criterion "Isundying" "classname" "npc_dota_hero_undying" weight 5 required criterion "IsEnemyundying" "targetclassname" "npc_dota_hero_undying" weight 5 required criterion "IsAllyundying" "nearby_ally" "npc_dota_hero_undying" weight 5 required criterion "IsGolem" "isgolem" "1" weight 5 required criterion "IsUndyingDecay" "abilityname" "undying_decay" weight 5 required criterion "IsUndyingSoulRip" "abilityname" "undying_soul_rip" weight 5 required criterion "IsUndyingTombstone" "abilityname" "undying_tombstone" weight 5 required criterion "IsUndyingFleshGolem" "abilityname" "undying_flesh_golem" weight 5 required criterion "IsUndyingLoadoutSpawn" "special_spawn" "undying_loadout_spawn" weight 5 required Response undying_Spawn { scene "scenes/undying/undying_undying_spawn_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_05.vcd" nodelay noscene } Rule undying_Spawn_Rule { criteria Spawn Isundying response undying_Spawn } Response undying_SpawnIsGolem { scene "scenes/undying/undying_undying_big_spawn_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_spawn_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_spawn_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_spawn_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_spawn_05.vcd" nodelay noscene } Rule undying_SpawnIsGolem_Rule { criteria Spawn Isundying IsGolem response undying_SpawnIsGolem } Response undying_CustomIsGameStart { scene "scenes/undying/undying_undying_begin_01.vcd" nodelay noscene } Rule undying_CustomIsGameStart_Rule { criteria Custom Isundying IsGameStart response undying_CustomIsGameStart } Response undying_CustomIsGameStartIsGolem { scene "scenes/undying/undying_undying_big_begin_01.vcd" nodelay noscene } Rule undying_CustomIsGameStartIsGolem_Rule { criteria Custom Isundying IsGameStart IsGolem response undying_CustomIsGameStartIsGolem } Response undying_CustomIsGolem { scene "scenes/undying/undying_undying_big_failure_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_failure_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_failure_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_failure_05.vcd" nodelay noscene } Rule undying_CustomIsGolem_Rule { criteria Custom Isundying IsGolem response undying_CustomIsGolem } Response undying_CustomChance_15%IsGolem { scene "scenes/undying/undying_undying_big_failure_02.vcd" nodelay noscene } Rule undying_CustomChance_15%IsGolem_Rule { criteria Custom Isundying Chance_15% IsGolem response undying_CustomChance_15%IsGolem } Response undying_CustomIsUndyingLoadoutSpawn { scene "scenes/undying/undying_undying_spawn_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_spawn_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_19.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_06.vcd" nodelay noscene } Rule undying_CustomIsUndyingLoadoutSpawn_Rule { criteria Custom Isundying IsUndyingLoadoutSpawn response undying_CustomIsUndyingLoadoutSpawn } Response undying_KillIsFirstBlood { scene "scenes/undying/undying_undying_firstblood_01.vcd" nodelay noscene } Rule undying_KillIsFirstBlood_Rule { criteria Kill Isundying IsFirstBlood response undying_KillIsFirstBlood } Response undying_Kill { scene "scenes/undying/undying_undying_kill_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_kill_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_rival_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_07.vcd" nodelay noscene } Rule undying_Kill_Rule { criteria Kill Isundying response undying_Kill } Response undying_KillIsEnemyGyrocopterChance_20% { scene "scenes/undying/undying_undying_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyGyrocopterChance_20%_Rule { criteria Kill Isundying IsEnemyGyrocopter Chance_20% response undying_KillIsEnemyGyrocopterChance_20% } Response undying_KillIsEnemyBatriderChance_20% { scene "scenes/undying/undying_undying_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyBatriderChance_20%_Rule { criteria Kill Isundying IsEnemyBatrider Chance_20% response undying_KillIsEnemyBatriderChance_20% } Response undying_KillIsEnemyViperChance_20% { scene "scenes/undying/undying_undying_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyViperChance_20%_Rule { criteria Kill Isundying IsEnemyViper Chance_20% response undying_KillIsEnemyViperChance_20% } Response undying_KillIsEnemyJakiroChance_20% { scene "scenes/undying/undying_undying_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyJakiroChance_20%_Rule { criteria Kill Isundying IsEnemyJakiro Chance_20% response undying_KillIsEnemyJakiroChance_20% } Response undying_KillIsEnemyAlchemistChance_5% { scene "scenes/undying/undying_undying_rival_02.vcd" nodelay noscene } Rule undying_KillIsEnemyAlchemistChance_5%_Rule { criteria Kill Isundying IsEnemyAlchemist Chance_5% response undying_KillIsEnemyAlchemistChance_5% } Response undying_KillIsEnemySpirit_BreakerChance_20% { scene "scenes/undying/undying_undying_rival_03.vcd" nodelay noscene } Rule undying_KillIsEnemySpirit_BreakerChance_20%_Rule { criteria Kill Isundying IsEnemySpirit_Breaker Chance_20% response undying_KillIsEnemySpirit_BreakerChance_20% } Response undying_KillIsEnemyPudgeChance_35% { scene "scenes/undying/undying_undying_rival_04.vcd" nodelay noscene } Rule undying_KillIsEnemyPudgeChance_35%_Rule { criteria Kill Isundying IsEnemyPudge Chance_35% response undying_KillIsEnemyPudgeChance_35% } Response undying_KillIsEnemyKunkkaChance_5% { scene "scenes/undying/undying_undying_rival_05.vcd" nodelay noscene } Rule undying_KillIsEnemyKunkkaChance_5%_Rule { criteria Kill Isundying IsEnemyKunkka Chance_5% response undying_KillIsEnemyKunkkaChance_5% } Response undying_KillIsEnemyBounty_HunterChance_35% { scene "scenes/undying/undying_undying_rival_07.vcd" nodelay noscene } Rule undying_KillIsEnemyBounty_HunterChance_35%_Rule { criteria Kill Isundying IsEnemyBounty_Hunter Chance_35% response undying_KillIsEnemyBounty_HunterChance_35% } Response undying_KillIsEnemyLionChance_35% { scene "scenes/undying/undying_undying_rival_08.vcd" nodelay noscene } Rule undying_KillIsEnemyLionChance_35%_Rule { criteria Kill Isundying IsEnemyLion Chance_35% response undying_KillIsEnemyLionChance_35% } Response undying_KillIsEnemyTinkerChance_5% { scene "scenes/undying/undying_undying_rival_09.vcd" nodelay noscene } Rule undying_KillIsEnemyTinkerChance_5%_Rule { criteria Kill Isundying IsEnemyTinker Chance_5% response undying_KillIsEnemyTinkerChance_5% } Response undying_KillIsEnemySkeleton_KingChance_25% { scene "scenes/undying/undying_undying_rival_10.vcd" nodelay noscene } Rule undying_KillIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isundying IsEnemySkeleton_King Chance_25% response undying_KillIsEnemySkeleton_KingChance_25% } Response undying_KillIsEnemySandKingChance_25% { scene "scenes/undying/undying_undying_rival_10.vcd" nodelay noscene } Rule undying_KillIsEnemySandKingChance_25%_Rule { criteria Kill Isundying IsEnemySandKing Chance_25% response undying_KillIsEnemySandKingChance_25% } Response undying_KillIsEnemyLife_StealerChance_35% { scene "scenes/undying/undying_undying_rival_12.vcd" nodelay noscene } Rule undying_KillIsEnemyLife_StealerChance_35%_Rule { criteria Kill Isundying IsEnemyLife_Stealer Chance_35% response undying_KillIsEnemyLife_StealerChance_35% } Response undying_KillIsEnemyClinkzChance_35% { scene "scenes/undying/undying_undying_rival_13.vcd" nodelay noscene } Rule undying_KillIsEnemyClinkzChance_35%_Rule { criteria Kill Isundying IsEnemyClinkz Chance_35% response undying_KillIsEnemyClinkzChance_35% } Response undying_KillIsEnemyRazorChance_35% { scene "scenes/undying/undying_undying_rival_14.vcd" nodelay noscene } Rule undying_KillIsEnemyRazorChance_35%_Rule { criteria Kill Isundying IsEnemyRazor Chance_35% response undying_KillIsEnemyRazorChance_35% } Response undying_KillIsEnemyDeath_ProphetChance_35% { scene "scenes/undying/undying_undying_rival_15.vcd" nodelay noscene } Rule undying_KillIsEnemyDeath_ProphetChance_35%_Rule { criteria Kill Isundying IsEnemyDeath_Prophet Chance_35% response undying_KillIsEnemyDeath_ProphetChance_35% } Response undying_KillIsEnemyLichChance_35% { scene "scenes/undying/undying_undying_rival_16.vcd" nodelay noscene } Rule undying_KillIsEnemyLichChance_35%_Rule { criteria Kill Isundying IsEnemyLich Chance_35% response undying_KillIsEnemyLichChance_35% } Response undying_KillIsEnemyOgre_MagiChance_15% { scene "scenes/undying/undying_undying_rival_17.vcd" nodelay noscene } Rule undying_KillIsEnemyOgre_MagiChance_15%_Rule { criteria Kill Isundying IsEnemyOgre_Magi Chance_15% response undying_KillIsEnemyOgre_MagiChance_15% } Response undying_KillIsFirstBloodIsGolem { scene "scenes/undying/undying_undying_big_firstblood_01.vcd" nodelay noscene } Rule undying_KillIsFirstBloodIsGolem_Rule { criteria Kill Isundying IsFirstBlood IsGolem response undying_KillIsFirstBloodIsGolem } Response undying_KillIsGolem { scene "scenes/undying/undying_undying_big_kill_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_kill_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_rival_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_07.vcd" nodelay noscene } Rule undying_KillIsGolem_Rule { criteria Kill Isundying IsGolem response undying_KillIsGolem } Response undying_KillIsEnemyGyrocopterChance_20%IsGolem { scene "scenes/undying/undying_undying_big_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyGyrocopterChance_20%IsGolem_Rule { criteria Kill Isundying IsEnemyGyrocopter Chance_20% IsGolem response undying_KillIsEnemyGyrocopterChance_20%IsGolem } Response undying_KillIsEnemyBatriderChance_20%IsGolem { scene "scenes/undying/undying_undying_big_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyBatriderChance_20%IsGolem_Rule { criteria Kill Isundying IsEnemyBatrider Chance_20% IsGolem response undying_KillIsEnemyBatriderChance_20%IsGolem } Response undying_KillIsEnemyViperChance_20%IsGolem { scene "scenes/undying/undying_undying_big_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyViperChance_20%IsGolem_Rule { criteria Kill Isundying IsEnemyViper Chance_20% IsGolem response undying_KillIsEnemyViperChance_20%IsGolem } Response undying_KillIsEnemyJakiroChance_20%IsGolem { scene "scenes/undying/undying_undying_big_rival_01.vcd" nodelay noscene } Rule undying_KillIsEnemyJakiroChance_20%IsGolem_Rule { criteria Kill Isundying IsEnemyJakiro Chance_20% IsGolem response undying_KillIsEnemyJakiroChance_20%IsGolem } Response undying_KillIsEnemyAlchemistChance_5%IsGolem { scene "scenes/undying/undying_undying_big_rival_02.vcd" nodelay noscene } Rule undying_KillIsEnemyAlchemistChance_5%IsGolem_Rule { criteria Kill Isundying IsEnemyAlchemist Chance_5% IsGolem response undying_KillIsEnemyAlchemistChance_5%IsGolem } Response undying_KillIsEnemySpirit_BreakerChance_20%IsGolem { scene "scenes/undying/undying_undying_big_rival_03.vcd" nodelay noscene } Rule undying_KillIsEnemySpirit_BreakerChance_20%IsGolem_Rule { criteria Kill Isundying IsEnemySpirit_Breaker Chance_20% IsGolem response undying_KillIsEnemySpirit_BreakerChance_20%IsGolem } Response undying_KillIsEnemyPudgeChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_04.vcd" nodelay noscene } Rule undying_KillIsEnemyPudgeChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyPudge Chance_35% IsGolem response undying_KillIsEnemyPudgeChance_35%IsGolem } Response undying_KillIsEnemyKunkkaChance_5%IsGolem { scene "scenes/undying/undying_undying_big_rival_05.vcd" nodelay noscene } Rule undying_KillIsEnemyKunkkaChance_5%IsGolem_Rule { criteria Kill Isundying IsEnemyKunkka Chance_5% IsGolem response undying_KillIsEnemyKunkkaChance_5%IsGolem } Response undying_KillIsEnemyBounty_HunterChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_07.vcd" nodelay noscene } Rule undying_KillIsEnemyBounty_HunterChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyBounty_Hunter Chance_35% IsGolem response undying_KillIsEnemyBounty_HunterChance_35%IsGolem } Response undying_KillIsEnemyLionChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_08.vcd" nodelay noscene } Rule undying_KillIsEnemyLionChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyLion Chance_35% IsGolem response undying_KillIsEnemyLionChance_35%IsGolem } Response undying_KillIsEnemyTinkerChance_5%IsGolem { scene "scenes/undying/undying_undying_big_rival_09.vcd" nodelay noscene } Rule undying_KillIsEnemyTinkerChance_5%IsGolem_Rule { criteria Kill Isundying IsEnemyTinker Chance_5% IsGolem response undying_KillIsEnemyTinkerChance_5%IsGolem } Response undying_KillIsEnemySkeleton_KingChance_25%IsGolem { scene "scenes/undying/undying_undying_big_rival_10.vcd" nodelay noscene } Rule undying_KillIsEnemySkeleton_KingChance_25%IsGolem_Rule { criteria Kill Isundying IsEnemySkeleton_King Chance_25% IsGolem response undying_KillIsEnemySkeleton_KingChance_25%IsGolem } Response undying_KillIsEnemySandKingChance_25%IsGolem { scene "scenes/undying/undying_undying_big_rival_10.vcd" nodelay noscene } Rule undying_KillIsEnemySandKingChance_25%IsGolem_Rule { criteria Kill Isundying IsEnemySandKing Chance_25% IsGolem response undying_KillIsEnemySandKingChance_25%IsGolem } Response undying_KillIsEnemyLife_StealerChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_12.vcd" nodelay noscene } Rule undying_KillIsEnemyLife_StealerChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyLife_Stealer Chance_35% IsGolem response undying_KillIsEnemyLife_StealerChance_35%IsGolem } Response undying_KillIsEnemyClinkzChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_13.vcd" nodelay noscene } Rule undying_KillIsEnemyClinkzChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyClinkz Chance_35% IsGolem response undying_KillIsEnemyClinkzChance_35%IsGolem } Response undying_KillIsEnemyRazorChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_14.vcd" nodelay noscene } Rule undying_KillIsEnemyRazorChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyRazor Chance_35% IsGolem response undying_KillIsEnemyRazorChance_35%IsGolem } Response undying_KillIsEnemyDeath_ProphetChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_15.vcd" nodelay noscene } Rule undying_KillIsEnemyDeath_ProphetChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyDeath_Prophet Chance_35% IsGolem response undying_KillIsEnemyDeath_ProphetChance_35%IsGolem } Response undying_KillIsEnemyLichChance_35%IsGolem { scene "scenes/undying/undying_undying_big_rival_16.vcd" nodelay noscene } Rule undying_KillIsEnemyLichChance_35%IsGolem_Rule { criteria Kill Isundying IsEnemyLich Chance_35% IsGolem response undying_KillIsEnemyLichChance_35%IsGolem } Response undying_KillIsEnemyOgre_MagiChance_15%IsGolem { scene "scenes/undying/undying_undying_big_rival_17.vcd" nodelay noscene } Rule undying_KillIsEnemyOgre_MagiChance_15%IsGolem_Rule { criteria Kill Isundying IsEnemyOgre_Magi Chance_15% IsGolem response undying_KillIsEnemyOgre_MagiChance_15%IsGolem } Response undying_Move { scene "scenes/undying/undying_undying_move_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_19.vcd" nodelay noscene scene "scenes/undying/undying_undying_move_20.vcd" nodelay noscene scene "scenes/undying/undying_undying_moans_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_moans_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_purch_01.vcd" nodelay noscene } Rule undying_Move_Rule { criteria Move Isundying response undying_Move } Response undying_MoveChance_3% { scene "scenes/undying/undying_undying_move_04.vcd" nodelay noscene } Rule undying_MoveChance_3%_Rule { criteria Move Isundying Chance_3% response undying_MoveChance_3% } Response undying_MoveIsGolem { scene "scenes/undying/undying_undying_big_move_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_19.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_move_20.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_moans_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_moans_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_purch_01.vcd" nodelay noscene } Rule undying_MoveIsGolem_Rule { criteria Move Isundying IsGolem response undying_MoveIsGolem } Response undying_MoveChance_3%IsGolem { scene "scenes/undying/undying_undying_big_move_04.vcd" nodelay noscene } Rule undying_MoveChance_3%IsGolem_Rule { criteria Move Isundying Chance_3% IsGolem response undying_MoveChance_3%IsGolem } Response undying_Attack { scene "scenes/undying/undying_undying_attack_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_14.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_moans_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_moans_05.vcd" nodelay noscene } Rule undying_Attack_Rule { criteria Attack Isundying response undying_Attack } Response undying_AttackChance_3% { scene "scenes/undying/undying_undying_attack_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_attack_19.vcd" nodelay noscene } Rule undying_AttackChance_3%_Rule { criteria Attack Isundying Chance_3% response undying_AttackChance_3% } Response undying_AttackIsGolem { scene "scenes/undying/undying_undying_big_attack_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_14.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_moans_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_moans_05.vcd" nodelay noscene } Rule undying_AttackIsGolem_Rule { criteria Attack Isundying IsGolem response undying_AttackIsGolem } Response undying_AttackChance_3%IsGolem { scene "scenes/undying/undying_undying_big_attack_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_attack_19.vcd" nodelay noscene } Rule undying_AttackChance_3%IsGolem_Rule { criteria Attack Isundying Chance_3% IsGolem response undying_AttackChance_3%IsGolem } Response undying_Respawn { scene "scenes/undying/undying_undying_moans_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_12.vcd" nodelay noscene } Rule undying_Respawn_Rule { criteria Respawn Isundying response undying_Respawn } Response undying_RespawnIsGolem { scene "scenes/undying/undying_undying_big_moans_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_12.vcd" nodelay noscene } Rule undying_RespawnIsGolem_Rule { criteria Respawn Isundying IsGolem response undying_RespawnIsGolem } Response undying_CastOrder { scene "scenes/undying/undying_undying_cast_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_cast_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_cast_03.vcd" nodelay noscene } Rule undying_CastOrder_Rule { criteria CastOrder Isundying response undying_CastOrder } Response undying_CastOrderIsGolem { scene "scenes/undying/undying_undying_big_cast_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_cast_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_cast_03.vcd" nodelay noscene } Rule undying_CastOrderIsGolem_Rule { criteria CastOrder Isundying IsGolem response undying_CastOrderIsGolem } Response undying_CastExecuteIsUndyingDecayChance_50% { scene "scenes/undying/undying_undying_decay_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_decay_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_decay_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_decay_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_decay_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_decay_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_decay_10.vcd" nodelay noscene } Rule undying_CastExecuteIsUndyingDecayChance_50%_Rule { criteria CastExecute Isundying IsUndyingDecay Chance_50% response undying_CastExecuteIsUndyingDecayChance_50% } Response undying_CastExecuteIsUndyingSoulRipChance_50% { scene "scenes/undying/undying_undying_soulrip_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_soulrip_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_soulrip_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_soulrip_07.vcd" nodelay noscene } Rule undying_CastExecuteIsUndyingSoulRipChance_50%_Rule { criteria CastExecute Isundying IsUndyingSoulRip Chance_50% response undying_CastExecuteIsUndyingSoulRipChance_50% } Response undying_CastExecuteIsUndyingTombstone { scene "scenes/undying/undying_undying_tombstone_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_tombstone_13.vcd" nodelay noscene } Rule undying_CastExecuteIsUndyingTombstone_Rule { criteria CastExecute Isundying IsUndyingTombstone response undying_CastExecuteIsUndyingTombstone } Response undying_CastExecuteIsUndyingDecayChance_50%IsGolem { scene "scenes/undying/undying_undying_big_decay_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_decay_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_decay_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_decay_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_decay_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_decay_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_decay_10.vcd" nodelay noscene } Rule undying_CastExecuteIsUndyingDecayChance_50%IsGolem_Rule { criteria CastExecute Isundying IsUndyingDecay Chance_50% IsGolem response undying_CastExecuteIsUndyingDecayChance_50%IsGolem } Response undying_CastExecuteIsUndyingSoulRipChance_50%IsGolem { scene "scenes/undying/undying_undying_big_soulrip_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_soulrip_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_soulrip_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_soulrip_07.vcd" nodelay noscene } Rule undying_CastExecuteIsUndyingSoulRipChance_50%IsGolem_Rule { criteria CastExecute Isundying IsUndyingSoulRip Chance_50% IsGolem response undying_CastExecuteIsUndyingSoulRipChance_50%IsGolem } Response undying_CastExecuteIsUndyingTombstoneIsGolem { scene "scenes/undying/undying_undying_big_tombstone_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_tombstone_13.vcd" nodelay noscene } Rule undying_CastExecuteIsUndyingTombstoneIsGolem_Rule { criteria CastExecute Isundying IsUndyingTombstone IsGolem response undying_CastExecuteIsUndyingTombstoneIsGolem } Response undying_LevelUpChance_15% { scene "scenes/undying/undying_undying_levelup_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_02.vcd" nodelay noscene } Rule undying_LevelUpChance_15%_Rule { criteria LevelUp Isundying Chance_15% response undying_LevelUpChance_15% } Response undying_LevelUp { scene "scenes/undying/undying_undying_levelup_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_levelup_11.vcd" nodelay noscene } Rule undying_LevelUp_Rule { criteria LevelUp Isundying response undying_LevelUp } Response undying_LevelUpChance_15%IsGolem { scene "scenes/undying/undying_undying_big_levelup_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_02.vcd" nodelay noscene } Rule undying_LevelUpChance_15%IsGolem_Rule { criteria LevelUp Isundying Chance_15% IsGolem response undying_LevelUpChance_15%IsGolem } Response undying_LevelUpIsGolem { scene "scenes/undying/undying_undying_big_levelup_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_levelup_11.vcd" nodelay noscene } Rule undying_LevelUpIsGolem_Rule { criteria LevelUp Isundying IsGolem response undying_LevelUpIsGolem } Response undying_AllyNearIsAllyDeath_ProphetEarlyGame { scene "scenes/undying/undying_undying_ally_01.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyDeath_ProphetEarlyGame_Rule { criteria AllyNear Isundying IsAllyDeath_Prophet EarlyGame response undying_AllyNearIsAllyDeath_ProphetEarlyGame } Response undying_AllyNearIsAllyLife_StealerEarlyGame { scene "scenes/undying/undying_undying_ally_03.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyLife_StealerEarlyGame_Rule { criteria AllyNear Isundying IsAllyLife_Stealer EarlyGame response undying_AllyNearIsAllyLife_StealerEarlyGame } Response undying_AllyNearIsAllyNevermoreEarlyGame { scene "scenes/undying/undying_undying_ally_04.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyNevermoreEarlyGame_Rule { criteria AllyNear Isundying IsAllyNevermore EarlyGame response undying_AllyNearIsAllyNevermoreEarlyGame } Response undying_AllyNearIsAllyLichEarlyGame { scene "scenes/undying/undying_undying_ally_05.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyLichEarlyGame_Rule { criteria AllyNear Isundying IsAllyLich EarlyGame response undying_AllyNearIsAllyLichEarlyGame } Response undying_AllyNearIsAllyBounty_HunterChance_25%EarlyGame { scene "scenes/undying/undying_undying_ally_06.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyBounty_HunterChance_25%EarlyGame_Rule { criteria AllyNear Isundying IsAllyBounty_Hunter Chance_25% EarlyGame response undying_AllyNearIsAllyBounty_HunterChance_25%EarlyGame } Response undying_AllyNearIsAllySpirit_BreakerChance_25%EarlyGame { scene "scenes/undying/undying_undying_ally_07.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllySpirit_BreakerChance_25%EarlyGame_Rule { criteria AllyNear Isundying IsAllySpirit_Breaker Chance_25% EarlyGame response undying_AllyNearIsAllySpirit_BreakerChance_25%EarlyGame } Response undying_AllyNearIsAllyVenomancerChance_25%EarlyGame { scene "scenes/undying/undying_undying_ally_08.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyVenomancerChance_25%EarlyGame_Rule { criteria AllyNear Isundying IsAllyVenomancer Chance_25% EarlyGame response undying_AllyNearIsAllyVenomancerChance_25%EarlyGame } Response undying_AllyNearIsAllyAlchemistChance_25%EarlyGame { scene "scenes/undying/undying_undying_ally_09.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyAlchemistChance_25%EarlyGame_Rule { criteria AllyNear Isundying IsAllyAlchemist Chance_25% EarlyGame response undying_AllyNearIsAllyAlchemistChance_25%EarlyGame } Response undying_AllyNearIsAllyInvokerChance_1%EarlyGame { scene "scenes/undying/undying_undying_ally_10.vcd" nodelay noscene speakonce } Rule undying_AllyNearIsAllyInvokerChance_1%EarlyGame_Rule { criteria AllyNear Isundying IsAllyInvoker Chance_1% EarlyGame response undying_AllyNearIsAllyInvokerChance_1%EarlyGame } Response undying_LastHit { scene "scenes/undying/undying_undying_lasthit_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_lasthit_10.vcd" nodelay noscene } Rule undying_LastHit_Rule { criteria LastHit Isundying response undying_LastHit } Response undying_LastHitIsGolem { scene "scenes/undying/undying_undying_big_lasthit_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lasthit_10.vcd" nodelay noscene } Rule undying_LastHitIsGolem_Rule { criteria LastHit Isundying IsGolem response undying_LastHitIsGolem } Response undying_Death { scene "scenes/undying/undying_undying_death_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_death_12.vcd" nodelay noscene } Rule undying_Death_Rule { criteria Death Isundying response undying_Death } Response undying_DeathIsReincarnating { scene "scenes/undying/undying_undying_fastres_01.vcd" nodelay noscene } Rule undying_DeathIsReincarnating_Rule { criteria Death Isundying IsReincarnating response undying_DeathIsReincarnating } Response undying_DeathIsGolem { scene "scenes/undying/undying_undying_big_death_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_death_12.vcd" nodelay noscene } Rule undying_DeathIsGolem_Rule { criteria Death Isundying IsGolem response undying_DeathIsGolem } Response undying_DeathIsReincarnatingIsGolem { scene "scenes/undying/undying_undying_big_fastres_01.vcd" nodelay noscene } Rule undying_DeathIsReincarnatingIsGolem_Rule { criteria Death Isundying IsReincarnating IsGolem response undying_DeathIsReincarnatingIsGolem } Response undying_Select { scene "scenes/undying/undying_undying_rare_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_rare_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_respawn_05.vcd" nodelay noscene } Rule undying_Select_Rule { criteria Select Isundying response undying_Select } Response undying_SelectChance_1% { scene "scenes/undying/undying_undying_gummy_vit_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_gummy_vit_04.vcd" nodelay noscene } Rule undying_SelectChance_1%_Rule { criteria Select Isundying Chance_1% response undying_SelectChance_1% } Response undying_SelectIsGolem { scene "scenes/undying/undying_undying_big_rare_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_rare_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_respawn_05.vcd" nodelay noscene } Rule undying_SelectIsGolem_Rule { criteria Select Isundying IsGolem response undying_SelectIsGolem } Response undying_SelectChance_1%IsGolem { scene "scenes/undying/undying_undying_big_gummy_vit_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_gummy_vit_04.vcd" nodelay noscene } Rule undying_SelectChance_1%IsGolem_Rule { criteria Select Isundying Chance_1% IsGolem response undying_SelectChance_1%IsGolem } Response undying_PurchaseIsExpensiveItemChance_5% { scene "scenes/undying/undying_undying_purch_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsExpensiveItemChance_5%_Rule { criteria Purchase Isundying IsExpensiveItem Chance_5% response undying_PurchaseIsExpensiveItemChance_5% } Response undying_PurchaseIsExpensiveItem { scene "scenes/undying/undying_undying_purch_03.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_purch_04.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_purch_05.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsExpensiveItem_Rule { criteria Purchase Isundying IsExpensiveItem response undying_PurchaseIsExpensiveItem } Response undying_PurchaseIsUltimateScepter { scene "scenes/undying/undying_undying_scepter_01.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_scepter_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsUltimateScepter_Rule { criteria Purchase Isundying IsUltimateScepter response undying_PurchaseIsUltimateScepter } Response undying_PurchaseIsBlinkDagger { scene "scenes/undying/undying_undying_blink_01.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_blink_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBlinkDagger_Rule { criteria Purchase Isundying IsBlinkDagger response undying_PurchaseIsBlinkDagger } Response undying_PurchaseIsNecronomicon { scene "scenes/undying/undying_undying_items_01.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsNecronomicon_Rule { criteria Purchase Isundying IsNecronomicon response undying_PurchaseIsNecronomicon } Response undying_PurchaseIsObserverWardChance_15% { scene "scenes/undying/undying_undying_items_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsObserverWardChance_15%_Rule { criteria Purchase Isundying IsObserverWard Chance_15% response undying_PurchaseIsObserverWardChance_15% } Response undying_PurchaseIsBlackKingBar { scene "scenes/undying/undying_undying_items_03.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBlackKingBar_Rule { criteria Purchase Isundying IsBlackKingBar response undying_PurchaseIsBlackKingBar } Response undying_PurchaseIsBloodStone { scene "scenes/undying/undying_undying_items_04.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBloodStone_Rule { criteria Purchase Isundying IsBloodStone response undying_PurchaseIsBloodStone } Response undying_PurchaseIsPipe { scene "scenes/undying/undying_undying_items_05.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsPipe_Rule { criteria Purchase Isundying IsPipe response undying_PurchaseIsPipe } Response undying_PurchaseIsRadiance { scene "scenes/undying/undying_undying_items_06.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsRadiance_Rule { criteria Purchase Isundying IsRadiance response undying_PurchaseIsRadiance } Response undying_PurchaseIsHeart { scene "scenes/undying/undying_undying_items_07.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsHeart_Rule { criteria Purchase Isundying IsHeart response undying_PurchaseIsHeart } Response undying_PurchaseIsShiva { scene "scenes/undying/undying_undying_items_08.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsShiva_Rule { criteria Purchase Isundying IsShiva response undying_PurchaseIsShiva } Response undying_PurchaseIsBladeMail { scene "scenes/undying/undying_undying_items_09.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBladeMail_Rule { criteria Purchase Isundying IsBladeMail response undying_PurchaseIsBladeMail } Response undying_PurchaseIsVladmirs { scene "scenes/undying/undying_undying_items_12.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsVladmirs_Rule { criteria Purchase Isundying IsVladmirs response undying_PurchaseIsVladmirs } Response undying_PurchaseIsGhostScepter { scene "scenes/undying/undying_undying_items_13.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsGhostScepter_Rule { criteria Purchase Isundying IsGhostScepter response undying_PurchaseIsGhostScepter } Response undying_PurchaseIsExpensiveItemChance_5%IsGolem { scene "scenes/undying/undying_undying_big_purch_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsExpensiveItemChance_5%IsGolem_Rule { criteria Purchase Isundying IsExpensiveItem Chance_5% IsGolem response undying_PurchaseIsExpensiveItemChance_5%IsGolem } Response undying_PurchaseIsExpensiveItemIsGolem { scene "scenes/undying/undying_undying_big_purch_03.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_big_purch_04.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_big_purch_05.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsExpensiveItemIsGolem_Rule { criteria Purchase Isundying IsExpensiveItem IsGolem response undying_PurchaseIsExpensiveItemIsGolem } Response undying_PurchaseIsUltimateScepterIsGolem { scene "scenes/undying/undying_undying_big_scepter_01.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_big_scepter_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsUltimateScepterIsGolem_Rule { criteria Purchase Isundying IsUltimateScepter IsGolem response undying_PurchaseIsUltimateScepterIsGolem } Response undying_PurchaseIsBlinkDaggerIsGolem { scene "scenes/undying/undying_undying_big_blink_01.vcd" nodelay noscene speakonce scene "scenes/undying/undying_undying_big_blink_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBlinkDaggerIsGolem_Rule { criteria Purchase Isundying IsBlinkDagger IsGolem response undying_PurchaseIsBlinkDaggerIsGolem } Response undying_PurchaseIsNecronomiconIsGolem { scene "scenes/undying/undying_undying_big_items_01.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsNecronomiconIsGolem_Rule { criteria Purchase Isundying IsNecronomicon IsGolem response undying_PurchaseIsNecronomiconIsGolem } Response undying_PurchaseIsObserverWardChance_15%IsGolem { scene "scenes/undying/undying_undying_big_items_02.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsObserverWardChance_15%IsGolem_Rule { criteria Purchase Isundying IsObserverWard Chance_15% IsGolem response undying_PurchaseIsObserverWardChance_15%IsGolem } Response undying_PurchaseIsBlackKingBarIsGolem { scene "scenes/undying/undying_undying_big_items_03.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBlackKingBarIsGolem_Rule { criteria Purchase Isundying IsBlackKingBar IsGolem response undying_PurchaseIsBlackKingBarIsGolem } Response undying_PurchaseIsBloodStoneIsGolem { scene "scenes/undying/undying_undying_big_items_04.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBloodStoneIsGolem_Rule { criteria Purchase Isundying IsBloodStone IsGolem response undying_PurchaseIsBloodStoneIsGolem } Response undying_PurchaseIsPipeIsGolem { scene "scenes/undying/undying_undying_big_items_05.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsPipeIsGolem_Rule { criteria Purchase Isundying IsPipe IsGolem response undying_PurchaseIsPipeIsGolem } Response undying_PurchaseIsRadianceIsGolem { scene "scenes/undying/undying_undying_big_items_06.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsRadianceIsGolem_Rule { criteria Purchase Isundying IsRadiance IsGolem response undying_PurchaseIsRadianceIsGolem } Response undying_PurchaseIsHeartIsGolem { scene "scenes/undying/undying_undying_big_items_07.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsHeartIsGolem_Rule { criteria Purchase Isundying IsHeart IsGolem response undying_PurchaseIsHeartIsGolem } Response undying_PurchaseIsShivaIsGolem { scene "scenes/undying/undying_undying_big_items_08.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsShivaIsGolem_Rule { criteria Purchase Isundying IsShiva IsGolem response undying_PurchaseIsShivaIsGolem } Response undying_PurchaseIsBladeMailIsGolem { scene "scenes/undying/undying_undying_big_items_09.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsBladeMailIsGolem_Rule { criteria Purchase Isundying IsBladeMail IsGolem response undying_PurchaseIsBladeMailIsGolem } Response undying_PurchaseIsVladmirsIsGolem { scene "scenes/undying/undying_undying_big_items_12.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsVladmirsIsGolem_Rule { criteria Purchase Isundying IsVladmirs IsGolem response undying_PurchaseIsVladmirsIsGolem } Response undying_PurchaseIsGhostScepterIsGolem { scene "scenes/undying/undying_undying_big_items_13.vcd" nodelay noscene speakonce } Rule undying_PurchaseIsGhostScepterIsGolem_Rule { criteria Purchase Isundying IsGhostScepter IsGolem response undying_PurchaseIsGhostScepterIsGolem } Response undying_Bottling { scene "scenes/undying/undying_undying_bottle_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_bottle_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_bottle_03.vcd" nodelay noscene } Rule undying_Bottling_Rule { criteria Bottling Isundying response undying_Bottling } Response undying_BottlingIsGolem { scene "scenes/undying/undying_undying_big_bottle_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_bottle_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_bottle_03.vcd" nodelay noscene } Rule undying_BottlingIsGolem_Rule { criteria Bottling Isundying IsGolem response undying_BottlingIsGolem } Response undying_Deny { scene "scenes/undying/undying_undying_deny_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_14.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_deny_19.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_03.vcd" nodelay noscene } Rule undying_Deny_Rule { criteria Deny Isundying response undying_Deny } Response undying_DenyChance_5% { scene "scenes/undying/undying_undying_laugh_02.vcd" nodelay noscene } Rule undying_DenyChance_5%_Rule { criteria Deny Isundying Chance_5% response undying_DenyChance_5% } Response undying_DenyIsGolem { scene "scenes/undying/undying_undying_big_deny_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_14.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_deny_19.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_03.vcd" nodelay noscene } Rule undying_DenyIsGolem_Rule { criteria Deny Isundying IsGolem response undying_DenyIsGolem } Response undying_DenyIsGolemChance_5% { scene "scenes/undying/undying_undying_big_laugh_02.vcd" nodelay noscene } Rule undying_DenyIsGolemChance_5%_Rule { criteria Deny Isundying IsGolem Chance_5% response undying_DenyIsGolemChance_5% } Response undying_MissingIsLaneTop { scene "scenes/undying/undying_undying_lane_missing_01.vcd" nodelay noscene } Rule undying_MissingIsLaneTop_Rule { criteria Missing Isundying IsLaneTop response undying_MissingIsLaneTop } Response undying_MissingIsLaneMid { scene "scenes/undying/undying_undying_lane_missing_02.vcd" nodelay noscene } Rule undying_MissingIsLaneMid_Rule { criteria Missing Isundying IsLaneMid response undying_MissingIsLaneMid } Response undying_MissingIsLaneBot { scene "scenes/undying/undying_undying_lane_missing_03.vcd" nodelay noscene } Rule undying_MissingIsLaneBot_Rule { criteria Missing Isundying IsLaneBot response undying_MissingIsLaneBot } Response undying_MissingIsLaneTopIsGolem { scene "scenes/undying/undying_undying_big_lane_missing_01.vcd" nodelay noscene } Rule undying_MissingIsLaneTopIsGolem_Rule { criteria Missing Isundying IsLaneTop IsGolem response undying_MissingIsLaneTopIsGolem } Response undying_MissingIsLaneMidIsGolem { scene "scenes/undying/undying_undying_big_lane_missing_02.vcd" nodelay noscene } Rule undying_MissingIsLaneMidIsGolem_Rule { criteria Missing Isundying IsLaneMid IsGolem response undying_MissingIsLaneMidIsGolem } Response undying_MissingIsLaneBotIsGolem { scene "scenes/undying/undying_undying_big_lane_missing_03.vcd" nodelay noscene } Rule undying_MissingIsLaneBotIsGolem_Rule { criteria Missing Isundying IsLaneBot IsGolem response undying_MissingIsLaneBotIsGolem } Response undying_ItemDropIsCommonDrop { scene "scenes/undying/undying_undying_itemcommon_01.vcd" nodelay noscene } Rule undying_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isundying IsCommonDrop response undying_ItemDropIsCommonDrop } Response undying_ItemDropIsRareDrop { scene "scenes/undying/undying_undying_itemmoderate_02.vcd" nodelay noscene } Rule undying_ItemDropIsRareDrop_Rule { criteria ItemDrop Isundying IsRareDrop response undying_ItemDropIsRareDrop } Response undying_ItemDropIsUltraRareDrop { scene "scenes/undying/undying_undying_itemrare_01.vcd" nodelay noscene } Rule undying_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isundying IsUltraRareDrop response undying_ItemDropIsUltraRareDrop } Response undying_ItemDropIsCommonDropIsGolem { scene "scenes/undying/undying_undying_big_itemcommon_01.vcd" nodelay noscene } Rule undying_ItemDropIsCommonDropIsGolem_Rule { criteria ItemDrop Isundying IsCommonDrop IsGolem response undying_ItemDropIsCommonDropIsGolem } Response undying_ItemDropIsRareDropIsGolem { scene "scenes/undying/undying_undying_big_itemmoderate_02.vcd" nodelay noscene } Rule undying_ItemDropIsRareDropIsGolem_Rule { criteria ItemDrop Isundying IsRareDrop IsGolem response undying_ItemDropIsRareDropIsGolem } Response undying_ItemDropIsUltraRareDropIsGolem { scene "scenes/undying/undying_undying_big_itemrare_01.vcd" nodelay noscene } Rule undying_ItemDropIsUltraRareDropIsGolem_Rule { criteria ItemDrop Isundying IsUltraRareDrop IsGolem response undying_ItemDropIsUltraRareDropIsGolem } Response undying_Immortality { scene "scenes/undying/undying_undying_immort_01.vcd" nodelay noscene } Rule undying_Immortality_Rule { criteria Immortality Isundying response undying_Immortality } Response undying_ImmortalityIsGolem { scene "scenes/undying/undying_undying_big_immort_01.vcd" nodelay noscene } Rule undying_ImmortalityIsGolem_Rule { criteria Immortality Isundying IsGolem response undying_ImmortalityIsGolem } Response undying_PowerupIsPowerupBounty { scene "scenes/undying/undying_undying_lasthit_08.vcd" nodelay noscene respeakdelay 300 } Rule undying_PowerupIsPowerupBounty_Rule { criteria Powerup Isundying IsPowerupBounty response undying_PowerupIsPowerupBounty } Response undying_PowerupIsPowerupHaste { scene "scenes/undying/undying_undying_haste_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupHaste_Rule { criteria Powerup Isundying IsPowerupHaste response undying_PowerupIsPowerupHaste } Response undying_PowerupIsPowerupHasteChance_25% { scene "scenes/undying/undying_undying_haste_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isundying IsPowerupHaste Chance_25% response undying_PowerupIsPowerupHasteChance_25% } Response undying_PowerupIsPowerupDoubleDamage { scene "scenes/undying/undying_undying_doubdam_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isundying IsPowerupDoubleDamage response undying_PowerupIsPowerupDoubleDamage } Response undying_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/undying/undying_undying_doubdam_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isundying IsPowerupDoubleDamage Chance_25% response undying_PowerupIsPowerupDoubleDamageChance_25% } Response undying_PowerupIsPowerupRegeneration { scene "scenes/undying/undying_undying_regen_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isundying IsPowerupRegeneration response undying_PowerupIsPowerupRegeneration } Response undying_PowerupIsPowerupRegenerationChance_25% { scene "scenes/undying/undying_undying_regen_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Isundying IsPowerupRegeneration Chance_25% response undying_PowerupIsPowerupRegenerationChance_25% } Response undying_PowerupIsPowerupIllusion { scene "scenes/undying/undying_undying_illus_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupIllusion_Rule { criteria Powerup Isundying IsPowerupIllusion response undying_PowerupIsPowerupIllusion } Response undying_PowerupIsPowerupIllusionChance_25% { scene "scenes/undying/undying_undying_illus_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isundying IsPowerupIllusion Chance_25% response undying_PowerupIsPowerupIllusionChance_25% } Response undying_PowerupIsPowerupInvisibility { scene "scenes/undying/undying_undying_invis_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isundying IsPowerupInvisibility response undying_PowerupIsPowerupInvisibility } Response undying_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/undying/undying_undying_invis_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isundying IsPowerupInvisibility Chance_25% response undying_PowerupIsPowerupInvisibilityChance_25% } Response undying_PowerupIsPowerupHasteIsGolem { scene "scenes/undying/undying_undying_big_haste_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupHasteIsGolem_Rule { criteria Powerup Isundying IsPowerupHaste IsGolem response undying_PowerupIsPowerupHasteIsGolem } Response undying_PowerupIsPowerupHasteChance_25%IsGolem { scene "scenes/undying/undying_undying_big_haste_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupHasteChance_25%IsGolem_Rule { criteria Powerup Isundying IsPowerupHaste Chance_25% IsGolem response undying_PowerupIsPowerupHasteChance_25%IsGolem } Response undying_PowerupIsPowerupDoubleDamageIsGolem { scene "scenes/undying/undying_undying_big_doubdam_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupDoubleDamageIsGolem_Rule { criteria Powerup Isundying IsPowerupDoubleDamage IsGolem response undying_PowerupIsPowerupDoubleDamageIsGolem } Response undying_PowerupIsPowerupDoubleDamageChance_25%IsGolem { scene "scenes/undying/undying_undying_big_doubdam_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupDoubleDamageChance_25%IsGolem_Rule { criteria Powerup Isundying IsPowerupDoubleDamage Chance_25% IsGolem response undying_PowerupIsPowerupDoubleDamageChance_25%IsGolem } Response undying_PowerupIsPowerupRegenerationIsGolem { scene "scenes/undying/undying_undying_big_regen_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupRegenerationIsGolem_Rule { criteria Powerup Isundying IsPowerupRegeneration IsGolem response undying_PowerupIsPowerupRegenerationIsGolem } Response undying_PowerupIsPowerupRegenerationChance_25%IsGolem { scene "scenes/undying/undying_undying_big_regen_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupRegenerationChance_25%IsGolem_Rule { criteria Powerup Isundying IsPowerupRegeneration Chance_25% IsGolem response undying_PowerupIsPowerupRegenerationChance_25%IsGolem } Response undying_PowerupIsPowerupIllusionIsGolem { scene "scenes/undying/undying_undying_big_illus_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupIllusionIsGolem_Rule { criteria Powerup Isundying IsPowerupIllusion IsGolem response undying_PowerupIsPowerupIllusionIsGolem } Response undying_PowerupIsPowerupIllusionChance_25%IsGolem { scene "scenes/undying/undying_undying_big_illus_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupIllusionChance_25%IsGolem_Rule { criteria Powerup Isundying IsPowerupIllusion Chance_25% IsGolem response undying_PowerupIsPowerupIllusionChance_25%IsGolem } Response undying_PowerupIsPowerupInvisibilityIsGolem { scene "scenes/undying/undying_undying_big_invis_01.vcd" nodelay noscene } Rule undying_PowerupIsPowerupInvisibilityIsGolem_Rule { criteria Powerup Isundying IsPowerupInvisibility IsGolem response undying_PowerupIsPowerupInvisibilityIsGolem } Response undying_PowerupIsPowerupInvisibilityChance_25%IsGolem { scene "scenes/undying/undying_undying_big_invis_02.vcd" nodelay noscene } Rule undying_PowerupIsPowerupInvisibilityChance_25%IsGolem_Rule { criteria Powerup Isundying IsPowerupInvisibility Chance_25% IsGolem response undying_PowerupIsPowerupInvisibilityChance_25%IsGolem } Response undying_PowerupIsGolemIsPowerupBounty { scene "scenes/undying/undying_undying_big_lasthit_08.vcd" nodelay noscene respeakdelay 300 } Rule undying_PowerupIsGolemIsPowerupBounty_Rule { criteria Powerup Isundying IsGolem IsPowerupBounty response undying_PowerupIsGolemIsPowerupBounty } Response undying_PowerupIsPowerupArcane { scene "scenes/undying/undying_undying_fleshgolem_02.vcd" nodelay noscene respeakdelay 300 } Rule undying_PowerupIsPowerupArcane_Rule { criteria Powerup Isundying IsPowerupArcane response undying_PowerupIsPowerupArcane } Response undying_PowerupIsGolemIsPowerupArcane { scene "scenes/undying/undying_undying_big_fleshgolem_02.vcd" nodelay noscene respeakdelay 300 } Rule undying_PowerupIsGolemIsPowerupArcane_Rule { criteria Powerup Isundying IsGolem IsPowerupArcane response undying_PowerupIsGolemIsPowerupArcane } Response undying_CooldownLittleNag { scene "scenes/undying/undying_undying_notyet_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_notyet_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_notyet_07.vcd" nodelay noscene } Rule undying_CooldownLittleNag_Rule { criteria Cooldown Isundying LittleNag response undying_CooldownLittleNag } Response undying_CooldownMediumNag { scene "scenes/undying/undying_undying_notyet_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_notyet_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_notyet_08.vcd" nodelay noscene } Rule undying_CooldownMediumNag_Rule { criteria Cooldown Isundying MediumNag response undying_CooldownMediumNag } Response undying_CooldownSuperNag { scene "scenes/undying/undying_undying_notyet_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_notyet_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_notyet_09.vcd" nodelay noscene } Rule undying_CooldownSuperNag_Rule { criteria Cooldown Isundying SuperNag response undying_CooldownSuperNag } Response undying_CooldownLittleNagIsGolem { scene "scenes/undying/undying_undying_big_notyet_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_notyet_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_notyet_07.vcd" nodelay noscene } Rule undying_CooldownLittleNagIsGolem_Rule { criteria Cooldown Isundying LittleNag IsGolem response undying_CooldownLittleNagIsGolem } Response undying_CooldownMediumNagIsGolem { scene "scenes/undying/undying_undying_big_notyet_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_notyet_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_notyet_08.vcd" nodelay noscene } Rule undying_CooldownMediumNagIsGolem_Rule { criteria Cooldown Isundying MediumNag IsGolem response undying_CooldownMediumNagIsGolem } Response undying_CooldownSuperNagIsGolem { scene "scenes/undying/undying_undying_big_notyet_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_notyet_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_notyet_09.vcd" nodelay noscene } Rule undying_CooldownSuperNagIsGolem_Rule { criteria Cooldown Isundying SuperNag IsGolem response undying_CooldownSuperNagIsGolem } Response undying_NoManaLittleNag { scene "scenes/undying/undying_undying_nomana_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_nomana_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_nomana_07.vcd" nodelay noscene } Rule undying_NoManaLittleNag_Rule { criteria NoMana Isundying LittleNag response undying_NoManaLittleNag } Response undying_NoManaMediumNag { scene "scenes/undying/undying_undying_nomana_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_nomana_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_nomana_08.vcd" nodelay noscene } Rule undying_NoManaMediumNag_Rule { criteria NoMana Isundying MediumNag response undying_NoManaMediumNag } Response undying_NoManaSuperNag { scene "scenes/undying/undying_undying_nomana_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_nomana_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_nomana_09.vcd" nodelay noscene } Rule undying_NoManaSuperNag_Rule { criteria NoMana Isundying SuperNag response undying_NoManaSuperNag } Response undying_NoManaLittleNagIsGolem { scene "scenes/undying/undying_undying_big_nomana_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_nomana_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_nomana_07.vcd" nodelay noscene } Rule undying_NoManaLittleNagIsGolem_Rule { criteria NoMana Isundying LittleNag IsGolem response undying_NoManaLittleNagIsGolem } Response undying_NoManaMediumNagIsGolem { scene "scenes/undying/undying_undying_big_nomana_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_nomana_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_nomana_08.vcd" nodelay noscene } Rule undying_NoManaMediumNagIsGolem_Rule { criteria NoMana Isundying MediumNag IsGolem response undying_NoManaMediumNagIsGolem } Response undying_NoManaSuperNagIsGolem { scene "scenes/undying/undying_undying_big_nomana_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_nomana_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_nomana_09.vcd" nodelay noscene } Rule undying_NoManaSuperNagIsGolem_Rule { criteria NoMana Isundying SuperNag IsGolem response undying_NoManaSuperNagIsGolem } Response undying_Thanks { scene "scenes/undying/undying_undying_thanks_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_thanks_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_thanks_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_thanks_04.vcd" nodelay noscene } Rule undying_Thanks_Rule { criteria Thanks Isundying response undying_Thanks } Response undying_ThanksIsGolem { scene "scenes/undying/undying_undying_big_thanks_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_thanks_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_thanks_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_thanks_04.vcd" nodelay noscene } Rule undying_ThanksIsGolem_Rule { criteria Thanks Isundying IsGolem response undying_ThanksIsGolem } Response undying_PainChance_25% { scene "scenes/undying/undying_undying_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule undying_PainChance_25%_Rule { criteria Pain Isundying Chance_25% response undying_PainChance_25% } Response undying_Pain { scene "scenes/undying/undying_undying_pain_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_14.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_19.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_20.vcd" nodelay noscene scene "scenes/undying/undying_undying_pain_21.vcd" nodelay noscene } Rule undying_Pain_Rule { criteria Pain Isundying response undying_Pain } Response undying_PainIsGolemChance_15% { scene "scenes/undying/undying_undying_big_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule undying_PainIsGolemChance_15%_Rule { criteria Pain Isundying IsGolem Chance_15% response undying_PainIsGolemChance_15% } Response undying_PainIsGolem { scene "scenes/undying/undying_undying_big_pain_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_07.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_08.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_09.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_10.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_11.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_12.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_13.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_14.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_15.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_16.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_17.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_18.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_19.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_20.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_pain_21.vcd" nodelay noscene } Rule undying_PainIsGolem_Rule { criteria Pain Isundying IsGolem response undying_PainIsGolem } Response undying_InTheBag { scene "scenes/undying/undying_undying_inthebag_01.vcd" nodelay noscene } Rule undying_InTheBag_Rule { criteria InTheBag Isundying response undying_InTheBag } Response undying_InTheBagIsGolem { scene "scenes/undying/undying_undying_big_inthebag_01.vcd" nodelay noscene } Rule undying_InTheBagIsGolem_Rule { criteria InTheBag Isundying IsGolem response undying_InTheBagIsGolem } Response undying_Defeat { scene "scenes/undying/undying_undying_lose_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_lose_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_lose_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_lose_04.vcd" nodelay noscene } Rule undying_Defeat_Rule { criteria Defeat Isundying response undying_Defeat } Response undying_DefeatIsGolem { scene "scenes/undying/undying_undying_big_lose_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lose_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lose_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_lose_04.vcd" nodelay noscene } Rule undying_DefeatIsGolem_Rule { criteria Defeat Isundying IsGolem response undying_DefeatIsGolem } Response undying_Victory { scene "scenes/undying/undying_undying_win_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_win_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_win_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_win_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_win_05.vcd" nodelay noscene } Rule undying_Victory_Rule { criteria Victory Isundying response undying_Victory } Response undying_VictoryIsGolem { scene "scenes/undying/undying_undying_big_win_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_win_02.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_win_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_win_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_win_05.vcd" nodelay noscene } Rule undying_VictoryIsGolem_Rule { criteria Victory Isundying IsGolem response undying_VictoryIsGolem } Response undying_EmoteIsEmoteLaugh { scene "scenes/undying/undying_undying_laugh_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_laugh_07.vcd" nodelay noscene } Rule undying_EmoteIsEmoteLaugh_Rule { criteria Emote Isundying IsEmoteLaugh response undying_EmoteIsEmoteLaugh } Response undying_EmoteIsEmoteLaughIsGolem { scene "scenes/undying/undying_undying_big_laugh_01.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_03.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_04.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_05.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_06.vcd" nodelay noscene scene "scenes/undying/undying_undying_big_laugh_07.vcd" nodelay noscene } Rule undying_EmoteIsEmoteLaughIsGolem_Rule { criteria Emote Isundying IsEmoteLaugh IsGolem response undying_EmoteIsEmoteLaughIsGolem }