criterion "Isvenomancer" "classname" "npc_dota_hero_venomancer" weight 5 required criterion "IsEnemyvenomancer" "targetclassname" "npc_dota_hero_venomancer" weight 5 required criterion "IsAllyvenomancer" "nearby_ally" "npc_dota_hero_venomancer" weight 5 required criterion "IsVenomPlagueWard" "abilityname" "venomancer_plague_ward" weight 5 required criterion "IsVenomPoisonNova" "abilityname" "venomancer_poison_nova" weight 5 required criterion "IsVenomTauntLittleFriend" "taunt_type" "banana_gesture" weight 5 required criterion "IsVenomLoadoutSpawn" "special_spawn" "venomancer_loadout_spawn" weight 5 required Response venomancer_Spawn { scene "scenes/venomancer/venomancer_venm_spawn_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_spawn_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_spawn_04.vcd" nodelay noscene } Rule venomancer_Spawn_Rule { criteria Spawn Isvenomancer response venomancer_Spawn } Response venomancer_Move { scene "scenes/venomancer/venomancer_venm_move_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_12.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_13.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_14.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_15.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_16.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_17.vcd" nodelay noscene } Rule venomancer_Move_Rule { criteria Move Isvenomancer response venomancer_Move } Response venomancer_Attack { scene "scenes/venomancer/venomancer_venm_move_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_11.vcd" nodelay noscene } Rule venomancer_Attack_Rule { criteria Attack Isvenomancer response venomancer_Attack } Response venomancer_CustomIsGameStart { scene "scenes/venomancer/venomancer_venm_move_10.vcd" nodelay noscene } Rule venomancer_CustomIsGameStart_Rule { criteria Custom Isvenomancer IsGameStart response venomancer_CustomIsGameStart } Response venomancer_CustomIsVenomLoadoutSpawn { scene "scenes/venomancer/venomancer_venm_spawn_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_spawn_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_spawn_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_spawn_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_move_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_attack_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_06.vcd" nodelay noscene } Rule venomancer_CustomIsVenomLoadoutSpawn_Rule { criteria Custom Isvenomancer IsVenomLoadoutSpawn response venomancer_CustomIsVenomLoadoutSpawn } Response venomancer_CastOrder { scene "scenes/venomancer/venomancer_venm_cast_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_cast_02.vcd" nodelay noscene } Rule venomancer_CastOrder_Rule { criteria CastOrder Isvenomancer response venomancer_CastOrder } Response venomancer_CastExecuteIsVenomPlagueWardChance_25% { scene "scenes/venomancer/venomancer_venm_ability_ward_01.vcd" nodelay noscene respeakdelay 60 scene "scenes/venomancer/venomancer_venm_ability_ward_02.vcd" nodelay noscene respeakdelay 60 scene "scenes/venomancer/venomancer_venm_ability_ward_03.vcd" nodelay noscene respeakdelay 60 scene "scenes/venomancer/venomancer_venm_ability_ward_04.vcd" nodelay noscene respeakdelay 60 scene "scenes/venomancer/venomancer_venm_ability_ward_05.vcd" nodelay noscene respeakdelay 60 scene "scenes/venomancer/venomancer_venm_ability_ward_06.vcd" nodelay noscene respeakdelay 60 } Rule venomancer_CastExecuteIsVenomPlagueWardChance_25%_Rule { criteria CastExecute Isvenomancer IsVenomPlagueWard Chance_25% response venomancer_CastExecuteIsVenomPlagueWardChance_25% } Response venomancer_CastExecuteIsVenomPoisonNova { scene "scenes/venomancer/venomancer_venm_ability_nova_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_12.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_13.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_14.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_15.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_17.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_19.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_ability_nova_21.vcd" nodelay noscene } Rule venomancer_CastExecuteIsVenomPoisonNova_Rule { criteria CastExecute Isvenomancer IsVenomPoisonNova response venomancer_CastExecuteIsVenomPoisonNova } Response venomancer_LevelUp { scene "scenes/venomancer/venomancer_venm_level_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_level_11.vcd" nodelay noscene } Rule venomancer_LevelUp_Rule { criteria LevelUp Isvenomancer response venomancer_LevelUp } Response venomancer_Kill { scene "scenes/venomancer/venomancer_venm_kill_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_12.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_13.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_14.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_15.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_kill_16.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_12.vcd" nodelay noscene } Rule venomancer_Kill_Rule { criteria Kill Isvenomancer response venomancer_Kill } Response venomancer_KillIsEnemyViperChance_35% { scene "scenes/venomancer/venomancer_venm_rival_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_rival_02.vcd" nodelay noscene } Rule venomancer_KillIsEnemyViperChance_35%_Rule { criteria Kill Isvenomancer IsEnemyViper Chance_35% response venomancer_KillIsEnemyViperChance_35% } Response venomancer_KillIsFirstBlood { scene "scenes/venomancer/venomancer_venm_firstblood_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_firstblood_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_firstblood_03.vcd" nodelay noscene } Rule venomancer_KillIsFirstBlood_Rule { criteria Kill Isvenomancer IsFirstBlood response venomancer_KillIsFirstBlood } Response venomancer_ItemDropIsUltraRareDrop { scene "scenes/venomancer/venomancer_venm_rosh_05.vcd" nodelay noscene } Rule venomancer_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isvenomancer IsUltraRareDrop response venomancer_ItemDropIsUltraRareDrop } Response venomancer_ItemDropIsCommonDrop { scene "scenes/venomancer/venomancer_venm_happy_02.vcd" nodelay noscene } Rule venomancer_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isvenomancer IsCommonDrop response venomancer_ItemDropIsCommonDrop } Response venomancer_ItemDropIsRareDrop { scene "scenes/venomancer/venomancer_venm_happy_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_happy_04.vcd" nodelay noscene } Rule venomancer_ItemDropIsRareDrop_Rule { criteria ItemDrop Isvenomancer IsRareDrop response venomancer_ItemDropIsRareDrop } Response venomancer_LastHit { scene "scenes/venomancer/venomancer_venm_lasthit_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_lasthit_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_lasthit_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_lasthit_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_lasthit_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_lasthit_06.vcd" nodelay noscene } Rule venomancer_LastHit_Rule { criteria LastHit Isvenomancer response venomancer_LastHit } Response venomancer_Death { scene "scenes/venomancer/venomancer_venm_death_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_death_11.vcd" nodelay noscene } Rule venomancer_Death_Rule { criteria Death Isvenomancer response venomancer_Death } Response venomancer_DeathIsReincarnating { scene "scenes/venomancer/venomancer_venm_laugh_04.vcd" nodelay noscene } Rule venomancer_DeathIsReincarnating_Rule { criteria Death Isvenomancer IsReincarnating response venomancer_DeathIsReincarnating } Response venomancer_Respawn { scene "scenes/venomancer/venomancer_venm_respawn_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_respawn_09.vcd" nodelay noscene } Rule venomancer_Respawn_Rule { criteria Respawn Isvenomancer response venomancer_Respawn } Response venomancer_Select { scene "scenes/venomancer/venomancer_venm_rare_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_rare_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_rare_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_rare_04.vcd" nodelay noscene } Rule venomancer_Select_Rule { criteria Select Isvenomancer response venomancer_Select } Response venomancer_PurchaseIsExpensiveItem { scene "scenes/venomancer/venomancer_venm_purch_01.vcd" nodelay noscene speakonce scene "scenes/venomancer/venomancer_venm_purch_02.vcd" nodelay noscene speakonce scene "scenes/venomancer/venomancer_venm_purch_03.vcd" nodelay noscene speakonce } Rule venomancer_PurchaseIsExpensiveItem_Rule { criteria Purchase Isvenomancer IsExpensiveItem response venomancer_PurchaseIsExpensiveItem } Response venomancer_PurchaseIsBlinkDagger { scene "scenes/venomancer/venomancer_venm_blink_01.vcd" nodelay noscene speakonce scene "scenes/venomancer/venomancer_venm_blink_02.vcd" nodelay noscene speakonce } Rule venomancer_PurchaseIsBlinkDagger_Rule { criteria Purchase Isvenomancer IsBlinkDagger response venomancer_PurchaseIsBlinkDagger } Response venomancer_PurchaseIsUltimateScepter { scene "scenes/venomancer/venomancer_venm_scepter_01.vcd" nodelay noscene speakonce scene "scenes/venomancer/venomancer_venm_scepter_02.vcd" nodelay noscene speakonce } Rule venomancer_PurchaseIsUltimateScepter_Rule { criteria Purchase Isvenomancer IsUltimateScepter response venomancer_PurchaseIsUltimateScepter } Response venomancer_PurchaseIsInvisSword { scene "scenes/venomancer/venomancer_venm_blade_01.vcd" nodelay noscene speakonce scene "scenes/venomancer/venomancer_venm_blade_02.vcd" nodelay noscene speakonce scene "scenes/venomancer/venomancer_venm_blade_03.vcd" nodelay noscene speakonce } Rule venomancer_PurchaseIsInvisSword_Rule { criteria Purchase Isvenomancer IsInvisSword response venomancer_PurchaseIsInvisSword } Response venomancer_Bottling { scene "scenes/venomancer/venomancer_venm_bottle_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_bottle_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_bottle_03.vcd" nodelay noscene } Rule venomancer_Bottling_Rule { criteria Bottling Isvenomancer response venomancer_Bottling } Response venomancer_Deny { scene "scenes/venomancer/venomancer_venm_deny_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_12.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_13.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_14.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_15.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_16.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_17.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_18.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_deny_19.vcd" nodelay noscene } Rule venomancer_Deny_Rule { criteria Deny Isvenomancer response venomancer_Deny } Response venomancer_Defeat { scene "scenes/venomancer/venomancer_venm_lose_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_lose_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_lose_03.vcd" nodelay noscene } Rule venomancer_Defeat_Rule { criteria Defeat Isvenomancer response venomancer_Defeat } Response venomancer_Victory { scene "scenes/venomancer/venomancer_venm_win_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_win_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_win_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_win_04.vcd" nodelay noscene } Rule venomancer_Victory_Rule { criteria Victory Isvenomancer response venomancer_Victory } Response venomancer_Immortality { scene "scenes/venomancer/venomancer_venm_immort_01.vcd" nodelay noscene } Rule venomancer_Immortality_Rule { criteria Immortality Isvenomancer response venomancer_Immortality } Response venomancer_PowerupIsPowerupHaste { scene "scenes/venomancer/venomancer_venm_haste_01.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupHaste_Rule { criteria Powerup Isvenomancer IsPowerupHaste response venomancer_PowerupIsPowerupHaste } Response venomancer_PowerupIsPowerupHasteChance_25% { scene "scenes/venomancer/venomancer_venm_haste_02.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Isvenomancer IsPowerupHaste Chance_25% response venomancer_PowerupIsPowerupHasteChance_25% } Response venomancer_PowerupIsPowerupDoubleDamage { scene "scenes/venomancer/venomancer_venm_doubdam_01.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isvenomancer IsPowerupDoubleDamage response venomancer_PowerupIsPowerupDoubleDamage } Response venomancer_PowerupIsPowerupDoubleDamageChance_25% { scene "scenes/venomancer/venomancer_venm_doubdam_02.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Isvenomancer IsPowerupDoubleDamage Chance_25% response venomancer_PowerupIsPowerupDoubleDamageChance_25% } Response venomancer_PowerupIsPowerupRegeneration { scene "scenes/venomancer/venomancer_venm_regen_01.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isvenomancer IsPowerupRegeneration response venomancer_PowerupIsPowerupRegeneration } Response venomancer_PowerupIsPowerupBounty { scene "scenes/venomancer/venomancer_venm_lasthit_02.vcd" nodelay noscene respeakdelay 300 } Rule venomancer_PowerupIsPowerupBounty_Rule { criteria Powerup Isvenomancer IsPowerupBounty response venomancer_PowerupIsPowerupBounty } Response venomancer_PowerupIsPowerupBountyChance_30% { scene "scenes/venomancer/venomancer_venm_rosh_05.vcd" nodelay noscene respeakdelay 300 } Rule venomancer_PowerupIsPowerupBountyChance_30%_Rule { criteria Powerup Isvenomancer IsPowerupBounty Chance_30% response venomancer_PowerupIsPowerupBountyChance_30% } Response venomancer_PowerupIsPowerupIllusion { scene "scenes/venomancer/venomancer_venm_illus_01.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupIllusion_Rule { criteria Powerup Isvenomancer IsPowerupIllusion response venomancer_PowerupIsPowerupIllusion } Response venomancer_PowerupIsPowerupInvisibility { scene "scenes/venomancer/venomancer_venm_invis_01.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isvenomancer IsPowerupInvisibility response venomancer_PowerupIsPowerupInvisibility } Response venomancer_PowerupIsPowerupInvisibilityChance_25% { scene "scenes/venomancer/venomancer_venm_invis_02.vcd" nodelay noscene } Rule venomancer_PowerupIsPowerupInvisibilityChance_25%_Rule { criteria Powerup Isvenomancer IsPowerupInvisibility Chance_25% response venomancer_PowerupIsPowerupInvisibilityChance_25% } Response venomancer_PowerupIsPowerupArcane { scene "scenes/venomancer/venomancer_venm_rosh_06.vcd" nodelay noscene respeakdelay 300 } Rule venomancer_PowerupIsPowerupArcane_Rule { criteria Powerup Isvenomancer IsPowerupArcane response venomancer_PowerupIsPowerupArcane } Response venomancer_CooldownLittleNag { scene "scenes/venomancer/venomancer_venm_notyet_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_notyet_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_notyet_03.vcd" nodelay noscene } Rule venomancer_CooldownLittleNag_Rule { criteria Cooldown Isvenomancer LittleNag response venomancer_CooldownLittleNag } Response venomancer_CooldownMediumNag { scene "scenes/venomancer/venomancer_venm_notyet_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_notyet_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_notyet_06.vcd" nodelay noscene } Rule venomancer_CooldownMediumNag_Rule { criteria Cooldown Isvenomancer MediumNag response venomancer_CooldownMediumNag } Response venomancer_CooldownSuperNag { scene "scenes/venomancer/venomancer_venm_notyet_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_notyet_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_notyet_09.vcd" nodelay noscene } Rule venomancer_CooldownSuperNag_Rule { criteria Cooldown Isvenomancer SuperNag response venomancer_CooldownSuperNag } Response venomancer_NoManaLittleNag { scene "scenes/venomancer/venomancer_venm_nomana_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_nomana_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_nomana_03.vcd" nodelay noscene } Rule venomancer_NoManaLittleNag_Rule { criteria NoMana Isvenomancer LittleNag response venomancer_NoManaLittleNag } Response venomancer_NoManaMediumNag { scene "scenes/venomancer/venomancer_venm_nomana_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_nomana_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_nomana_06.vcd" nodelay noscene } Rule venomancer_NoManaMediumNag_Rule { criteria NoMana Isvenomancer MediumNag response venomancer_NoManaMediumNag } Response venomancer_NoManaSuperNag { scene "scenes/venomancer/venomancer_venm_nomana_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_nomana_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_nomana_09.vcd" nodelay noscene } Rule venomancer_NoManaSuperNag_Rule { criteria NoMana Isvenomancer SuperNag response venomancer_NoManaSuperNag } Response venomancer_Thanks { scene "scenes/venomancer/venomancer_venm_thanks_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_thanks_02.vcd" nodelay noscene } Rule venomancer_Thanks_Rule { criteria Thanks Isvenomancer response venomancer_Thanks } Response venomancer_PainChance_25% { scene "scenes/venomancer/venomancer_venm_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule venomancer_PainChance_25%_Rule { criteria Pain Isvenomancer Chance_25% response venomancer_PainChance_25% } Response venomancer_Pain { scene "scenes/venomancer/venomancer_venm_pain_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_pain_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_pain_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_pain_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_pain_05.vcd" nodelay noscene } Rule venomancer_Pain_Rule { criteria Pain Isvenomancer response venomancer_Pain } Response venomancer_InTheBag { scene "scenes/venomancer/venomancer_venm_inthebag_01.vcd" nodelay noscene } Rule venomancer_InTheBag_Rule { criteria InTheBag Isvenomancer response venomancer_InTheBag } Response venomancer_EmoteIsEmoteLaugh { scene "scenes/venomancer/venomancer_venm_laugh_01.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_02.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_03.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_04.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_05.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_06.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_07.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_08.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_12.vcd" nodelay noscene } Rule venomancer_EmoteIsEmoteLaugh_Rule { criteria Emote Isvenomancer IsEmoteLaugh response venomancer_EmoteIsEmoteLaugh } Response venomancer_TauntIsVenomTauntLittleFriend { scene "scenes/venomancer/venomancer_venm_laugh_09.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_10.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_11.vcd" nodelay noscene scene "scenes/venomancer/venomancer_venm_laugh_12.vcd" nodelay noscene } Rule venomancer_TauntIsVenomTauntLittleFriend_Rule { criteria Taunt Isvenomancer IsVenomTauntLittleFriend response venomancer_TauntIsVenomTauntLittleFriend }