criterion "Isursa" "classname" "npc_dota_hero_ursa" weight 5 required criterion "IsEnemyursa" "targetclassname" "npc_dota_hero_ursa" weight 5 required criterion "IsAllyursa" "nearby_ally" "npc_dota_hero_ursa" weight 5 required criterion "IsUrsaLoadoutSpawn" "special_spawn" "ursa_loadout_spawn" weight 5 required Response ursa_Spawn { scene "scenes/ursa/ursa_ursa_spawn_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_04.vcd" nodelay noscene } Rule ursa_Spawn_Rule { criteria Spawn Isursa response ursa_Spawn } Response ursa_SpawnChance_1% { scene "scenes/ursa/ursa_ursa_spawn_05.vcd" nodelay noscene } Rule ursa_SpawnChance_1%_Rule { criteria Spawn Isursa Chance_1% response ursa_SpawnChance_1% } Response ursa_ItemDropIsUltraRareDrop { scene "scenes/ursa/ursa_ursa_spawn_10.vcd" nodelay noscene } Rule ursa_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isursa IsUltraRareDrop response ursa_ItemDropIsUltraRareDrop } Response ursa_ItemDropIsCommonDrop { scene "scenes/ursa/ursa_ursa_happy_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_happy_04.vcd" nodelay noscene } Rule ursa_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isursa IsCommonDrop response ursa_ItemDropIsCommonDrop } Response ursa_ItemDropIsRareDrop { scene "scenes/ursa/ursa_ursa_happy_05.vcd" nodelay noscene } Rule ursa_ItemDropIsRareDrop_Rule { criteria ItemDrop Isursa IsRareDrop response ursa_ItemDropIsRareDrop } Response ursa_CustomIsGameStart { scene "scenes/ursa/ursa_ursa_begin_01.vcd" nodelay noscene } Rule ursa_CustomIsGameStart_Rule { criteria Custom Isursa IsGameStart response ursa_CustomIsGameStart } Response ursa_CustomIsUrsaLoadoutSpawn { scene "scenes/ursa/ursa_ursa_spawn_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_cast_04.vcd" nodelay noscene } Rule ursa_CustomIsUrsaLoadoutSpawn_Rule { criteria Custom Isursa IsUrsaLoadoutSpawn response ursa_CustomIsUrsaLoadoutSpawn } Response ursa_Move { scene "scenes/ursa/ursa_ursa_move_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_13.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_15.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_16.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_17.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_18.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_19.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_20.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_21.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_22.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_23.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_24.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_25.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_27.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_move_28.vcd" nodelay noscene } Rule ursa_Move_Rule { criteria Move Isursa response ursa_Move } Response ursa_Attack { scene "scenes/ursa/ursa_ursa_move_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_13.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_15.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_16.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_17.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_attack_19.vcd" nodelay noscene } Rule ursa_Attack_Rule { criteria Attack Isursa response ursa_Attack } Response ursa_CastOrder { scene "scenes/ursa/ursa_ursa_cast_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_cast_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_cast_04.vcd" nodelay noscene } Rule ursa_CastOrder_Rule { criteria CastOrder Isursa response ursa_CastOrder } Response ursa_LevelUp { scene "scenes/ursa/ursa_ursa_levelup_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_13.vcd" nodelay noscene } Rule ursa_LevelUp_Rule { criteria LevelUp Isursa response ursa_LevelUp } Response ursa_Kill { scene "scenes/ursa/ursa_ursa_kill_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_13.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_15.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_17.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_18.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_19.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_20.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_kill_21.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_13.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_15.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_16.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_17.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_18.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_20.vcd" nodelay noscene } Rule ursa_Kill_Rule { criteria Kill Isursa response ursa_Kill } Response ursa_KillIsEnemyDoom_BringerChance_20% { scene "scenes/ursa/ursa_ursa_rival_01.vcd" nodelay noscene } Rule ursa_KillIsEnemyDoom_BringerChance_20%_Rule { criteria Kill Isursa IsEnemyDoom_Bringer Chance_20% response ursa_KillIsEnemyDoom_BringerChance_20% } Response ursa_KillIsEnemyAxeChance_20% { scene "scenes/ursa/ursa_ursa_rival_02.vcd" nodelay noscene } Rule ursa_KillIsEnemyAxeChance_20%_Rule { criteria Kill Isursa IsEnemyAxe Chance_20% response ursa_KillIsEnemyAxeChance_20% } Response ursa_KillIsEnemyBeastmasterChance_20% { scene "scenes/ursa/ursa_ursa_rival_03.vcd" nodelay noscene } Rule ursa_KillIsEnemyBeastmasterChance_20%_Rule { criteria Kill Isursa IsEnemyBeastmaster Chance_20% response ursa_KillIsEnemyBeastmasterChance_20% } Response ursa_KillIsEnemyBroodmotherChance_20% { scene "scenes/ursa/ursa_ursa_rival_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_rival_23.vcd" nodelay noscene } Rule ursa_KillIsEnemyBroodmotherChance_20%_Rule { criteria Kill Isursa IsEnemyBroodmother Chance_20% response ursa_KillIsEnemyBroodmotherChance_20% } Response ursa_KillIsEnemyCrystalMaidenChance_20% { scene "scenes/ursa/ursa_ursa_rival_05.vcd" nodelay noscene } Rule ursa_KillIsEnemyCrystalMaidenChance_20%_Rule { criteria Kill Isursa IsEnemyCrystalMaiden Chance_20% response ursa_KillIsEnemyCrystalMaidenChance_20% } Response ursa_KillIsEnemyTidehunterChance_20% { scene "scenes/ursa/ursa_ursa_rival_06.vcd" nodelay noscene } Rule ursa_KillIsEnemyTidehunterChance_20%_Rule { criteria Kill Isursa IsEnemyTidehunter Chance_20% response ursa_KillIsEnemyTidehunterChance_20% } Response ursa_KillIsEnemyEnchantressChance_20% { scene "scenes/ursa/ursa_ursa_rival_09.vcd" nodelay noscene } Rule ursa_KillIsEnemyEnchantressChance_20%_Rule { criteria Kill Isursa IsEnemyEnchantress Chance_20% response ursa_KillIsEnemyEnchantressChance_20% } Response ursa_KillIsEnemyFurionChance_20% { scene "scenes/ursa/ursa_ursa_rival_10.vcd" nodelay noscene } Rule ursa_KillIsEnemyFurionChance_20%_Rule { criteria Kill Isursa IsEnemyFurion Chance_20% response ursa_KillIsEnemyFurionChance_20% } Response ursa_KillIsEnemyChenChance_20% { scene "scenes/ursa/ursa_ursa_rival_11.vcd" nodelay noscene } Rule ursa_KillIsEnemyChenChance_20%_Rule { criteria Kill Isursa IsEnemyChen Chance_20% response ursa_KillIsEnemyChenChance_20% } Response ursa_KillIsEnemyAlchemistChance_20% { scene "scenes/ursa/ursa_ursa_rival_12.vcd" nodelay noscene } Rule ursa_KillIsEnemyAlchemistChance_20%_Rule { criteria Kill Isursa IsEnemyAlchemist Chance_20% response ursa_KillIsEnemyAlchemistChance_20% } Response ursa_KillIsEnemyBatRiderChance_20% { scene "scenes/ursa/ursa_ursa_rival_13.vcd" nodelay noscene } Rule ursa_KillIsEnemyBatRiderChance_20%_Rule { criteria Kill Isursa IsEnemyBatRider Chance_20% response ursa_KillIsEnemyBatRiderChance_20% } Response ursa_KillIsEnemyLycanChance_20% { scene "scenes/ursa/ursa_ursa_rival_14.vcd" nodelay noscene } Rule ursa_KillIsEnemyLycanChance_20%_Rule { criteria Kill Isursa IsEnemyLycan Chance_20% response ursa_KillIsEnemyLycanChance_20% } Response ursa_KillIsEnemyLone_DruidChance_20% { scene "scenes/ursa/ursa_ursa_rival_16.vcd" nodelay noscene } Rule ursa_KillIsEnemyLone_DruidChance_20%_Rule { criteria Kill Isursa IsEnemyLone_Druid Chance_20% response ursa_KillIsEnemyLone_DruidChance_20% } Response ursa_KillIsEnemyDragon_KnightChance_20% { scene "scenes/ursa/ursa_ursa_rival_18.vcd" nodelay noscene } Rule ursa_KillIsEnemyDragon_KnightChance_20%_Rule { criteria Kill Isursa IsEnemyDragon_Knight Chance_20% response ursa_KillIsEnemyDragon_KnightChance_20% } Response ursa_KillIsEnemyNight_StalkerChance_20% { scene "scenes/ursa/ursa_ursa_rival_19.vcd" nodelay noscene } Rule ursa_KillIsEnemyNight_StalkerChance_20%_Rule { criteria Kill Isursa IsEnemyNight_Stalker Chance_20% response ursa_KillIsEnemyNight_StalkerChance_20% } Response ursa_KillIsEnemySpirit_BreakerChance_20% { scene "scenes/ursa/ursa_ursa_rival_21.vcd" nodelay noscene } Rule ursa_KillIsEnemySpirit_BreakerChance_20%_Rule { criteria Kill Isursa IsEnemySpirit_Breaker Chance_20% response ursa_KillIsEnemySpirit_BreakerChance_20% } Response ursa_KillIsEnemyKunkkaChance_20% { scene "scenes/ursa/ursa_ursa_rival_22.vcd" nodelay noscene } Rule ursa_KillIsEnemyKunkkaChance_20%_Rule { criteria Kill Isursa IsEnemyKunkka Chance_20% response ursa_KillIsEnemyKunkkaChance_20% } Response ursa_KillIsEnemyLichChance_20% { scene "scenes/ursa/ursa_ursa_rival_25.vcd" nodelay noscene } Rule ursa_KillIsEnemyLichChance_20%_Rule { criteria Kill Isursa IsEnemyLich Chance_20% response ursa_KillIsEnemyLichChance_20% } Response ursa_KillIsEnemyDrowRangerChance_20% { scene "scenes/ursa/ursa_ursa_rival_26.vcd" nodelay noscene } Rule ursa_KillIsEnemyDrowRangerChance_20%_Rule { criteria Kill Isursa IsEnemyDrowRanger Chance_20% response ursa_KillIsEnemyDrowRangerChance_20% } Response ursa_KillIsFirstBlood { scene "scenes/ursa/ursa_ursa_first_01.vcd" nodelay noscene } Rule ursa_KillIsFirstBlood_Rule { criteria Kill Isursa IsFirstBlood response ursa_KillIsFirstBlood } Response ursa_LastHitIsEnemyLoneDruidBear { scene "scenes/ursa/ursa_ursa_rival_27.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_rival_28.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_rival_29.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_rival_30.vcd" nodelay noscene } Rule ursa_LastHitIsEnemyLoneDruidBear_Rule { criteria LastHit Isursa IsEnemyLoneDruidBear response ursa_LastHitIsEnemyLoneDruidBear } Response ursa_LastHit { scene "scenes/ursa/ursa_ursa_lasthit_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lasthit_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lasthit_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lasthit_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lasthit_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lasthit_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lasthit_07.vcd" nodelay noscene } Rule ursa_LastHit_Rule { criteria LastHit Isursa response ursa_LastHit } Response ursa_LastHitChance_5% { scene "scenes/ursa/ursa_ursa_lasthit_08.vcd" nodelay noscene } Rule ursa_LastHitChance_5%_Rule { criteria LastHit Isursa Chance_5% response ursa_LastHitChance_5% } Response ursa_AllyNearIsAllyFurionEarlyGame { scene "scenes/ursa/ursa_ursa_ally_01.vcd" nodelay noscene speakonce } Rule ursa_AllyNearIsAllyFurionEarlyGame_Rule { criteria AllyNear Isursa IsAllyFurion EarlyGame response ursa_AllyNearIsAllyFurionEarlyGame } Response ursa_AllyNearIsAllyLone_DruidEarlyGame { scene "scenes/ursa/ursa_ursa_ally_03.vcd" nodelay noscene speakonce } Rule ursa_AllyNearIsAllyLone_DruidEarlyGame_Rule { criteria AllyNear Isursa IsAllyLone_Druid EarlyGame response ursa_AllyNearIsAllyLone_DruidEarlyGame } Response ursa_AllyNearIsAllySpirit_BreakerEarlyGame { scene "scenes/ursa/ursa_ursa_ally_05.vcd" nodelay noscene speakonce } Rule ursa_AllyNearIsAllySpirit_BreakerEarlyGame_Rule { criteria AllyNear Isursa IsAllySpirit_Breaker EarlyGame response ursa_AllyNearIsAllySpirit_BreakerEarlyGame } Response ursa_AllyNearIsAllyEnchantressEarlyGame { scene "scenes/ursa/ursa_ursa_ally_06.vcd" nodelay noscene speakonce } Rule ursa_AllyNearIsAllyEnchantressEarlyGame_Rule { criteria AllyNear Isursa IsAllyEnchantress EarlyGame response ursa_AllyNearIsAllyEnchantressEarlyGame } Response ursa_AllyNearIsAllyTinyEarlyGame { scene "scenes/ursa/ursa_ursa_ally_08.vcd" nodelay noscene speakonce } Rule ursa_AllyNearIsAllyTinyEarlyGame_Rule { criteria AllyNear Isursa IsAllyTiny EarlyGame response ursa_AllyNearIsAllyTinyEarlyGame } Response ursa_Death { scene "scenes/ursa/ursa_ursa_death_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_18.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_20.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_death_22.vcd" nodelay noscene } Rule ursa_Death_Rule { criteria Death Isursa response ursa_Death } Response ursa_DeathChance_1% { scene "scenes/ursa/ursa_ursa_death_25.vcd" nodelay noscene } Rule ursa_DeathChance_1%_Rule { criteria Death Isursa Chance_1% response ursa_DeathChance_1% } Response ursa_DeathIsReincarnating { scene "scenes/ursa/ursa_ursa_laugh_19.vcd" nodelay noscene } Rule ursa_DeathIsReincarnating_Rule { criteria Death Isursa IsReincarnating response ursa_DeathIsReincarnating } Response ursa_Respawn { scene "scenes/ursa/ursa_ursa_respawn_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_15.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_respawn_16.vcd" nodelay noscene } Rule ursa_Respawn_Rule { criteria Respawn Isursa response ursa_Respawn } Response ursa_RespawnChance_1% { scene "scenes/ursa/ursa_ursa_respawn_13.vcd" nodelay noscene } Rule ursa_RespawnChance_1%_Rule { criteria Respawn Isursa Chance_1% response ursa_RespawnChance_1% } Response ursa_PurchaseIsExpensiveItem { scene "scenes/ursa/ursa_ursa_purch_01.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_purch_02.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_purch_03.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsExpensiveItem_Rule { criteria Purchase Isursa IsExpensiveItem response ursa_PurchaseIsExpensiveItem } Response ursa_PurchaseIsUltimateScepter { scene "scenes/ursa/ursa_ursa_scepter_01.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_scepter_02.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsUltimateScepter_Rule { criteria Purchase Isursa IsUltimateScepter response ursa_PurchaseIsUltimateScepter } Response ursa_PurchaseIsBlinkDagger { scene "scenes/ursa/ursa_ursa_blink_01.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_blink_02.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_blink_03.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsBlinkDagger_Rule { criteria Purchase Isursa IsBlinkDagger response ursa_PurchaseIsBlinkDagger } Response ursa_PurchaseIsBlackKingBar { scene "scenes/ursa/ursa_ursa_items_01.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsBlackKingBar_Rule { criteria Purchase Isursa IsBlackKingBar response ursa_PurchaseIsBlackKingBar } Response ursa_PurchaseIsHeart { scene "scenes/ursa/ursa_ursa_items_02.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsHeart_Rule { criteria Purchase Isursa IsHeart response ursa_PurchaseIsHeart } Response ursa_PurchaseIsButterfly { scene "scenes/ursa/ursa_ursa_items_03.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsButterfly_Rule { criteria Purchase Isursa IsButterfly response ursa_PurchaseIsButterfly } Response ursa_PurchaseIsInvisSword { scene "scenes/ursa/ursa_ursa_items_04.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsInvisSword_Rule { criteria Purchase Isursa IsInvisSword response ursa_PurchaseIsInvisSword } Response ursa_PurchaseIsSangeAndYasha { scene "scenes/ursa/ursa_ursa_items_05.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsSangeAndYasha_Rule { criteria Purchase Isursa IsSangeAndYasha response ursa_PurchaseIsSangeAndYasha } Response ursa_PurchaseIsSphere { scene "scenes/ursa/ursa_ursa_items_06.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsSphere_Rule { criteria Purchase Isursa IsSphere response ursa_PurchaseIsSphere } Response ursa_PurchaseIsVladmirs { scene "scenes/ursa/ursa_ursa_items_07.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_items_09.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_items_10.vcd" nodelay noscene speakonce scene "scenes/ursa/ursa_ursa_items_11.vcd" nodelay noscene speakonce } Rule ursa_PurchaseIsVladmirs_Rule { criteria Purchase Isursa IsVladmirs response ursa_PurchaseIsVladmirs } Response ursa_Bottling { scene "scenes/ursa/ursa_ursa_bottle_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_bottle_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_bottle_03.vcd" nodelay noscene } Rule ursa_Bottling_Rule { criteria Bottling Isursa response ursa_Bottling } Response ursa_Deny { scene "scenes/ursa/ursa_ursa_deny_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_13.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_16.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_deny_17.vcd" nodelay noscene } Rule ursa_Deny_Rule { criteria Deny Isursa response ursa_Deny } Response ursa_Immortality { scene "scenes/ursa/ursa_ursa_immort_01.vcd" nodelay noscene } Rule ursa_Immortality_Rule { criteria Immortality Isursa response ursa_Immortality } Response ursa_ImmortalityChance_25% { scene "scenes/ursa/ursa_ursa_immort_02.vcd" nodelay noscene } Rule ursa_ImmortalityChance_25%_Rule { criteria Immortality Isursa Chance_25% response ursa_ImmortalityChance_25% } Response ursa_PowerupIsPowerupHaste { scene "scenes/ursa/ursa_ursa_haste_01.vcd" nodelay noscene } Rule ursa_PowerupIsPowerupHaste_Rule { criteria Powerup Isursa IsPowerupHaste response ursa_PowerupIsPowerupHaste } Response ursa_PowerupIsPowerupHasteChance_25% { scene "scenes/ursa/ursa_ursa_haste_02.vcd" nodelay noscene } Rule ursa_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isursa IsPowerupHaste Chance_25% response ursa_PowerupIsPowerupHasteChance_25% } Response ursa_PowerupIsPowerupDoubleDamage { scene "scenes/ursa/ursa_ursa_doubdam_01.vcd" nodelay noscene } Rule ursa_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isursa IsPowerupDoubleDamage response ursa_PowerupIsPowerupDoubleDamage } Response ursa_PowerupIsPowerupRegeneration { scene "scenes/ursa/ursa_ursa_regen_01.vcd" nodelay noscene } Rule ursa_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isursa IsPowerupRegeneration response ursa_PowerupIsPowerupRegeneration } Response ursa_PowerupIsPowerupBounty { scene "scenes/ursa/ursa_ursa_lasthit_01.vcd" nodelay noscene respeakdelay 300 } Rule ursa_PowerupIsPowerupBounty_Rule { criteria Powerup Isursa IsPowerupBounty response ursa_PowerupIsPowerupBounty } Response ursa_PowerupIsPowerupIllusion { scene "scenes/ursa/ursa_ursa_illus_01.vcd" nodelay noscene } Rule ursa_PowerupIsPowerupIllusion_Rule { criteria Powerup Isursa IsPowerupIllusion response ursa_PowerupIsPowerupIllusion } Response ursa_PowerupIsPowerupIllusionChance_25% { scene "scenes/ursa/ursa_ursa_illus_02.vcd" nodelay noscene } Rule ursa_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Isursa IsPowerupIllusion Chance_25% response ursa_PowerupIsPowerupIllusionChance_25% } Response ursa_PowerupIsPowerupInvisibility { scene "scenes/ursa/ursa_ursa_invis_01.vcd" nodelay noscene } Rule ursa_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isursa IsPowerupInvisibility response ursa_PowerupIsPowerupInvisibility } Response ursa_PowerupIsPowerupArcane { scene "scenes/ursa/ursa_ursa_overpower_01.vcd" nodelay noscene respeakdelay 300 } Rule ursa_PowerupIsPowerupArcane_Rule { criteria Powerup Isursa IsPowerupArcane response ursa_PowerupIsPowerupArcane } Response ursa_Cooldown { scene "scenes/ursa/ursa_ursa_notyet_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_notyet_09.vcd" nodelay noscene } Rule ursa_Cooldown_Rule { criteria Cooldown Isursa response ursa_Cooldown } Response ursa_NoMana { scene "scenes/ursa/ursa_ursa_nomana_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_nomana_09.vcd" nodelay noscene } Rule ursa_NoMana_Rule { criteria NoMana Isursa response ursa_NoMana } Response ursa_Thanks { scene "scenes/ursa/ursa_ursa_thanks_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_thanks_02.vcd" nodelay noscene } Rule ursa_Thanks_Rule { criteria Thanks Isursa response ursa_Thanks } Response ursa_PainChance_25% { scene "scenes/ursa/ursa_ursa_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule ursa_PainChance_25%_Rule { criteria Pain Isursa Chance_25% response ursa_PainChance_25% } Response ursa_Pain { scene "scenes/ursa/ursa_ursa_pain_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_13.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_15.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_16.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_17.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_18.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_19.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_20.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_21.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_22.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_23.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_24.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_27.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_pain_29.vcd" nodelay noscene } Rule ursa_Pain_Rule { criteria Pain Isursa response ursa_Pain } Response ursa_InTheBag { scene "scenes/ursa/ursa_ursa_inthebag_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_inthebag_03.vcd" nodelay noscene } Rule ursa_InTheBag_Rule { criteria InTheBag Isursa response ursa_InTheBag } Response ursa_Defeat { scene "scenes/ursa/ursa_ursa_lose_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lose_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_lose_03.vcd" nodelay noscene } Rule ursa_Defeat_Rule { criteria Defeat Isursa response ursa_Defeat } Response ursa_Victory { scene "scenes/ursa/ursa_ursa_win_01.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_win_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_win_03.vcd" nodelay noscene } Rule ursa_Victory_Rule { criteria Victory Isursa response ursa_Victory } Response ursa_EmoteIsEmoteLaugh { scene "scenes/ursa/ursa_ursa_laugh_02.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_05.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_06.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_07.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_08.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_09.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_10.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_11.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_12.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_13.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_14.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_15.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_16.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_17.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_18.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_19.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_laugh_20.vcd" nodelay noscene } Rule ursa_EmoteIsEmoteLaugh_Rule { criteria Emote Isursa IsEmoteLaugh response ursa_EmoteIsEmoteLaugh } Response ursa_Select { scene "scenes/ursa/ursa_ursa_spawn_03.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_spawn_04.vcd" nodelay noscene scene "scenes/ursa/ursa_ursa_levelup_02.vcd" nodelay noscene } Rule ursa_Select_Rule { criteria Select Isursa response ursa_Select }