/slark_slark_items_06.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsMaskOfMadness_Rule { criteria Purchase Isslark IsMaskOfMadness response slark_PurchaseIsMaskOfMadness } Response slark_PurchaseIsSangeAndYasha { scene "scenes/slark/slark_slark_items_07.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsSangeAndYasha_Rule { criteria Purchase Isslark IsSangeAndYasha response slark_PurchaseIsSangeAndYasha } Response slark_PurchaseIsMaelstrom { scene "scenes/slark/slark_slark_items_08.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsMaelstrom_Rule { criteria Purchase Isslark IsMaelstrom response slark_PurchaseIsMaelstrom } Response slark_PurchaseIsBlackKingBar { scene "scenes/slark/slark_slark_items_09.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsBlackKingBar_Rule { criteria Purchase Isslark IsBlackKingBar response slark_PurchaseIsBlackKingBar } Response slark_PurchaseIsSatanic { scene "scenes/slark/slark_slark_items_10.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsSatanic_Rule { criteria Purchase Isslark IsSatanic response slark_PurchaseIsSatanic } Response slark_PurchaseIsSkadi { scene "scenes/slark/slark_slark_items_11.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsSkadi_Rule { criteria Purchase Isslark IsSkadi response slark_PurchaseIsSkadi } Response slark_PurchaseIsMjollnir { scene "scenes/slark/slark_slark_items_12.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsMjollnir_Rule { criteria Purchase Isslark IsMjollnir response slark_PurchaseIsMjollnir } Response slark_PurchaseIsMonkeyKingBar { scene "scenes/slark/slark_slark_items_13.vcd" nodelay noscene speakonce } Rule slark_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Isslark IsMonkeyKingBar response slark_PurchaseIsMonkeyKingBar } Response slark_Bottling { scene "scenes/slark/slark_slark_bottle_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_bottle_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_bottle_03.vcd" nodelay noscene } Rule slark_Bottling_Rule { criteria Bottling Isslark response slark_Bottling } Response slark_MissingIsLaneTop { scene "scenes/slark/slark_slark_lane_missing_01.vcd" nodelay noscene } Rule slark_MissingIsLaneTop_Rule { criteria Missing Isslark IsLaneTop response slark_MissingIsLaneTop } Response slark_MissingIsLaneMid { scene "scenes/slark/slark_slark_lane_missing_02.vcd" nodelay noscene } Rule slark_MissingIsLaneMid_Rule { criteria Missing Isslark IsLaneMid response slark_MissingIsLaneMid } Response slark_MissingIsLaneBot { scene "scenes/slark/slark_slark_lane_missing_03.vcd" nodelay noscene } Rule slark_MissingIsLaneBot_Rule { criteria Missing Isslark IsLaneBot response slark_MissingIsLaneBot } Response slark_ItemDropIsCommonDrop { scene "scenes/slark/slark_slark_drop_common_01.vcd" nodelay noscene } Rule slark_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isslark IsCommonDrop response slark_ItemDropIsCommonDrop } Response slark_ItemDropIsRareDrop { scene "scenes/slark/slark_slark_drop_medium_01.vcd" nodelay noscene } Rule slark_ItemDropIsRareDrop_Rule { criteria ItemDrop Isslark IsRareDrop response slark_ItemDropIsRareDrop } Response slark_ItemDropIsUltraRareDrop { scene "scenes/slark/slark_slark_drop_rare_01.vcd" nodelay noscene } Rule slark_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isslark IsUltraRareDrop response slark_ItemDropIsUltraRareDrop } Response slark_Immortality { scene "scenes/slark/slark_slark_immort_01.vcd" nodelay noscene } Rule slark_Immortality_Rule { criteria Immortality Isslark response slark_Immortality } Response slark_PowerupIsPowerupBounty { scene "scenes/slark/slark_slark_lasthit_09.vcd" nodelay noscene respeakdelay 300 } Rule slark_PowerupIsPowerupBounty_Rule { criteria Powerup Isslark IsPowerupBounty response slark_PowerupIsPowerupBounty } Response slark_PowerupIsPowerupHaste { scene "scenes/slark/slark_slark_haste_01.vcd" nodelay noscene } Rule slark_PowerupIsPowerupHaste_Rule { criteria Powerup Isslark IsPowerupHaste response slark_PowerupIsPowerupHaste } Response slark_PowerupIsPowerupHasteChance_25% { scene "scenes/slark/slark_slark_haste_02.vcd" nodelay noscene } Rule slark_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isslark IsPowerupHaste Chance_25% response slark_PowerupIsPowerupHasteChance_25% } Response slark_PowerupIsPowerupDoubleDamage { scene "scenes/slark/slark_slark_doubdam_01.vcd" nodelay noscene } Rule slark_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isslark IsPowerupDoubleDamage response slark_PowerupIsPowerupDoubleDamage } Response slark_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/slark/slark_slark_doubdam_02.vcd" nodelay noscene } Rule slark_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isslark IsPowerupDoubleDamage Chance_25% response slark_PowerupIsPowerupDoubleDamageChance_25% } Response slark_PowerupIsPowerupRegeneration { scene "scenes/slark/slark_slark_regen_01.vcd" nodelay noscene } Rule slark_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isslark IsPowerupRegeneration response slark_PowerupIsPowerupRegeneration } Response slark_PowerupIsPowerupRegenerationChance_25% { scene "scenes/slark/slark_slark_regen_02.vcd" nodelay noscene } Rule slark_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isslark IsPowerupRegeneration Chance_25% response slark_PowerupIsPowerupRegenerationChance_25% } Response slark_PowerupIsPowerupIllusion { scene "scenes/slark/slark_slark_illus_01.vcd" nodelay noscene } Rule slark_PowerupIsPowerupIllusion_Rule { criteria Powerup Isslark IsPowerupIllusion response slark_PowerupIsPowerupIllusion } Response slark_PowerupIsPowerupIllusionChance_25% { scene "scenes/slark/slark_slark_illus_02.vcd" nodelay noscene } Rule slark_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isslark IsPowerupIllusion Chance_25% response slark_PowerupIsPowerupIllusionChance_25% } Response slark_PowerupIsPowerupInvisibility { scene "scenes/slark/slark_slark_invis_01.vcd" nodelay noscene } Rule slark_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isslark IsPowerupInvisibility response slark_PowerupIsPowerupInvisibility } Response slark_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/slark/slark_slark_invis_02.vcd" nodelay noscene } Rule slark_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isslark IsPowerupInvisibility Chance_25% response slark_PowerupIsPowerupInvisibilityChance_25% } Response slark_PowerupIsPowerupArcane { scene "scenes/slark/slark_slark_happy_04.vcd" nodelay noscene respeakdelay 300 } Rule slark_PowerupIsPowerupArcane_Rule { criteria Powerup Isslark IsPowerupArcane response slark_PowerupIsPowerupArcane } Response slark_CooldownLittleNag { scene "scenes/slark/slark_slark_notyet_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_notyet_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_notyet_07.vcd" nodelay noscene } Rule slark_CooldownLittleNag_Rule { criteria Cooldown Isslark LittleNag response slark_CooldownLittleNag } Response slark_CooldownMediumNag { scene "scenes/slark/slark_slark_notyet_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_notyet_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_notyet_08.vcd" nodelay noscene } Rule slark_CooldownMediumNag_Rule { criteria Cooldown Isslark MediumNag response slark_CooldownMediumNag } Response slark_CooldownSuperNag { scene "scenes/slark/slark_slark_notyet_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_notyet_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_notyet_09.vcd" nodelay noscene } Rule slark_CooldownSuperNag_Rule { criteria Cooldown Isslark SuperNag response slark_CooldownSuperNag } Response slark_NoManaLittleNag { scene "scenes/slark/slark_slark_nomana_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_nomana_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_nomana_07.vcd" nodelay noscene } Rule slark_NoManaLittleNag_Rule { criteria NoMana Isslark LittleNag response slark_NoManaLittleNag } Response slark_NoManaMediumNag { scene "scenes/slark/slark_slark_nomana_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_nomana_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_nomana_08.vcd" nodelay noscene } Rule slark_NoManaMediumNag_Rule { criteria NoMana Isslark MediumNag response slark_NoManaMediumNag } Response slark_NoManaSuperNag { scene "scenes/slark/slark_slark_nomana_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_nomana_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_nomana_09.vcd" nodelay noscene } Rule slark_NoManaSuperNag_Rule { criteria NoMana Isslark SuperNag response slark_NoManaSuperNag } Response slark_Thanks { scene "scenes/slark/slark_slark_thanks_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_thanks_02.vcd" nodelay noscene } Rule slark_Thanks_Rule { criteria Thanks Isslark response slark_Thanks } Response slark_PainChance_25% { scene "scenes/slark/slark_slark_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule slark_PainChance_25%_Rule { criteria Pain Isslark Chance_25% response slark_PainChance_25% } Response slark_Pain { scene "scenes/slark/slark_slark_pain_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_07.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_08.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_09.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_10.vcd" nodelay noscene scene "scenes/slark/slark_slark_pain_11.vcd" nodelay noscene } Rule slark_Pain_Rule { criteria Pain Isslark response slark_Pain } Response slark_InTheBag { scene "scenes/slark/slark_slark_inthebag_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_inthebag_02.vcd" nodelay noscene } Rule slark_InTheBag_Rule { criteria InTheBag Isslark response slark_InTheBag } Response slark_Defeat { scene "scenes/slark/slark_slark_lose_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_lose_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_lose_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_lose_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_lose_05.vcd" nodelay noscene } Rule slark_Defeat_Rule { criteria Defeat Isslark response slark_Defeat } Response slark_EmoteIsEmoteLaugh { scene "scenes/slark/slark_slark_laugh_01.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_02.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_03.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_04.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_05.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_06.vcd" nodelay noscene scene "scenes/slark/slark_slark_laugh_07.vcd" nodelay noscene } Rule slark_EmoteIsEmoteLaugh_Rule { criteria Emote Isslark IsEmoteLaugh response slark_EmoteIsEmoteLaugh }