criterion "Isvoid_spirit" "classname" "npc_dota_hero_void_spirit" weight 5 required criterion "IsEnemyvoid_spirit" "targetclassname" "npc_dota_hero_void_spirit" weight 5 required criterion "IsAllyvoid_spirit" "nearby_ally" "npc_dota_hero_void_spirit" weight 5 required criterion "IsAethRem" "abilityname" "void_spirit_aether_remnant" weight 5 required criterion "IsDissimilate" "abilityname" "void_spirit_dissimilate" weight 5 required criterion "IsAstralStep" "abilityname" "void_spirit_astral_step" weight 5 required criterion "IsPulse" "abilityname" "void_spirit_resonant_pulse" weight 5 required criterion "IsStepStrike" "hit_something" "1" weight 5 required criterion "IsStepStroll" "hit_something" "0" weight 5 required criterion "IsVoidMono1" "line_count" "0" weight 5 required criterion "IsVoidMono2" "line_count" "1" weight 5 required criterion "IsVoidMono3" "line_count" "2" weight 5 required criterion "IsVoidMono4" "line_count" "3" weight 5 required criterion "IsVoidMono5" "line_count" "4" weight 5 required criterion "IsVoidMonoGroup1" "line_group" "0" weight 5 required criterion "IsVoidMonoGroup2" "line_group" "1" weight 5 required criterion "IsVoidMonoGroup3" "line_group" "2" weight 5 required criterion "IsVoidMonoGroup4" "line_group" "3" weight 5 required criterion "IsVoidMonoGroup5" "line_group" "4" weight 5 required criterion "IsVoidMonoGroup6" "line_group" "5" weight 5 required criterion "IsVoidMonoGroup7" "line_group" "6" weight 5 required criterion "IsVoidMonoDone" "line_count" ">=2" weight 5 required criterion "IsVoidSpiritLoadoutSpawn" "special_spawn" "void_spirit_loadout_spawn" weight 5 required Response void_spirit_Spawn { scene "scenes/void_spirit/void_spirit_voidspir_spawn_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_08_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_10_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_17_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_18.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_19.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_20.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_22.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_23.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_04_02.vcd" nodelay noscene } Rule void_spirit_Spawn_Rule { criteria Spawn Isvoid_spirit response void_spirit_Spawn } Response void_spirit_SpawnChance_15% { scene "scenes/void_spirit/void_spirit_voidspir_spawn_21.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_inai_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_inai_02.vcd" nodelay noscene } Rule void_spirit_SpawnChance_15%_Rule { criteria Spawn Isvoid_spirit Chance_15% response void_spirit_SpawnChance_15% } Response void_spirit_CustomIsGameStart { scene "scenes/void_spirit/void_spirit_voidspir_battlebegins_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_battlebegins_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_battlebegins_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_battlebegins_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_battlebegins_05.vcd" nodelay noscene } Rule void_spirit_CustomIsGameStart_Rule { criteria Custom Isvoid_spirit IsGameStart response void_spirit_CustomIsGameStart } Response void_spirit_CustomIsStepStrikeChance_75% { scene "scenes/void_spirit/void_spirit_voidspir_ability2_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability2_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_06.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability2_07.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability2_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_09.vcd" nodelay noscene } Rule void_spirit_CustomIsStepStrikeChance_75%_Rule { criteria Custom Isvoid_spirit IsStepStrike Chance_75% response void_spirit_CustomIsStepStrikeChance_75% } Response void_spirit_CustomIsStepStrikeChance_15% { scene "scenes/void_spirit/void_spirit_voidspir_ability2_10.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability2_11.vcd" nodelay noscene respeakdelay 600 scene "scenes/void_spirit/void_spirit_voidspir_ability2_11_02.vcd" nodelay noscene respeakdelay 600 } Rule void_spirit_CustomIsStepStrikeChance_15%_Rule { criteria Custom Isvoid_spirit IsStepStrike Chance_15% response void_spirit_CustomIsStepStrikeChance_15% } Response void_spirit_CustomIsStepStrollChance_75% { scene "scenes/void_spirit/void_spirit_voidspir_ability2_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_14.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability2_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_17.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_18.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability2_19.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability2_20.vcd" nodelay noscene } Rule void_spirit_CustomIsStepStrollChance_75%_Rule { criteria Custom Isvoid_spirit IsStepStroll Chance_75% response void_spirit_CustomIsStepStrollChance_75% } Response void_spirit_CustomIsVoidSpiritLoadoutSpawn { scene "scenes/void_spirit/void_spirit_voidspir_spawn_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_08_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_hero_intro_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_battlebegins_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_spawn_21.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_01.vcd" nodelay noscene } Rule void_spirit_CustomIsVoidSpiritLoadoutSpawn_Rule { criteria Custom Isvoid_spirit IsVoidSpiritLoadoutSpawn response void_spirit_CustomIsVoidSpiritLoadoutSpawn } Response void_spirit_KillIsFirstBlood { scene "scenes/void_spirit/void_spirit_voidspir_firstblood_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_firstblood_02_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_firstblood_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_firstblood_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_firstblood_05.vcd" nodelay noscene } Rule void_spirit_KillIsFirstBlood_Rule { criteria Kill Isvoid_spirit IsFirstBlood response void_spirit_KillIsFirstBlood } Response void_spirit_KillChance_5% { scene "scenes/void_spirit/void_spirit_voidspir_move_22_02.vcd" nodelay noscene speakonce } Rule void_spirit_KillChance_5%_Rule { criteria Kill Isvoid_spirit Chance_5% response void_spirit_KillChance_5% } Response void_spirit_KillIsDissimilateChance_75% { scene "scenes/void_spirit/void_spirit_voidspir_ability4_12.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_ability4_13.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_ability4_14.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_ability4_15.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_ability4_17.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_ability4_18.vcd" nodelay noscene respeakdelay 240 } Rule void_spirit_KillIsDissimilateChance_75%_Rule { criteria Kill Isvoid_spirit IsDissimilate Chance_75% response void_spirit_KillIsDissimilateChance_75% } Response void_spirit_KillIsDissimilateChance_5% { scene "scenes/void_spirit/void_spirit_voidspir_ability4_16.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsDissimilateChance_5%_Rule { criteria Kill Isvoid_spirit IsDissimilate Chance_5% response void_spirit_KillIsDissimilateChance_5% } Response void_spirit_Kill { scene "scenes/void_spirit/void_spirit_voidspir_kill_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_02.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_kill_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_09.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_kill_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_17.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_18.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_19.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_20.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_kill_21.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_deny_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_deny_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_deny_03_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_12.vcd" nodelay noscene } Rule void_spirit_Kill_Rule { criteria Kill Isvoid_spirit response void_spirit_Kill } Response void_spirit_KillChance_10% { scene "scenes/void_spirit/void_spirit_voidspir_laugh_03.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_laugh_15.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_laugh_16.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_laugh_17.vcd" nodelay noscene speakonce } Rule void_spirit_KillChance_10%_Rule { criteria Kill Isvoid_spirit Chance_10% response void_spirit_KillChance_10% } Response void_spirit_KillIsEnemyAbaddonChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_01.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyAbaddonChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyAbaddon Chance_25% response void_spirit_KillIsEnemyAbaddonChance_25% } Response void_spirit_KillIsEnemyAlchemistChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_02.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyAlchemistChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyAlchemist Chance_25% response void_spirit_KillIsEnemyAlchemistChance_25% } Response void_spirit_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_03.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyAncient_Apparition EarlyMidGame Chance_25% response void_spirit_KillIsEnemyAncient_ApparitionEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyAntimageChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_04.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_05.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyAntimageChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyAntimage Chance_25% response void_spirit_KillIsEnemyAntimageChance_25% } Response void_spirit_KillIsEnemyArc_WardenEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_06.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyArc_WardenEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyArc_Warden EarlyMidGame Chance_25% response void_spirit_KillIsEnemyArc_WardenEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyAxeEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_07.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyAxeEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyAxe EarlyMidGame Chance_25% response void_spirit_KillIsEnemyAxeEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyBaneChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_08.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBaneChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBane Chance_25% response void_spirit_KillIsEnemyBaneChance_25% } Response void_spirit_KillIsEnemyBatriderChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_09.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBatriderChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBatrider Chance_25% response void_spirit_KillIsEnemyBatriderChance_25% } Response void_spirit_KillIsEnemyBeastmasterChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_10.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBeastmasterChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBeastmaster Chance_25% response void_spirit_KillIsEnemyBeastmasterChance_25% } Response void_spirit_KillIsEnemyBloodseekerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_11.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBloodseekerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBloodseeker Chance_25% response void_spirit_KillIsEnemyBloodseekerChance_25% } Response void_spirit_KillIsEnemyBounty_HunterChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_12.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBounty_Hunter Chance_25% response void_spirit_KillIsEnemyBounty_HunterChance_25% } Response void_spirit_KillIsEnemyBrewmasterEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_13.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBrewmasterEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBrewmaster EarlyMidGame Chance_25% response void_spirit_KillIsEnemyBrewmasterEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyBrewmasterChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_14.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBrewmasterChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBrewmaster Chance_25% response void_spirit_KillIsEnemyBrewmasterChance_25% } Response void_spirit_KillIsEnemyBristlebackEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_15.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBristlebackEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBristleback EarlyMidGame Chance_25% response void_spirit_KillIsEnemyBristlebackEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_16.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyBroodmother EarlyMidGame Chance_25% response void_spirit_KillIsEnemyBroodmotherEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyCentaurChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_17.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyCentaurChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyCentaur Chance_25% response void_spirit_KillIsEnemyCentaurChance_25% } Response void_spirit_KillIsEnemyChaos_KnightChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_18.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_19.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyChaos_Knight Chance_25% response void_spirit_KillIsEnemyChaos_KnightChance_25% } Response void_spirit_KillIsEnemyChenChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_20.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyChenChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyChen Chance_25% response void_spirit_KillIsEnemyChenChance_25% } Response void_spirit_KillIsEnemyClinkzChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_21.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyClinkzChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyClinkz Chance_25% response void_spirit_KillIsEnemyClinkzChance_25% } Response void_spirit_KillIsEnemyRattletrapChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_22.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyRattletrapChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyRattletrap Chance_25% response void_spirit_KillIsEnemyRattletrapChance_25% } Response void_spirit_KillIsEnemyCrystalMaidenChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_23.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyCrystalMaiden Chance_25% response void_spirit_KillIsEnemyCrystalMaidenChance_25% } Response void_spirit_KillIsEnemyDark_SeerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_24.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDark_SeerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDark_Seer Chance_25% response void_spirit_KillIsEnemyDark_SeerChance_25% } Response void_spirit_KillIsEnemyDark_WillowChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_25.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDark_WillowChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDark_Willow Chance_25% response void_spirit_KillIsEnemyDark_WillowChance_25% } Response void_spirit_KillIsEnemyDazzleEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_26.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDazzleEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDazzle EarlyMidGame Chance_25% response void_spirit_KillIsEnemyDazzleEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyDeath_ProphetChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_27.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDeath_Prophet Chance_25% response void_spirit_KillIsEnemyDeath_ProphetChance_25% } Response void_spirit_KillIsEnemyDisruptorEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_28.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDisruptorEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDisruptor EarlyMidGame Chance_25% response void_spirit_KillIsEnemyDisruptorEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyDoom_BringerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_29.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDoom_Bringer Chance_25% response void_spirit_KillIsEnemyDoom_BringerChance_25% } Response void_spirit_KillIsEnemyDragon_KnightChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_30.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDragon_Knight Chance_25% response void_spirit_KillIsEnemyDragon_KnightChance_25% } Response void_spirit_KillIsEnemyDrowRangerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_31.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDrowRangerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDrowRanger Chance_25% response void_spirit_KillIsEnemyDrowRangerChance_25% } Response void_spirit_KillIsEnemyEarth_SpiritEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_32.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyEarth_SpiritEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyEarth_Spirit EarlyMidGame Chance_25% response void_spirit_KillIsEnemyEarth_SpiritEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyEarth_SpiritChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_33.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyEarth_SpiritChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyEarth_Spirit Chance_25% response void_spirit_KillIsEnemyEarth_SpiritChance_25% } Response void_spirit_KillIsEnemyEarthshakerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_34.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyEarthshakerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyEarthshaker Chance_25% response void_spirit_KillIsEnemyEarthshakerChance_25% } Response void_spirit_KillIsEnemyElder_TitanChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_35.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_36.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyElder_TitanChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyElder_Titan Chance_25% response void_spirit_KillIsEnemyElder_TitanChance_25% } Response void_spirit_KillIsEnemyEmber_SpiritChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_37.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_38.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyEmber_Spirit Chance_25% response void_spirit_KillIsEnemyEmber_SpiritChance_25% } Response void_spirit_KillIsEnemyEnchantressChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_39.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyEnchantressChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyEnchantress Chance_25% response void_spirit_KillIsEnemyEnchantressChance_25% } Response void_spirit_KillIsEnemyEnigmaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_40.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_41.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyEnigmaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyEnigma Chance_25% response void_spirit_KillIsEnemyEnigmaChance_25% } Response void_spirit_KillIsEnemyFaceless_VoidChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_42.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_43.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyFaceless_Void Chance_25% response void_spirit_KillIsEnemyFaceless_VoidChance_25% } Response void_spirit_KillIsEnemyGrimstrokeChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_44.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyGrimstroke Chance_25% response void_spirit_KillIsEnemyGrimstrokeChance_25% } Response void_spirit_KillIsEnemyGyrocopterChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_45.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyGyrocopterChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyGyrocopter Chance_25% response void_spirit_KillIsEnemyGyrocopterChance_25% } Response void_spirit_KillIsEnemyHuskarChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_46.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyHuskarChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyHuskar Chance_25% response void_spirit_KillIsEnemyHuskarChance_25% } Response void_spirit_KillIsEnemyWispChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_47.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyWispChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyWisp Chance_25% response void_spirit_KillIsEnemyWispChance_25% } Response void_spirit_KillIsEnemyInvokerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_48.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyInvokerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyInvoker Chance_25% response void_spirit_KillIsEnemyInvokerChance_25% } Response void_spirit_KillIsEnemyJakiroChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_49.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyJakiroChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyJakiro Chance_25% response void_spirit_KillIsEnemyJakiroChance_25% } Response void_spirit_KillIsEnemyJuggernautEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_50.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyJuggernautEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyJuggernaut EarlyMidGame Chance_25% response void_spirit_KillIsEnemyJuggernautEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_51.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyKeeper_of_the_Light Chance_25% response void_spirit_KillIsEnemyKeeper_of_the_LightChance_25% } Response void_spirit_KillIsEnemyKunkkaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_52.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyKunkkaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyKunkka Chance_25% response void_spirit_KillIsEnemyKunkkaChance_25% } Response void_spirit_KillIsEnemyLegion_CommanderChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_53.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLegion_CommanderChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLegion_Commander Chance_25% response void_spirit_KillIsEnemyLegion_CommanderChance_25% } Response void_spirit_KillIsEnemyLeshracChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_54.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLeshracChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLeshrac Chance_25% response void_spirit_KillIsEnemyLeshracChance_25% } Response void_spirit_KillIsEnemyLichChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_55.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLichChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLich Chance_25% response void_spirit_KillIsEnemyLichChance_25% } Response void_spirit_KillIsEnemyLife_StealerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_56.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLife_StealerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLife_Stealer Chance_25% response void_spirit_KillIsEnemyLife_StealerChance_25% } Response void_spirit_KillIsEnemyLinaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_57.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLinaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLina Chance_25% response void_spirit_KillIsEnemyLinaChance_25% } Response void_spirit_KillIsEnemyLionChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_58.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLionChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLion Chance_25% response void_spirit_KillIsEnemyLionChance_25% } Response void_spirit_KillIsEnemyLone_DruidChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_59.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLone_DruidChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLone_Druid Chance_25% response void_spirit_KillIsEnemyLone_DruidChance_25% } Response void_spirit_KillIsEnemyLunaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_60.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_61.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLunaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLuna Chance_25% response void_spirit_KillIsEnemyLunaChance_25% } Response void_spirit_KillIsEnemyLycanEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_62.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyLycanEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyLycan EarlyMidGame Chance_25% response void_spirit_KillIsEnemyLycanEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyMagnataurChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_63.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMagnataurChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyMagnataur Chance_25% response void_spirit_KillIsEnemyMagnataurChance_25% } Response void_spirit_KillIsEnemyMarsChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_64.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMarsChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyMars Chance_25% response void_spirit_KillIsEnemyMarsChance_25% } Response void_spirit_KillIsEnemyMedusaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_65.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMedusaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyMedusa Chance_25% response void_spirit_KillIsEnemyMedusaChance_25% } Response void_spirit_KillIsEnemyMeepoEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_66.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMeepoEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyMeepo EarlyMidGame Chance_25% response void_spirit_KillIsEnemyMeepoEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyMiranaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_67.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMiranaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyMirana Chance_25% response void_spirit_KillIsEnemyMiranaChance_25% } Response void_spirit_KillIsEnemyMonkey_KingChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_68.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyMonkey_King Chance_25% response void_spirit_KillIsEnemyMonkey_KingChance_25% } Response void_spirit_KillIsEnemyMorphlingChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_69.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMorphlingChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyMorphling Chance_25% response void_spirit_KillIsEnemyMorphlingChance_25% } Response void_spirit_KillIsEnemyNaga_SirenChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_70.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyNaga_Siren Chance_25% response void_spirit_KillIsEnemyNaga_SirenChance_25% } Response void_spirit_KillIsEnemyFurionChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_71.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyFurionChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyFurion Chance_25% response void_spirit_KillIsEnemyFurionChance_25% } Response void_spirit_KillIsEnemyNecrolyteChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_72.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyNecrolyteChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyNecrolyte Chance_25% response void_spirit_KillIsEnemyNecrolyteChance_25% } Response void_spirit_KillIsEnemyNight_StalkerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_73.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyNight_Stalker Chance_25% response void_spirit_KillIsEnemyNight_StalkerChance_25% } Response void_spirit_KillIsEnemyNyx_AssassinChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_74.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyNyx_Assassin Chance_25% response void_spirit_KillIsEnemyNyx_AssassinChance_25% } Response void_spirit_KillIsEnemyOgre_MagiChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_75.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyOgre_Magi Chance_25% response void_spirit_KillIsEnemyOgre_MagiChance_25% } Response void_spirit_KillIsEnemyOmniknightChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_76.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyOmniknightChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyOmniknight Chance_25% response void_spirit_KillIsEnemyOmniknightChance_25% } Response void_spirit_KillIsEnemyOracleChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_77.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyOracleChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyOracle Chance_25% response void_spirit_KillIsEnemyOracleChance_25% } Response void_spirit_KillIsEnemyOutworld_DestroyerEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_78.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyOutworld_DestroyerEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyOutworld_Destroyer EarlyMidGame Chance_25% response void_spirit_KillIsEnemyOutworld_DestroyerEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyPangolinChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_79.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPangolinChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPangolin Chance_25% response void_spirit_KillIsEnemyPangolinChance_25% } Response void_spirit_KillIsEnemyPhantom_AssassinChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_80.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPhantom_Assassin Chance_25% response void_spirit_KillIsEnemyPhantom_AssassinChance_25% } Response void_spirit_KillIsEnemyPhantom_LancerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_81.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPhantom_Lancer Chance_25% response void_spirit_KillIsEnemyPhantom_LancerChance_25% } Response void_spirit_KillIsEnemyPhoenixChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_82.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPhoenixChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPhoenix Chance_25% response void_spirit_KillIsEnemyPhoenixChance_25% } Response void_spirit_KillIsEnemyPuckChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_83.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPuckChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPuck Chance_25% response void_spirit_KillIsEnemyPuckChance_25% } Response void_spirit_KillIsEnemyPudgeChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_84.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPudgeChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPudge Chance_25% response void_spirit_KillIsEnemyPudgeChance_25% } Response void_spirit_KillIsEnemyPugnaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_85.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPugnaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPugna Chance_25% response void_spirit_KillIsEnemyPugnaChance_25% } Response void_spirit_KillIsEnemyQueenofPainChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_86.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyQueenofPainChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyQueenofPain Chance_25% response void_spirit_KillIsEnemyQueenofPainChance_25% } Response void_spirit_KillIsEnemyRazorChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_87.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyRazorChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyRazor Chance_25% response void_spirit_KillIsEnemyRazorChance_25% } Response void_spirit_KillIsEnemyRikiChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_88.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyRikiChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyRiki Chance_25% response void_spirit_KillIsEnemyRikiChance_25% } Response void_spirit_KillIsEnemyRubickChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_89.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyRubickChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyRubick Chance_25% response void_spirit_KillIsEnemyRubickChance_25% } Response void_spirit_KillIsEnemySandkingChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_90.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySandkingChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySandking Chance_25% response void_spirit_KillIsEnemySandkingChance_25% } Response void_spirit_KillIsEnemyShadow_DemonChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_91.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyShadow_Demon Chance_25% response void_spirit_KillIsEnemyShadow_DemonChance_25% } Response void_spirit_KillIsEnemyNevermoreChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_92.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyNevermoreChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyNevermore Chance_25% response void_spirit_KillIsEnemyNevermoreChance_25% } Response void_spirit_KillIsEnemyShadowShamanChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_93.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyShadowShamanChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyShadowShaman Chance_25% response void_spirit_KillIsEnemyShadowShamanChance_25% } Response void_spirit_KillIsEnemySilencerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_94.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySilencerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySilencer Chance_25% response void_spirit_KillIsEnemySilencerChance_25% } Response void_spirit_KillIsEnemySkywrath_MageChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_95.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySkywrath_Mage Chance_25% response void_spirit_KillIsEnemySkywrath_MageChance_25% } Response void_spirit_KillIsEnemySlardarChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_96.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySlardarChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySlardar Chance_25% response void_spirit_KillIsEnemySlardarChance_25% } Response void_spirit_KillIsEnemySlarkChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_97.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySlarkChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySlark Chance_25% response void_spirit_KillIsEnemySlarkChance_25% } Response void_spirit_KillIsEnemySnapfireChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_98.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySnapfireChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySnapfire Chance_25% response void_spirit_KillIsEnemySnapfireChance_25% } Response void_spirit_KillIsEnemySniperChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_99.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySniperChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySniper Chance_25% response void_spirit_KillIsEnemySniperChance_25% } Response void_spirit_KillIsEnemySpectreChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_100.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySpectreChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySpectre Chance_25% response void_spirit_KillIsEnemySpectreChance_25% } Response void_spirit_KillIsEnemySpirit_BreakerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_101.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySpirit_Breaker Chance_25% response void_spirit_KillIsEnemySpirit_BreakerChance_25% } Response void_spirit_KillIsEnemyStormSpiritChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_102.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_103.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyStormSpiritChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyStormSpirit Chance_25% response void_spirit_KillIsEnemyStormSpiritChance_25% } Response void_spirit_KillIsEnemySvenChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_104.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySvenChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySven Chance_25% response void_spirit_KillIsEnemySvenChance_25% } Response void_spirit_KillIsEnemyTechiesChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_105.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTechiesChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTechies Chance_25% response void_spirit_KillIsEnemyTechiesChance_25% } Response void_spirit_KillIsEnemyTemplar_AssassinChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_106.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_rival_107.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTemplar_Assassin Chance_25% response void_spirit_KillIsEnemyTemplar_AssassinChance_25% } Response void_spirit_KillIsEnemyTerrorbladeChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_108.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTerrorblade Chance_25% response void_spirit_KillIsEnemyTerrorbladeChance_25% } Response void_spirit_KillIsEnemyTidehunterChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_109.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTidehunterChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTidehunter Chance_25% response void_spirit_KillIsEnemyTidehunterChance_25% } Response void_spirit_KillIsEnemyShredderChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_110.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyShredderChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyShredder Chance_25% response void_spirit_KillIsEnemyShredderChance_25% } Response void_spirit_KillIsEnemyTinkerEarlyMidGameChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_111.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTinkerEarlyMidGameChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTinker EarlyMidGame Chance_25% response void_spirit_KillIsEnemyTinkerEarlyMidGameChance_25% } Response void_spirit_KillIsEnemyTinyChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_112.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTinyChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTiny Chance_25% response void_spirit_KillIsEnemyTinyChance_25% } Response void_spirit_KillIsEnemyTreantChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_113.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTreantChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTreant Chance_25% response void_spirit_KillIsEnemyTreantChance_25% } Response void_spirit_KillIsEnemyTroll_WarlordChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_114.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTroll_Warlord Chance_25% response void_spirit_KillIsEnemyTroll_WarlordChance_25% } Response void_spirit_KillIsEnemyTuskChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_115.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyTuskChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyTusk Chance_25% response void_spirit_KillIsEnemyTuskChance_25% } Response void_spirit_KillIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_116.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyAbyssal_Underlord Chance_25% response void_spirit_KillIsEnemyAbyssal_UnderlordChance_25% } Response void_spirit_KillIsEnemyUndyingChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_117.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyUndyingChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyUndying Chance_25% response void_spirit_KillIsEnemyUndyingChance_25% } Response void_spirit_KillIsEnemyUrsaChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_118.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyUrsaChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyUrsa Chance_25% response void_spirit_KillIsEnemyUrsaChance_25% } Response void_spirit_KillIsEnemyVengefulSpiritChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_119.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyVengefulSpirit Chance_25% response void_spirit_KillIsEnemyVengefulSpiritChance_25% } Response void_spirit_KillIsEnemyVenomancerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_120.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyVenomancerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyVenomancer Chance_25% response void_spirit_KillIsEnemyVenomancerChance_25% } Response void_spirit_KillIsEnemyViperChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_121.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyViperChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyViper Chance_25% response void_spirit_KillIsEnemyViperChance_25% } Response void_spirit_KillIsEnemyVisageChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_122.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyVisageChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyVisage Chance_25% response void_spirit_KillIsEnemyVisageChance_25% } Response void_spirit_KillIsEnemyWarlockChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_123.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyWarlockChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyWarlock Chance_25% response void_spirit_KillIsEnemyWarlockChance_25% } Response void_spirit_KillIsEnemyWeaverChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_124.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyWeaverChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyWeaver Chance_25% response void_spirit_KillIsEnemyWeaverChance_25% } Response void_spirit_KillIsEnemyWindrunnerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_125.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyWindrunnerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyWindrunner Chance_25% response void_spirit_KillIsEnemyWindrunnerChance_25% } Response void_spirit_KillIsEnemyWinter_WyvernChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_126.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyWinter_Wyvern Chance_25% response void_spirit_KillIsEnemyWinter_WyvernChance_25% } Response void_spirit_KillIsEnemyWitchDoctorChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_127.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyWitchDoctor Chance_25% response void_spirit_KillIsEnemyWitchDoctorChance_25% } Response void_spirit_KillIsEnemySkeleton_KingChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_128.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemySkeleton_King Chance_25% response void_spirit_KillIsEnemySkeleton_KingChance_25% } Response void_spirit_KillIsEnemyZuusChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_129.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyZuusChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyZuus Chance_25% response void_spirit_KillIsEnemyZuusChance_25% } Response void_spirit_KillIsEnemyDawnbreakerChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_200.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyDawnbreakerChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyDawnbreaker Chance_25% response void_spirit_KillIsEnemyDawnbreakerChance_25% } Response void_spirit_KillIsEnemyPrimal_BeastChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_rival_203.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyPrimal_BeastChance_25%_Rule { criteria Kill Isvoid_spirit IsEnemyPrimal_Beast Chance_25% response void_spirit_KillIsEnemyPrimal_BeastChance_25% } Response void_spirit_KillIsEnemyMarsChance_40% { scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_05.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyMarsChance_40%_Rule { criteria Kill Isvoid_spirit IsEnemyMars Chance_40% response void_spirit_KillIsEnemyMarsChance_40% } Response void_spirit_KillIsEnemyZuusChance_40% { scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_05.vcd" nodelay noscene speakonce } Rule void_spirit_KillIsEnemyZuusChance_40%_Rule { criteria Kill Isvoid_spirit IsEnemyZuus Chance_40% response void_spirit_KillIsEnemyZuusChance_40% } Response void_spirit_Move { scene "scenes/void_spirit/void_spirit_voidspir_move_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_04.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_move_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_07.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_move_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_14.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_move_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_16.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_move_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_18.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_move_19.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_20.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_21.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_22.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_23.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_24.vcd" nodelay noscene } Rule void_spirit_Move_Rule { criteria Move Isvoid_spirit response void_spirit_Move } Response void_spirit_MoveIsSpeechPain { scene "scenes/void_spirit/void_spirit_voidspir_move_pain_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_20.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_21.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_23.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_24.vcd" nodelay noscene respeakdelay 240 } Rule void_spirit_MoveIsSpeechPain_Rule { criteria Move Isvoid_spirit IsSpeechPain response void_spirit_MoveIsSpeechPain } Response void_spirit_MoveIsSpeechPainChance_15% { scene "scenes/void_spirit/void_spirit_voidspir_move_pain_04.vcd" nodelay noscene respeakdelay 240 } Rule void_spirit_MoveIsSpeechPainChance_15%_Rule { criteria Move Isvoid_spirit IsSpeechPain Chance_15% response void_spirit_MoveIsSpeechPainChance_15% } Response void_spirit_MoveIsSpeechPainChance_20% { scene "scenes/void_spirit/void_spirit_voidspir_move_pain_06.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_move_pain_17.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_move_pain_19.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_MoveIsSpeechPainChance_20%_Rule { criteria Move Isvoid_spirit IsSpeechPain Chance_20% response void_spirit_MoveIsSpeechPainChance_20% } Response void_spirit_MoveIsSpeechPainChance_40% { scene "scenes/void_spirit/void_spirit_voidspir_move_pain_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_pain_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_pain_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_pain_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_pain_16.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_move_pain_18.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_MoveIsSpeechPainChance_40%_Rule { criteria Move Isvoid_spirit IsSpeechPain Chance_40% response void_spirit_MoveIsSpeechPainChance_40% } Response void_spirit_MoveIsSpeechPainChance_10% { scene "scenes/void_spirit/void_spirit_voidspir_move_pain_15.vcd" nodelay noscene respeakdelay 240 } Rule void_spirit_MoveIsSpeechPainChance_10%_Rule { criteria Move Isvoid_spirit IsSpeechPain Chance_10% response void_spirit_MoveIsSpeechPainChance_10% } Response void_spirit_Attack { scene "scenes/void_spirit/void_spirit_voidspir_attack_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_04.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_attack_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_07.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_attack_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_09.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_attack_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_13.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_attack_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_17.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_18.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_small_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_small_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_small_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_small_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_small_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_small_07.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_small_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_attack_small_10.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_Attack_Rule { criteria Attack Isvoid_spirit response void_spirit_Attack } Response void_spirit_AttackIsSpeechPain { scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_17.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_attack_pain_18.vcd" nodelay noscene } Rule void_spirit_AttackIsSpeechPain_Rule { criteria Attack Isvoid_spirit IsSpeechPain response void_spirit_AttackIsSpeechPain } Response void_spirit_CastOrder { scene "scenes/void_spirit/void_spirit_voidspir_cast_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_cast_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_cast_03.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_CastOrder_Rule { criteria CastOrder Isvoid_spirit response void_spirit_CastOrder } Response void_spirit_CastOrderIsSpeechPain { scene "scenes/void_spirit/void_spirit_voidspir_cast_pain_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_cast_pain_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_cast_pain_03.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_CastOrderIsSpeechPain_Rule { criteria CastOrder Isvoid_spirit IsSpeechPain response void_spirit_CastOrderIsSpeechPain } Response void_spirit_CastExecuteIsAethRemChance_5% { scene "scenes/void_spirit/void_spirit_voidspir_ability1_01.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability1_07.vcd" nodelay noscene speakonce } Rule void_spirit_CastExecuteIsAethRemChance_5%_Rule { criteria CastExecute Isvoid_spirit IsAethRem Chance_5% response void_spirit_CastExecuteIsAethRemChance_5% } Response void_spirit_CastExecuteIsAethRemChance_75% { scene "scenes/void_spirit/void_spirit_voidspir_ability1_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability1_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability1_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability1_05.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability1_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability1_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability1_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability1_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability1_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability1_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability1_13.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_CastExecuteIsAethRemChance_75%_Rule { criteria CastExecute Isvoid_spirit IsAethRem Chance_75% response void_spirit_CastExecuteIsAethRemChance_75% } Response void_spirit_CastExecuteIsPulseChance_75% { scene "scenes/void_spirit/void_spirit_voidspir_ability3_01.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_03.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_04.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_05.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_06.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_07.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability3_08.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_09.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_10.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_11.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_13.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_ability3_14.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability3_15.vcd" nodelay noscene speakonce } Rule void_spirit_CastExecuteIsPulseChance_75%_Rule { criteria CastExecute Isvoid_spirit IsPulse Chance_75% response void_spirit_CastExecuteIsPulseChance_75% } Response void_spirit_CastExecuteIsDissimilateChance_75% { scene "scenes/void_spirit/void_spirit_voidspir_ability4_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability4_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability4_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability4_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability4_05.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability4_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability4_07.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ability4_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_ability4_09.vcd" nodelay noscene } Rule void_spirit_CastExecuteIsDissimilateChance_75%_Rule { criteria CastExecute Isvoid_spirit IsDissimilate Chance_75% response void_spirit_CastExecuteIsDissimilateChance_75% } Response void_spirit_LevelUp { scene "scenes/void_spirit/void_spirit_voidspir_levelup_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_levelup_02.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_levelup_03.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_levelup_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_levelup_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_levelup_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_levelup_07_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_levelup_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_levelup_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_levelup_10.vcd" nodelay noscene } Rule void_spirit_LevelUp_Rule { criteria LevelUp Isvoid_spirit response void_spirit_LevelUp } Response void_spirit_LevelUpChance_10% { scene "scenes/void_spirit/void_spirit_voidspir_levelup_11.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_levelup_11_02.vcd" nodelay noscene speakonce } Rule void_spirit_LevelUpChance_10%_Rule { criteria LevelUp Isvoid_spirit Chance_10% response void_spirit_LevelUpChance_10% } Response void_spirit_Death { scene "scenes/void_spirit/void_spirit_voidspir_death_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_17.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_death_18.vcd" nodelay noscene } Rule void_spirit_Death_Rule { criteria Death Isvoid_spirit response void_spirit_Death } Response void_spirit_DeathIsReincarnating { scene "scenes/void_spirit/void_spirit_voidspir_fastres_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_fastres_01_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_fastres_02.vcd" nodelay noscene } Rule void_spirit_DeathIsReincarnating_Rule { criteria Death Isvoid_spirit IsReincarnating response void_spirit_DeathIsReincarnating } Response void_spirit_Respawn { scene "scenes/void_spirit/void_spirit_voidspir_respawn_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_respawn_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_wheel_all_08.vcd" nodelay noscene } Rule void_spirit_Respawn_Rule { criteria Respawn Isvoid_spirit response void_spirit_Respawn } Response void_spirit_RespawnChance_5% { scene "scenes/void_spirit/void_spirit_voidspir_respawn_08.vcd" nodelay noscene speakonce } Rule void_spirit_RespawnChance_5%_Rule { criteria Respawn Isvoid_spirit Chance_5% response void_spirit_RespawnChance_5% } Response void_spirit_RespawnChance_10% { scene "scenes/void_spirit/void_spirit_voidspir_respawn_11.vcd" nodelay noscene speakonce } Rule void_spirit_RespawnChance_10%_Rule { criteria Respawn Isvoid_spirit Chance_10% response void_spirit_RespawnChance_10% } Response void_spirit_LastHit { scene "scenes/void_spirit/void_spirit_voidspir_lasthit_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_11.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_lasthit_12.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_lasthit_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_16.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_lasthit_17.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_lasthit_18.vcd" nodelay noscene speakonce } Rule void_spirit_LastHit_Rule { criteria LastHit Isvoid_spirit response void_spirit_LastHit } Response void_spirit_LastHitIsSpeechPain { scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_08.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_11.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_13.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_15.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_17.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_lasthit_pain_18.vcd" nodelay noscene } Rule void_spirit_LastHitIsSpeechPain_Rule { criteria LastHit Isvoid_spirit IsSpeechPain response void_spirit_LastHitIsSpeechPain } Response void_spirit_Deny { scene "scenes/void_spirit/void_spirit_voidspir_deny_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_04.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_deny_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_11.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_deny_12.vcd" nodelay noscene respeakdelay 120 scene "scenes/void_spirit/void_spirit_voidspir_deny_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_14.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_deny_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_15_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_17.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_deny_18.vcd" nodelay noscene speakonce } Rule void_spirit_Deny_Rule { criteria Deny Isvoid_spirit response void_spirit_Deny } Response void_spirit_DenyIsSpeechPain { scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_13.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_14.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_17.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_deny_pain_18.vcd" nodelay noscene } Rule void_spirit_DenyIsSpeechPain_Rule { criteria Deny Isvoid_spirit IsSpeechPain response void_spirit_DenyIsSpeechPain } Response void_spirit_PurchaseIsExpensiveItem { scene "scenes/void_spirit/void_spirit_voidspir_purch_01.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_purch_02.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_purch_03.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_purch_04.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_purch_05.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsExpensiveItem_Rule { criteria Purchase Isvoid_spirit IsExpensiveItem response void_spirit_PurchaseIsExpensiveItem } Response void_spirit_PurchaseIsUltimateScepter { scene "scenes/void_spirit/void_spirit_voidspir_scepter_01.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_scepter_02.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_scepter_03.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_97.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsUltimateScepter_Rule { criteria Purchase Isvoid_spirit IsUltimateScepter response void_spirit_PurchaseIsUltimateScepter } Response void_spirit_PurchaseIsBlinkDagger { scene "scenes/void_spirit/void_spirit_voidspir_blink_01.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_blink_02.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_blink_03.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBlinkDagger_Rule { criteria Purchase Isvoid_spirit IsBlinkDagger response void_spirit_PurchaseIsBlinkDagger } Response void_spirit_PurchaseIsAbyssalBlade { scene "scenes/void_spirit/void_spirit_voidspir_item_01.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsAbyssalBlade_Rule { criteria Purchase Isvoid_spirit IsAbyssalBlade response void_spirit_PurchaseIsAbyssalBlade } Response void_spirit_PurchaseIsAeonDisk { scene "scenes/void_spirit/void_spirit_voidspir_item_02.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsAeonDisk_Rule { criteria Purchase Isvoid_spirit IsAeonDisk response void_spirit_PurchaseIsAeonDisk } Response void_spirit_PurchaseIsAetherLens { scene "scenes/void_spirit/void_spirit_voidspir_item_03.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_04.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsAetherLens_Rule { criteria Purchase Isvoid_spirit IsAetherLens response void_spirit_PurchaseIsAetherLens } Response void_spirit_PurchaseIsArcaneBoots { scene "scenes/void_spirit/void_spirit_voidspir_item_05.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsArcaneBoots_Rule { criteria Purchase Isvoid_spirit IsArcaneBoots response void_spirit_PurchaseIsArcaneBoots } Response void_spirit_PurchaseIsArmlet { scene "scenes/void_spirit/void_spirit_voidspir_item_06.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsArmlet_Rule { criteria Purchase Isvoid_spirit IsArmlet response void_spirit_PurchaseIsArmlet } Response void_spirit_PurchaseIsAssaultCuirass { scene "scenes/void_spirit/void_spirit_voidspir_item_07.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsAssaultCuirass_Rule { criteria Purchase Isvoid_spirit IsAssaultCuirass response void_spirit_PurchaseIsAssaultCuirass } Response void_spirit_PurchaseIsBasher { scene "scenes/void_spirit/void_spirit_voidspir_item_08.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBasher_Rule { criteria Purchase Isvoid_spirit IsBasher response void_spirit_PurchaseIsBasher } Response void_spirit_PurchaseIsBattleFury { scene "scenes/void_spirit/void_spirit_voidspir_item_09.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBattleFury_Rule { criteria Purchase Isvoid_spirit IsBattleFury response void_spirit_PurchaseIsBattleFury } Response void_spirit_PurchaseIsBlackKingBar { scene "scenes/void_spirit/void_spirit_voidspir_item_10.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_11.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBlackKingBar_Rule { criteria Purchase Isvoid_spirit IsBlackKingBar response void_spirit_PurchaseIsBlackKingBar } Response void_spirit_PurchaseIsBladeMail { scene "scenes/void_spirit/void_spirit_voidspir_item_12.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBladeMail_Rule { criteria Purchase Isvoid_spirit IsBladeMail response void_spirit_PurchaseIsBladeMail } Response void_spirit_PurchaseIsBloodStone { scene "scenes/void_spirit/void_spirit_voidspir_item_13.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBloodStone_Rule { criteria Purchase Isvoid_spirit IsBloodStone response void_spirit_PurchaseIsBloodStone } Response void_spirit_PurchaseIsBloodthorn { scene "scenes/void_spirit/void_spirit_voidspir_item_14.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_15.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBloodthorn_Rule { criteria Purchase Isvoid_spirit IsBloodthorn response void_spirit_PurchaseIsBloodthorn } Response void_spirit_PurchaseIsBootsOfTravel { scene "scenes/void_spirit/void_spirit_voidspir_item_16.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBootsOfTravel_Rule { criteria Purchase Isvoid_spirit IsBootsOfTravel response void_spirit_PurchaseIsBootsOfTravel } Response void_spirit_PurchaseIsBranch { scene "scenes/void_spirit/void_spirit_voidspir_item_17.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsBranch_Rule { criteria Purchase Isvoid_spirit IsBranch response void_spirit_PurchaseIsBranch } Response void_spirit_PurchaseIsButterfly { scene "scenes/void_spirit/void_spirit_voidspir_item_18.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsButterfly_Rule { criteria Purchase Isvoid_spirit IsButterfly response void_spirit_PurchaseIsButterfly } Response void_spirit_PurchaseIsClarity { scene "scenes/void_spirit/void_spirit_voidspir_item_19.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsClarity_Rule { criteria Purchase Isvoid_spirit IsClarity response void_spirit_PurchaseIsClarity } Response void_spirit_PurchaseIsCrystalys { scene "scenes/void_spirit/void_spirit_voidspir_item_20.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsCrystalys_Rule { criteria Purchase Isvoid_spirit IsCrystalys response void_spirit_PurchaseIsCrystalys } Response void_spirit_PurchaseIsDaedalus { scene "scenes/void_spirit/void_spirit_voidspir_item_21.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_22.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDaedalus_Rule { criteria Purchase Isvoid_spirit IsDaedalus response void_spirit_PurchaseIsDaedalus } Response void_spirit_PurchaseIsDagon { scene "scenes/void_spirit/void_spirit_voidspir_item_23.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDagon_Rule { criteria Purchase Isvoid_spirit IsDagon response void_spirit_PurchaseIsDagon } Response void_spirit_PurchaseIsDemonEdge { scene "scenes/void_spirit/void_spirit_voidspir_item_24.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDemonEdge_Rule { criteria Purchase Isvoid_spirit IsDemonEdge response void_spirit_PurchaseIsDemonEdge } Response void_spirit_PurchaseIsDesolator { scene "scenes/void_spirit/void_spirit_voidspir_item_25.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDesolator_Rule { criteria Purchase Isvoid_spirit IsDesolator response void_spirit_PurchaseIsDesolator } Response void_spirit_PurchaseIsDiffusal { scene "scenes/void_spirit/void_spirit_voidspir_item_26.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDiffusal_Rule { criteria Purchase Isvoid_spirit IsDiffusal response void_spirit_PurchaseIsDiffusal } Response void_spirit_PurchaseIsDivineRapier { scene "scenes/void_spirit/void_spirit_voidspir_item_27.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDivineRapier_Rule { criteria Purchase Isvoid_spirit IsDivineRapier response void_spirit_PurchaseIsDivineRapier } Response void_spirit_PurchaseIsDragonLance { scene "scenes/void_spirit/void_spirit_voidspir_item_28.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDragonLance_Rule { criteria Purchase Isvoid_spirit IsDragonLance response void_spirit_PurchaseIsDragonLance } Response void_spirit_PurchaseIsDrums { scene "scenes/void_spirit/void_spirit_voidspir_item_29.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDrums_Rule { criteria Purchase Isvoid_spirit IsDrums response void_spirit_PurchaseIsDrums } Response void_spirit_PurchaseIsDust { scene "scenes/void_spirit/void_spirit_voidspir_item_30.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsDust_Rule { criteria Purchase Isvoid_spirit IsDust response void_spirit_PurchaseIsDust } Response void_spirit_PurchaseIsEaglesong { scene "scenes/void_spirit/void_spirit_voidspir_item_31.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsEaglesong_Rule { criteria Purchase Isvoid_spirit IsEaglesong response void_spirit_PurchaseIsEaglesong } Response void_spirit_PurchaseIsEchoSabre { scene "scenes/void_spirit/void_spirit_voidspir_item_32.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_33.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsEchoSabre_Rule { criteria Purchase Isvoid_spirit IsEchoSabre response void_spirit_PurchaseIsEchoSabre } Response void_spirit_PurchaseIsEmptyBottle { scene "scenes/void_spirit/void_spirit_voidspir_item_34.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsEmptyBottle_Rule { criteria Purchase Isvoid_spirit IsEmptyBottle response void_spirit_PurchaseIsEmptyBottle } Response void_spirit_PurchaseIsEthereal { scene "scenes/void_spirit/void_spirit_voidspir_item_35.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsEthereal_Rule { criteria Purchase Isvoid_spirit IsEthereal response void_spirit_PurchaseIsEthereal } Response void_spirit_PurchaseIsEulScepter { scene "scenes/void_spirit/void_spirit_voidspir_item_36.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_37.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsEulScepter_Rule { criteria Purchase Isvoid_spirit IsEulScepter response void_spirit_PurchaseIsEulScepter } Response void_spirit_PurchaseIsForceStaff { scene "scenes/void_spirit/void_spirit_voidspir_item_38.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsForceStaff_Rule { criteria Purchase Isvoid_spirit IsForceStaff response void_spirit_PurchaseIsForceStaff } Response void_spirit_PurchaseIsGem { scene "scenes/void_spirit/void_spirit_voidspir_item_39.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_40.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsGem_Rule { criteria Purchase Isvoid_spirit IsGem response void_spirit_PurchaseIsGem } Response void_spirit_PurchaseIsGhostScepter { scene "scenes/void_spirit/void_spirit_voidspir_item_41.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsGhostScepter_Rule { criteria Purchase Isvoid_spirit IsGhostScepter response void_spirit_PurchaseIsGhostScepter } Response void_spirit_PurchaseIsGlimmerCape { scene "scenes/void_spirit/void_spirit_voidspir_item_42.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsGlimmerCape_Rule { criteria Purchase Isvoid_spirit IsGlimmerCape response void_spirit_PurchaseIsGlimmerCape } Response void_spirit_PurchaseIsHandOfMidas { scene "scenes/void_spirit/void_spirit_voidspir_item_43.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsHandOfMidas_Rule { criteria Purchase Isvoid_spirit IsHandOfMidas response void_spirit_PurchaseIsHandOfMidas } Response void_spirit_PurchaseIsHeart { scene "scenes/void_spirit/void_spirit_voidspir_item_44.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsHeart_Rule { criteria Purchase Isvoid_spirit IsHeart response void_spirit_PurchaseIsHeart } Response void_spirit_PurchaseIsHeavens { scene "scenes/void_spirit/void_spirit_voidspir_item_45.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsHeavens_Rule { criteria Purchase Isvoid_spirit IsHeavens response void_spirit_PurchaseIsHeavens } Response void_spirit_PurchaseIsHelmOftheDominator { scene "scenes/void_spirit/void_spirit_voidspir_item_46.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsHelmOftheDominator_Rule { criteria Purchase Isvoid_spirit IsHelmOftheDominator response void_spirit_PurchaseIsHelmOftheDominator } Response void_spirit_PurchaseIsHoodOfDefiance { scene "scenes/void_spirit/void_spirit_voidspir_item_47.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsHoodOfDefiance_Rule { criteria Purchase Isvoid_spirit IsHoodOfDefiance response void_spirit_PurchaseIsHoodOfDefiance } Response void_spirit_PurchaseIsHurricanePike { scene "scenes/void_spirit/void_spirit_voidspir_item_48.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsHurricanePike_Rule { criteria Purchase Isvoid_spirit IsHurricanePike response void_spirit_PurchaseIsHurricanePike } Response void_spirit_PurchaseIsHyperstone { scene "scenes/void_spirit/void_spirit_voidspir_item_49.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsHyperstone_Rule { criteria Purchase Isvoid_spirit IsHyperstone response void_spirit_PurchaseIsHyperstone } Response void_spirit_PurchaseIsInvisSword { scene "scenes/void_spirit/void_spirit_voidspir_item_50.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsInvisSword_Rule { criteria Purchase Isvoid_spirit IsInvisSword response void_spirit_PurchaseIsInvisSword } Response void_spirit_PurchaseIsKaya { scene "scenes/void_spirit/void_spirit_voidspir_item_51.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_52.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsKaya_Rule { criteria Purchase Isvoid_spirit IsKaya response void_spirit_PurchaseIsKaya } Response void_spirit_PurchaseIsKayaAndSange { scene "scenes/void_spirit/void_spirit_voidspir_item_53.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsKayaAndSange_Rule { criteria Purchase Isvoid_spirit IsKayaAndSange response void_spirit_PurchaseIsKayaAndSange } Response void_spirit_PurchaseIsLotusOrb { scene "scenes/void_spirit/void_spirit_voidspir_item_54.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsLotusOrb_Rule { criteria Purchase Isvoid_spirit IsLotusOrb response void_spirit_PurchaseIsLotusOrb } Response void_spirit_PurchaseIsMaelstrom { scene "scenes/void_spirit/void_spirit_voidspir_item_55.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_56.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMaelstrom_Rule { criteria Purchase Isvoid_spirit IsMaelstrom response void_spirit_PurchaseIsMaelstrom } Response void_spirit_PurchaseIsManta { scene "scenes/void_spirit/void_spirit_voidspir_item_57.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsManta_Rule { criteria Purchase Isvoid_spirit IsManta response void_spirit_PurchaseIsManta } Response void_spirit_PurchaseIsMaskOfMadness { scene "scenes/void_spirit/void_spirit_voidspir_item_58.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMaskOfMadness_Rule { criteria Purchase Isvoid_spirit IsMaskOfMadness response void_spirit_PurchaseIsMaskOfMadness } Response void_spirit_PurchaseIsMedallion { scene "scenes/void_spirit/void_spirit_voidspir_item_59.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMedallion_Rule { criteria Purchase Isvoid_spirit IsMedallion response void_spirit_PurchaseIsMedallion } Response void_spirit_PurchaseIsMekansm { scene "scenes/void_spirit/void_spirit_voidspir_item_60.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMekansm_Rule { criteria Purchase Isvoid_spirit IsMekansm response void_spirit_PurchaseIsMekansm } Response void_spirit_PurchaseIsMeteorHammer { scene "scenes/void_spirit/void_spirit_voidspir_item_61.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMeteorHammer_Rule { criteria Purchase Isvoid_spirit IsMeteorHammer response void_spirit_PurchaseIsMeteorHammer } Response void_spirit_PurchaseIsMjollnir { scene "scenes/void_spirit/void_spirit_voidspir_item_62.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_63.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMjollnir_Rule { criteria Purchase Isvoid_spirit IsMjollnir response void_spirit_PurchaseIsMjollnir } Response void_spirit_PurchaseIsMonkeyKingBar { scene "scenes/void_spirit/void_spirit_voidspir_item_64.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Isvoid_spirit IsMonkeyKingBar response void_spirit_PurchaseIsMonkeyKingBar } Response void_spirit_PurchaseIsMysticStaff { scene "scenes/void_spirit/void_spirit_voidspir_item_65.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsMysticStaff_Rule { criteria Purchase Isvoid_spirit IsMysticStaff response void_spirit_PurchaseIsMysticStaff } Response void_spirit_PurchaseIsNecronomicon { scene "scenes/void_spirit/void_spirit_voidspir_item_66.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsNecronomicon_Rule { criteria Purchase Isvoid_spirit IsNecronomicon response void_spirit_PurchaseIsNecronomicon } Response void_spirit_PurchaseIsNullTalisman { scene "scenes/void_spirit/void_spirit_voidspir_item_67.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsNullTalisman_Rule { criteria Purchase Isvoid_spirit IsNullTalisman response void_spirit_PurchaseIsNullTalisman } Response void_spirit_PurchaseIsNullifier { scene "scenes/void_spirit/void_spirit_voidspir_item_68.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsNullifier_Rule { criteria Purchase Isvoid_spirit IsNullifier response void_spirit_PurchaseIsNullifier } Response void_spirit_PurchaseIsObserverWard { scene "scenes/void_spirit/void_spirit_voidspir_item_69.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsObserverWard_Rule { criteria Purchase Isvoid_spirit IsObserverWard response void_spirit_PurchaseIsObserverWard } Response void_spirit_PurchaseIsOctarineCore { scene "scenes/void_spirit/void_spirit_voidspir_item_70.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsOctarineCore_Rule { criteria Purchase Isvoid_spirit IsOctarineCore response void_spirit_PurchaseIsOctarineCore } Response void_spirit_PurchaseIsOrbOfVenom { scene "scenes/void_spirit/void_spirit_voidspir_item_71.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsOrbOfVenom_Rule { criteria Purchase Isvoid_spirit IsOrbOfVenom response void_spirit_PurchaseIsOrbOfVenom } Response void_spirit_PurchaseIsOrchid { scene "scenes/void_spirit/void_spirit_voidspir_item_72.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsOrchid_Rule { criteria Purchase Isvoid_spirit IsOrchid response void_spirit_PurchaseIsOrchid } Response void_spirit_PurchaseIsPerseverance { scene "scenes/void_spirit/void_spirit_voidspir_item_73.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsPerseverance_Rule { criteria Purchase Isvoid_spirit IsPerseverance response void_spirit_PurchaseIsPerseverance } Response void_spirit_PurchaseIsPhaseBoots { scene "scenes/void_spirit/void_spirit_voidspir_item_74.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsPhaseBoots_Rule { criteria Purchase Isvoid_spirit IsPhaseBoots response void_spirit_PurchaseIsPhaseBoots } Response void_spirit_PurchaseIsPipe { scene "scenes/void_spirit/void_spirit_voidspir_item_75.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsPipe_Rule { criteria Purchase Isvoid_spirit IsPipe response void_spirit_PurchaseIsPipe } Response void_spirit_PurchaseIsPowerTreads { scene "scenes/void_spirit/void_spirit_voidspir_item_76.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsPowerTreads_Rule { criteria Purchase Isvoid_spirit IsPowerTreads response void_spirit_PurchaseIsPowerTreads } Response void_spirit_PurchaseIsRadiance { scene "scenes/void_spirit/void_spirit_voidspir_item_77.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsRadiance_Rule { criteria Purchase Isvoid_spirit IsRadiance response void_spirit_PurchaseIsRadiance } Response void_spirit_PurchaseIsRefresher { scene "scenes/void_spirit/void_spirit_voidspir_item_78.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsRefresher_Rule { criteria Purchase Isvoid_spirit IsRefresher response void_spirit_PurchaseIsRefresher } Response void_spirit_PurchaseIsRodofAtos { scene "scenes/void_spirit/void_spirit_voidspir_item_79.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsRodofAtos_Rule { criteria Purchase Isvoid_spirit IsRodofAtos response void_spirit_PurchaseIsRodofAtos } Response void_spirit_PurchaseIsSange { scene "scenes/void_spirit/void_spirit_voidspir_item_80.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSange_Rule { criteria Purchase Isvoid_spirit IsSange response void_spirit_PurchaseIsSange } Response void_spirit_PurchaseIsSangeAndYasha { scene "scenes/void_spirit/void_spirit_voidspir_item_81.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSangeAndYasha_Rule { criteria Purchase Isvoid_spirit IsSangeAndYasha response void_spirit_PurchaseIsSangeAndYasha } Response void_spirit_PurchaseIsSatanic { scene "scenes/void_spirit/void_spirit_voidspir_item_82.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSatanic_Rule { criteria Purchase Isvoid_spirit IsSatanic response void_spirit_PurchaseIsSatanic } Response void_spirit_PurchaseIsSentryWard { scene "scenes/void_spirit/void_spirit_voidspir_item_83.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSentryWard_Rule { criteria Purchase Isvoid_spirit IsSentryWard response void_spirit_PurchaseIsSentryWard } Response void_spirit_PurchaseIsSheepStick { scene "scenes/void_spirit/void_spirit_voidspir_item_84.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSheepStick_Rule { criteria Purchase Isvoid_spirit IsSheepStick response void_spirit_PurchaseIsSheepStick } Response void_spirit_PurchaseIsShiva { scene "scenes/void_spirit/void_spirit_voidspir_item_85.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsShiva_Rule { criteria Purchase Isvoid_spirit IsShiva response void_spirit_PurchaseIsShiva } Response void_spirit_PurchaseIsSilverEdge { scene "scenes/void_spirit/void_spirit_voidspir_item_86.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSilverEdge_Rule { criteria Purchase Isvoid_spirit IsSilverEdge response void_spirit_PurchaseIsSilverEdge } Response void_spirit_PurchaseIsSkadi { scene "scenes/void_spirit/void_spirit_voidspir_item_87.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSkadi_Rule { criteria Purchase Isvoid_spirit IsSkadi response void_spirit_PurchaseIsSkadi } Response void_spirit_PurchaseIsSmoke { scene "scenes/void_spirit/void_spirit_voidspir_item_88.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_item_89.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSmoke_Rule { criteria Purchase Isvoid_spirit IsSmoke response void_spirit_PurchaseIsSmoke } Response void_spirit_PurchaseIsSolarCrest { scene "scenes/void_spirit/void_spirit_voidspir_item_90.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSolarCrest_Rule { criteria Purchase Isvoid_spirit IsSolarCrest response void_spirit_PurchaseIsSolarCrest } Response void_spirit_PurchaseIsSoulRing { scene "scenes/void_spirit/void_spirit_voidspir_item_91.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSoulRing_Rule { criteria Purchase Isvoid_spirit IsSoulRing response void_spirit_PurchaseIsSoulRing } Response void_spirit_PurchaseIsSphere { scene "scenes/void_spirit/void_spirit_voidspir_item_92.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSphere_Rule { criteria Purchase Isvoid_spirit IsSphere response void_spirit_PurchaseIsSphere } Response void_spirit_PurchaseIsSpiritVessel { scene "scenes/void_spirit/void_spirit_voidspir_item_93.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsSpiritVessel_Rule { criteria Purchase Isvoid_spirit IsSpiritVessel response void_spirit_PurchaseIsSpiritVessel } Response void_spirit_PurchaseIsTango { scene "scenes/void_spirit/void_spirit_voidspir_item_94.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsTango_Rule { criteria Purchase Isvoid_spirit IsTango response void_spirit_PurchaseIsTango } Response void_spirit_PurchaseIsTomeofKnowledge { scene "scenes/void_spirit/void_spirit_voidspir_item_95.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsTomeofKnowledge_Rule { criteria Purchase Isvoid_spirit IsTomeofKnowledge response void_spirit_PurchaseIsTomeofKnowledge } Response void_spirit_PurchaseIsTPScroll { scene "scenes/void_spirit/void_spirit_voidspir_item_96.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsTPScroll_Rule { criteria Purchase Isvoid_spirit IsTPScroll response void_spirit_PurchaseIsTPScroll } Response void_spirit_PurchaseIsUrnOfShadows { scene "scenes/void_spirit/void_spirit_voidspir_item_98.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsUrnOfShadows_Rule { criteria Purchase Isvoid_spirit IsUrnOfShadows response void_spirit_PurchaseIsUrnOfShadows } Response void_spirit_PurchaseIsVanguard { scene "scenes/void_spirit/void_spirit_voidspir_item_99.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsVanguard_Rule { criteria Purchase Isvoid_spirit IsVanguard response void_spirit_PurchaseIsVanguard } Response void_spirit_PurchaseIsVeilofDiscord { scene "scenes/void_spirit/void_spirit_voidspir_item_100.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsVeilofDiscord_Rule { criteria Purchase Isvoid_spirit IsVeilofDiscord response void_spirit_PurchaseIsVeilofDiscord } Response void_spirit_PurchaseIsVladmirs { scene "scenes/void_spirit/void_spirit_voidspir_item_101.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsVladmirs_Rule { criteria Purchase Isvoid_spirit IsVladmirs response void_spirit_PurchaseIsVladmirs } Response void_spirit_PurchaseIsYasha { scene "scenes/void_spirit/void_spirit_voidspir_item_102.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsYasha_Rule { criteria Purchase Isvoid_spirit IsYasha response void_spirit_PurchaseIsYasha } Response void_spirit_PurchaseIsYashaAndKaya { scene "scenes/void_spirit/void_spirit_voidspir_item_103.vcd" nodelay noscene speakonce } Rule void_spirit_PurchaseIsYashaAndKaya_Rule { criteria Purchase Isvoid_spirit IsYashaAndKaya response void_spirit_PurchaseIsYashaAndKaya } Response void_spirit_MissingIsLaneTop { scene "scenes/void_spirit/void_spirit_voidspir_missing_lane_01.vcd" nodelay noscene } Rule void_spirit_MissingIsLaneTop_Rule { criteria Missing Isvoid_spirit IsLaneTop response void_spirit_MissingIsLaneTop } Response void_spirit_MissingIsLaneMid { scene "scenes/void_spirit/void_spirit_voidspir_missing_lane_02.vcd" nodelay noscene } Rule void_spirit_MissingIsLaneMid_Rule { criteria Missing Isvoid_spirit IsLaneMid response void_spirit_MissingIsLaneMid } Response void_spirit_MissingIsLaneBot { scene "scenes/void_spirit/void_spirit_voidspir_missing_lane_03.vcd" nodelay noscene } Rule void_spirit_MissingIsLaneBot_Rule { criteria Missing Isvoid_spirit IsLaneBot response void_spirit_MissingIsLaneBot } Response void_spirit_Bottling { scene "scenes/void_spirit/void_spirit_voidspir_bottle_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_bottle_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_bottle_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_bottle_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_bottle_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_bottle_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_bottle_07.vcd" nodelay noscene } Rule void_spirit_Bottling_Rule { criteria Bottling Isvoid_spirit response void_spirit_Bottling } Response void_spirit_ItemDropIsCommonDrop { scene "scenes/void_spirit/void_spirit_voidspir_drop_common_01.vcd" nodelay noscene } Rule void_spirit_ItemDropIsCommonDrop_Rule { criteria ItemDrop Isvoid_spirit IsCommonDrop response void_spirit_ItemDropIsCommonDrop } Response void_spirit_ItemDropIsRareDrop { scene "scenes/void_spirit/void_spirit_voidspir_drop_medium_01.vcd" nodelay noscene } Rule void_spirit_ItemDropIsRareDrop_Rule { criteria ItemDrop Isvoid_spirit IsRareDrop response void_spirit_ItemDropIsRareDrop } Response void_spirit_ItemDropIsUltraRareDrop { scene "scenes/void_spirit/void_spirit_voidspir_drop_rare_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_drop_rare_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_drop_rare_03.vcd" nodelay noscene } Rule void_spirit_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Isvoid_spirit IsUltraRareDrop response void_spirit_ItemDropIsUltraRareDrop } Response void_spirit_Immortality { scene "scenes/void_spirit/void_spirit_voidspir_immort_01.vcd" nodelay noscene } Rule void_spirit_Immortality_Rule { criteria Immortality Isvoid_spirit response void_spirit_Immortality } Response void_spirit_ImmortalityChance_25% { scene "scenes/void_spirit/void_spirit_voidspir_immort_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_immort_03.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_immort_04.vcd" nodelay noscene } Rule void_spirit_ImmortalityChance_25%_Rule { criteria Immortality Isvoid_spirit Chance_25% response void_spirit_ImmortalityChance_25% } Response void_spirit_PowerupIsPowerupHaste { scene "scenes/void_spirit/void_spirit_voidspir_haste_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_haste_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_haste_03.vcd" nodelay noscene speakonce } Rule void_spirit_PowerupIsPowerupHaste_Rule { criteria Powerup Isvoid_spirit IsPowerupHaste response void_spirit_PowerupIsPowerupHaste } Response void_spirit_PowerupIsPowerupDoubleDamage { scene "scenes/void_spirit/void_spirit_voidspir_doubledam_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_doubledam_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_doubledam_03.vcd" nodelay noscene speakonce } Rule void_spirit_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Isvoid_spirit IsPowerupDoubleDamage response void_spirit_PowerupIsPowerupDoubleDamage } Response void_spirit_PowerupIsPowerupRegeneration { scene "scenes/void_spirit/void_spirit_voidspir_regen_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_regen_02.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_regen_03.vcd" nodelay noscene } Rule void_spirit_PowerupIsPowerupRegeneration_Rule { criteria Powerup Isvoid_spirit IsPowerupRegeneration response void_spirit_PowerupIsPowerupRegeneration } Response void_spirit_PowerupIsPowerupIllusion { scene "scenes/void_spirit/void_spirit_voidspir_illus_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_illus_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_illus_03.vcd" nodelay noscene speakonce } Rule void_spirit_PowerupIsPowerupIllusion_Rule { criteria Powerup Isvoid_spirit IsPowerupIllusion response void_spirit_PowerupIsPowerupIllusion } Response void_spirit_PowerupIsPowerupBountyChance_50% { scene "scenes/void_spirit/void_spirit_voidspir_bounty_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_bounty_01_02.vcd" nodelay noscene } Rule void_spirit_PowerupIsPowerupBountyChance_50%_Rule { criteria Powerup Isvoid_spirit IsPowerupBounty Chance_50% response void_spirit_PowerupIsPowerupBountyChance_50% } Response void_spirit_PowerupIsPowerupBountyChance_40% { scene "scenes/void_spirit/void_spirit_voidspir_bounty_02.vcd" nodelay noscene speakonce } Rule void_spirit_PowerupIsPowerupBountyChance_40%_Rule { criteria Powerup Isvoid_spirit IsPowerupBounty Chance_40% response void_spirit_PowerupIsPowerupBountyChance_40% } Response void_spirit_PowerupIsPowerupBountyChance_15% { scene "scenes/void_spirit/void_spirit_voidspir_bounty_03.vcd" nodelay noscene speakonce } Rule void_spirit_PowerupIsPowerupBountyChance_15%_Rule { criteria Powerup Isvoid_spirit IsPowerupBounty Chance_15% response void_spirit_PowerupIsPowerupBountyChance_15% } Response void_spirit_PowerupIsPowerupInvisibility { scene "scenes/void_spirit/void_spirit_voidspir_invis_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_invis_02.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_invis_03.vcd" nodelay noscene speakonce } Rule void_spirit_PowerupIsPowerupInvisibility_Rule { criteria Powerup Isvoid_spirit IsPowerupInvisibility response void_spirit_PowerupIsPowerupInvisibility } Response void_spirit_PowerupIsPowerupArcane { scene "scenes/void_spirit/void_spirit_voidspir_arcane_01_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_arcane_02.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_arcane_03.vcd" nodelay noscene speakonce } Rule void_spirit_PowerupIsPowerupArcane_Rule { criteria Powerup Isvoid_spirit IsPowerupArcane response void_spirit_PowerupIsPowerupArcane } Response void_spirit_Thanks { scene "scenes/void_spirit/void_spirit_voidspir_thanks_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_thanks_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_thanks_03.vcd" nodelay noscene respeakdelay 240 scene "scenes/void_spirit/void_spirit_voidspir_thanks_04.vcd" nodelay noscene respeakdelay 240 } Rule void_spirit_Thanks_Rule { criteria Thanks Isvoid_spirit response void_spirit_Thanks } Response void_spirit_PainChance_15% { scene "scenes/void_spirit/void_spirit_voidspir_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_PainChance_15%_Rule { criteria Pain Isvoid_spirit Chance_15% response void_spirit_PainChance_15% } Response void_spirit_PainChance_5% { scene "scenes/void_spirit/void_spirit_voidspir_underattack_02.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_PainChance_5%_Rule { criteria Pain Isvoid_spirit Chance_5% response void_spirit_PainChance_5% } Response void_spirit_PainChance_35% { scene "scenes/void_spirit/void_spirit_voidspir_underattack_03.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_PainChance_35%_Rule { criteria Pain Isvoid_spirit Chance_35% response void_spirit_PainChance_35% } Response void_spirit_Pain { scene "scenes/void_spirit/void_spirit_voidspir_attack_small_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_pain_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_pain_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_pain_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_pain_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_pain_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_pain_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_pain_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_anger_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_anger_05.vcd" nodelay noscene respeakdelay 120 } Rule void_spirit_Pain_Rule { criteria Pain Isvoid_spirit response void_spirit_Pain } Response void_spirit_InTheBag { scene "scenes/void_spirit/void_spirit_voidspir_inthebag_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_inthebag_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_inthebag_03.vcd" nodelay noscene } Rule void_spirit_InTheBag_Rule { criteria InTheBag Isvoid_spirit response void_spirit_InTheBag } Response void_spirit_Defeat { scene "scenes/void_spirit/void_spirit_voidspir_lose_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lose_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lose_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lose_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lose_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lose_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lose_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_lose_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_no_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_no_04_02.vcd" nodelay noscene } Rule void_spirit_Defeat_Rule { criteria Defeat Isvoid_spirit response void_spirit_Defeat } Response void_spirit_Victory { scene "scenes/void_spirit/void_spirit_voidspir_win_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_win_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_win_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_win_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_win_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_win_06_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_win_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_win_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_yes_04.vcd" nodelay noscene } Rule void_spirit_Victory_Rule { criteria Victory Isvoid_spirit response void_spirit_Victory } Response void_spirit_CooldownLittleNag { scene "scenes/void_spirit/void_spirit_voidspir_notyet_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_13.vcd" nodelay noscene } Rule void_spirit_CooldownLittleNag_Rule { criteria Cooldown Isvoid_spirit LittleNag response void_spirit_CooldownLittleNag } Response void_spirit_CooldownMediumNag { scene "scenes/void_spirit/void_spirit_voidspir_notyet_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_08.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_14.vcd" nodelay noscene } Rule void_spirit_CooldownMediumNag_Rule { criteria Cooldown Isvoid_spirit MediumNag response void_spirit_CooldownMediumNag } Response void_spirit_CooldownSuperNag { scene "scenes/void_spirit/void_spirit_voidspir_notyet_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_06.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_09.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_12.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_notyet_15.vcd" nodelay noscene } Rule void_spirit_CooldownSuperNag_Rule { criteria Cooldown Isvoid_spirit SuperNag response void_spirit_CooldownSuperNag } Response void_spirit_NoManaLittleNag { scene "scenes/void_spirit/void_spirit_voidspir_nomana_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_07.vcd" nodelay noscene } Rule void_spirit_NoManaLittleNag_Rule { criteria NoMana Isvoid_spirit LittleNag response void_spirit_NoManaLittleNag } Response void_spirit_NoManaMediumNag { scene "scenes/void_spirit/void_spirit_voidspir_nomana_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_08.vcd" nodelay noscene } Rule void_spirit_NoManaMediumNag_Rule { criteria NoMana Isvoid_spirit MediumNag response void_spirit_NoManaMediumNag } Response void_spirit_NoManaSuperNag { scene "scenes/void_spirit/void_spirit_voidspir_nomana_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_08.vcd" nodelay noscene } Rule void_spirit_NoManaSuperNag_Rule { criteria NoMana Isvoid_spirit SuperNag response void_spirit_NoManaSuperNag } Response void_spirit_NoManaLittleNagChance_20% { scene "scenes/void_spirit/void_spirit_voidspir_nomana_10.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_13.vcd" nodelay noscene } Rule void_spirit_NoManaLittleNagChance_20%_Rule { criteria NoMana Isvoid_spirit LittleNag Chance_20% response void_spirit_NoManaLittleNagChance_20% } Response void_spirit_NoManaMediumNagChance_20% { scene "scenes/void_spirit/void_spirit_voidspir_nomana_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_14.vcd" nodelay noscene } Rule void_spirit_NoManaMediumNagChance_20%_Rule { criteria NoMana Isvoid_spirit MediumNag Chance_20% response void_spirit_NoManaMediumNagChance_20% } Response void_spirit_NoManaSuperNagChance_20% { scene "scenes/void_spirit/void_spirit_voidspir_nomana_11.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_nomana_14.vcd" nodelay noscene } Rule void_spirit_NoManaSuperNagChance_20%_Rule { criteria NoMana Isvoid_spirit SuperNag Chance_20% response void_spirit_NoManaSuperNagChance_20% } Response void_spirit_Taunt { scene "scenes/void_spirit/void_spirit_voidspir_taunt_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_taunt_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_taunt_03.vcd" nodelay noscene } Rule void_spirit_Taunt_Rule { criteria Taunt Isvoid_spirit response void_spirit_Taunt } Response void_spirit_EmoteIsEmoteLaugh { scene "scenes/void_spirit/void_spirit_voidspir_laugh_01.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_laugh_01_02.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_laugh_03.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_laugh_04.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_laugh_07.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_laugh_15.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_laugh_16.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_laugh_17.vcd" nodelay noscene } Rule void_spirit_EmoteIsEmoteLaugh_Rule { criteria Emote Isvoid_spirit IsEmoteLaugh response void_spirit_EmoteIsEmoteLaugh } Response void_spirit_AllyNearIsAllyAbaddonEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_01.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyAbaddon Earlygame Chance_30% response void_spirit_AllyNearIsAllyAbaddonEarlygameChance_30% } Response void_spirit_AllyNearIsAllyAlchemistEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_02.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyAlchemist Earlygame Chance_30% response void_spirit_AllyNearIsAllyAlchemistEarlygameChance_30% } Response void_spirit_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_03.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyAncient_ApparitionEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyAncient_Apparition Earlygame Chance_30% response void_spirit_AllyNearIsAllyAncient_ApparitionEarlygameChance_30% } Response void_spirit_AllyNearIsAllyAntimageEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_04.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyAntimage Earlygame Chance_30% response void_spirit_AllyNearIsAllyAntimageEarlygameChance_30% } Response void_spirit_AllyNearIsAllyArc_WardenEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_05.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyArc_WardenEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyArc_Warden Earlygame Chance_30% response void_spirit_AllyNearIsAllyArc_WardenEarlygameChance_30% } Response void_spirit_AllyNearIsAllyAxeEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_06.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyAxeEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyAxe Earlygame Chance_30% response void_spirit_AllyNearIsAllyAxeEarlygameChance_30% } Response void_spirit_AllyNearIsAllyBaneEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_07.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_08.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyBaneEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyBane Earlygame Chance_30% response void_spirit_AllyNearIsAllyBaneEarlygameChance_30% } Response void_spirit_AllyNearIsAllyBloodseekerEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_09.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyBloodseeker Earlygame Chance_30% response void_spirit_AllyNearIsAllyBloodseekerEarlygameChance_30% } Response void_spirit_AllyNearIsAllyBrewmasterEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_10.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_11.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyBrewmasterEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyBrewmaster Earlygame Chance_30% response void_spirit_AllyNearIsAllyBrewmasterEarlygameChance_30% } Response void_spirit_AllyNearIsAllyChaos_KnightEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_12.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_13.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyChaos_KnightEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyChaos_Knight Earlygame Chance_30% response void_spirit_AllyNearIsAllyChaos_KnightEarlygameChance_30% } Response void_spirit_AllyNearIsAllyClinkzEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_14.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyClinkz Earlygame Chance_30% response void_spirit_AllyNearIsAllyClinkzEarlygameChance_30% } Response void_spirit_AllyNearIsAllyDark_SeerEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_15.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyDark_SeerEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyDark_Seer Earlygame Chance_30% response void_spirit_AllyNearIsAllyDark_SeerEarlygameChance_30% } Response void_spirit_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_16.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_17.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyDark_Willow Earlygame Chance_30% response void_spirit_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response void_spirit_AllyNearIsAllyEarth_SpiritEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_18.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_19.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyEarth_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyEarth_Spirit Earlygame Chance_30% response void_spirit_AllyNearIsAllyEarth_SpiritEarlygameChance_30% } Response void_spirit_AllyNearIsAllyEarthshakerEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_20.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyEarthshakerEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyEarthshaker Earlygame Chance_30% response void_spirit_AllyNearIsAllyEarthshakerEarlygameChance_30% } Response void_spirit_AllyNearIsAllyElder_TitanEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_21.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyElder_TitanEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyElder_Titan Earlygame Chance_30% response void_spirit_AllyNearIsAllyElder_TitanEarlygameChance_30% } Response void_spirit_AllyNearIsAllyEmber_SpiritEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_22.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_23.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyEmber_SpiritEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyEmber_Spirit Earlygame Chance_30% response void_spirit_AllyNearIsAllyEmber_SpiritEarlygameChance_30% } Response void_spirit_AllyNearIsAllyEnigmaEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_24.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyEnigmaEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyEnigma Earlygame Chance_30% response void_spirit_AllyNearIsAllyEnigmaEarlygameChance_30% } Response void_spirit_AllyNearIsAllyFaceless_VoidEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_25.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyFaceless_VoidEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyFaceless_Void Earlygame Chance_30% response void_spirit_AllyNearIsAllyFaceless_VoidEarlygameChance_30% } Response void_spirit_AllyNearIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_26.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyGrimstroke Earlygame Chance_30% response void_spirit_AllyNearIsAllyGrimstrokeEarlygameChance_30% } Response void_spirit_AllyNearIsAllyWispEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_27.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_28.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyWisp Earlygame Chance_30% response void_spirit_AllyNearIsAllyWispEarlygameChance_30% } Response void_spirit_AllyNearIsAllyInvokerEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_29.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyInvokerEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyInvoker Earlygame Chance_30% response void_spirit_AllyNearIsAllyInvokerEarlygameChance_30% } Response void_spirit_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_30.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_31.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyKeeper_of_the_Light Earlygame Chance_30% response void_spirit_AllyNearIsAllyKeeper_of_the_LightEarlygameChance_30% } Response void_spirit_AllyNearIsAllyLeshracEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_32.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyLeshracEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyLeshrac Earlygame Chance_30% response void_spirit_AllyNearIsAllyLeshracEarlygameChance_30% } Response void_spirit_AllyNearIsAllyLionEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_33.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyLionEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyLion Earlygame Chance_30% response void_spirit_AllyNearIsAllyLionEarlygameChance_30% } Response void_spirit_AllyNearIsAllyLunaEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_34.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyLunaEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyLuna Earlygame Chance_30% response void_spirit_AllyNearIsAllyLunaEarlygameChance_30% } Response void_spirit_AllyNearIsAllyMarsEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_35.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyMars Earlygame Chance_30% response void_spirit_AllyNearIsAllyMarsEarlygameChance_30% } Response void_spirit_AllyNearIsAllyMiranaEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_36.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyMiranaEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyMirana Earlygame Chance_30% response void_spirit_AllyNearIsAllyMiranaEarlygameChance_30% } Response void_spirit_AllyNearIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_37.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_37_02.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyMonkey_King Earlygame Chance_30% response void_spirit_AllyNearIsAllyMonkey_KingEarlygameChance_30% } Response void_spirit_AllyNearIsAllyNight_StalkerEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_38.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyNight_StalkerEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyNight_Stalker Earlygame Chance_30% response void_spirit_AllyNearIsAllyNight_StalkerEarlygameChance_30% } Response void_spirit_AllyNearIsAllyNyx_AssassinEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_39.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyNyx_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyNyx_Assassin Earlygame Chance_30% response void_spirit_AllyNearIsAllyNyx_AssassinEarlygameChance_30% } Response void_spirit_AllyNearIsAllyOracleEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_40.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyOracleEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyOracle Earlygame Chance_30% response void_spirit_AllyNearIsAllyOracleEarlygameChance_30% } Response void_spirit_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_41.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyOutworld_Destroyer Earlygame Chance_30% response void_spirit_AllyNearIsAllyOutworld_DestroyerEarlygameChance_30% } Response void_spirit_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_42.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyPhantom_Assassin Earlygame Chance_30% response void_spirit_AllyNearIsAllyPhantom_AssassinEarlygameChance_30% } Response void_spirit_AllyNearIsAllyPuckEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_43.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyPuck Earlygame Chance_30% response void_spirit_AllyNearIsAllyPuckEarlygameChance_30% } Response void_spirit_AllyNearIsAllySkywrath_MageEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_44.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllySkywrath_MageEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllySkywrath_Mage Earlygame Chance_30% response void_spirit_AllyNearIsAllySkywrath_MageEarlygameChance_30% } Response void_spirit_AllyNearIsAllySnapfireEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_45.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_46.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllySnapfireEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllySnapfire Earlygame Chance_30% response void_spirit_AllyNearIsAllySnapfireEarlygameChance_30% } Response void_spirit_AllyNearIsAllySpectreEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_47.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllySpectre Earlygame Chance_30% response void_spirit_AllyNearIsAllySpectreEarlygameChance_30% } Response void_spirit_AllyNearIsAllyStormSpiritEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_48.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_49.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyStormSpiritEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyStormSpirit Earlygame Chance_30% response void_spirit_AllyNearIsAllyStormSpiritEarlygameChance_30% } Response void_spirit_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_50.vcd" nodelay noscene speakonce scene "scenes/void_spirit/void_spirit_voidspir_ally_51.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyTemplar_Assassin Earlygame Chance_30% response void_spirit_AllyNearIsAllyTemplar_AssassinEarlygameChance_30% } Response void_spirit_AllyNearIsAllyUndyingEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_52.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyUndyingEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyUndying Earlygame Chance_30% response void_spirit_AllyNearIsAllyUndyingEarlygameChance_30% } Response void_spirit_AllyNearIsAllyZuusEarlygameChance_30% { scene "scenes/void_spirit/void_spirit_voidspir_ally_53.vcd" nodelay noscene speakonce } Rule void_spirit_AllyNearIsAllyZuusEarlygameChance_30%_Rule { criteria AllyNear Isvoid_spirit IsAllyZuus Earlygame Chance_30% response void_spirit_AllyNearIsAllyZuusEarlygameChance_30% } Response void_spirit_SelectIsVoidMono1IsVoidMonoGroup1 { scene "scenes/void_spirit/void_spirit_voidspir_void_01.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono1IsVoidMonoGroup1_Rule { criteria Select Isvoid_spirit IsVoidMono1 IsVoidMonoGroup1 response void_spirit_SelectIsVoidMono1IsVoidMonoGroup1 } Response void_spirit_SelectIsVoidMono2IsVoidMonoGroup1 { scene "scenes/void_spirit/void_spirit_voidspir_void_02_03.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono2IsVoidMonoGroup1_Rule { criteria Select Isvoid_spirit IsVoidMono2 IsVoidMonoGroup1 response void_spirit_SelectIsVoidMono2IsVoidMonoGroup1 } Response void_spirit_SelectIsVoidMono3IsVoidMonoGroup1 { scene "scenes/void_spirit/void_spirit_voidspir_void_03_03.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono3IsVoidMonoGroup1_Rule { criteria Select Isvoid_spirit IsVoidMono3 IsVoidMonoGroup1 response void_spirit_SelectIsVoidMono3IsVoidMonoGroup1 } Response void_spirit_SelectIsVoidMono4IsVoidMonoGroup1 { scene "scenes/void_spirit/void_spirit_voidspir_void_04_03.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono4IsVoidMonoGroup1_Rule { criteria Select Isvoid_spirit IsVoidMono4 IsVoidMonoGroup1 response void_spirit_SelectIsVoidMono4IsVoidMonoGroup1 } Response void_spirit_SelectIsVoidMono5IsVoidMonoGroup1 { scene "scenes/void_spirit/void_spirit_voidspir_void_05_03.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono5IsVoidMonoGroup1_Rule { criteria Select Isvoid_spirit IsVoidMono5 IsVoidMonoGroup1 response void_spirit_SelectIsVoidMono5IsVoidMonoGroup1 } Response void_spirit_SelectIsVoidMono1IsVoidMonoGroup2 { scene "scenes/void_spirit/void_spirit_voidspir_battle_01_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono1IsVoidMonoGroup2_Rule { criteria Select Isvoid_spirit IsVoidMono1 IsVoidMonoGroup2 response void_spirit_SelectIsVoidMono1IsVoidMonoGroup2 } Response void_spirit_SelectIsVoidMono2IsVoidMonoGroup2 { scene "scenes/void_spirit/void_spirit_voidspir_battle_02_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono2IsVoidMonoGroup2_Rule { criteria Select Isvoid_spirit IsVoidMono2 IsVoidMonoGroup2 response void_spirit_SelectIsVoidMono2IsVoidMonoGroup2 } Response void_spirit_SelectIsVoidMono3IsVoidMonoGroup2 { scene "scenes/void_spirit/void_spirit_voidspir_battle_03_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono3IsVoidMonoGroup2_Rule { criteria Select Isvoid_spirit IsVoidMono3 IsVoidMonoGroup2 response void_spirit_SelectIsVoidMono3IsVoidMonoGroup2 } Response void_spirit_SelectIsVoidMono4IsVoidMonoGroup2 { scene "scenes/void_spirit/void_spirit_voidspir_battle_04.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono4IsVoidMonoGroup2_Rule { criteria Select Isvoid_spirit IsVoidMono4 IsVoidMonoGroup2 response void_spirit_SelectIsVoidMono4IsVoidMonoGroup2 } Response void_spirit_SelectIsVoidMono1IsVoidMonoGroup3 { scene "scenes/void_spirit/void_spirit_voidspir_bastion_01_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono1IsVoidMonoGroup3_Rule { criteria Select Isvoid_spirit IsVoidMono1 IsVoidMonoGroup3 response void_spirit_SelectIsVoidMono1IsVoidMonoGroup3 } Response void_spirit_SelectIsVoidMono2IsVoidMonoGroup3 { scene "scenes/void_spirit/void_spirit_voidspir_bastion_02_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono2IsVoidMonoGroup3_Rule { criteria Select Isvoid_spirit IsVoidMono2 IsVoidMonoGroup3 response void_spirit_SelectIsVoidMono2IsVoidMonoGroup3 } Response void_spirit_SelectIsVoidMono3IsVoidMonoGroup3 { scene "scenes/void_spirit/void_spirit_voidspir_bastion_02_04.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono3IsVoidMonoGroup3_Rule { criteria Select Isvoid_spirit IsVoidMono3 IsVoidMonoGroup3 response void_spirit_SelectIsVoidMono3IsVoidMonoGroup3 } Response void_spirit_SelectIsVoidMono1IsVoidMonoGroup4 { scene "scenes/void_spirit/void_spirit_voidspir_bidding_01_03.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono1IsVoidMonoGroup4_Rule { criteria Select Isvoid_spirit IsVoidMono1 IsVoidMonoGroup4 response void_spirit_SelectIsVoidMono1IsVoidMonoGroup4 } Response void_spirit_SelectIsVoidMono2IsVoidMonoGroup4 { scene "scenes/void_spirit/void_spirit_voidspir_bidding_02_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono2IsVoidMonoGroup4_Rule { criteria Select Isvoid_spirit IsVoidMono2 IsVoidMonoGroup4 response void_spirit_SelectIsVoidMono2IsVoidMonoGroup4 } Response void_spirit_SelectIsVoidMono1IsVoidMonoGroup5 { scene "scenes/void_spirit/void_spirit_voidspir_blind_01.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono1IsVoidMonoGroup5_Rule { criteria Select Isvoid_spirit IsVoidMono1 IsVoidMonoGroup5 response void_spirit_SelectIsVoidMono1IsVoidMonoGroup5 } Response void_spirit_SelectIsVoidMono2IsVoidMonoGroup5 { scene "scenes/void_spirit/void_spirit_voidspir_blind_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono2IsVoidMonoGroup5_Rule { criteria Select Isvoid_spirit IsVoidMono2 IsVoidMonoGroup5 response void_spirit_SelectIsVoidMono2IsVoidMonoGroup5 } Response void_spirit_SelectIsVoidMono1IsVoidMonoGroup6 { scene "scenes/void_spirit/void_spirit_voidspir_plane_01_03.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono1IsVoidMonoGroup6_Rule { criteria Select Isvoid_spirit IsVoidMono1 IsVoidMonoGroup6 response void_spirit_SelectIsVoidMono1IsVoidMonoGroup6 } Response void_spirit_SelectIsVoidMono2IsVoidMonoGroup6 { scene "scenes/void_spirit/void_spirit_voidspir_plane_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono2IsVoidMonoGroup6_Rule { criteria Select Isvoid_spirit IsVoidMono2 IsVoidMonoGroup6 response void_spirit_SelectIsVoidMono2IsVoidMonoGroup6 } Response void_spirit_SelectIsVoidMono3IsVoidMonoGroup6 { scene "scenes/void_spirit/void_spirit_voidspir_plane_03_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono3IsVoidMonoGroup6_Rule { criteria Select Isvoid_spirit IsVoidMono3 IsVoidMonoGroup6 response void_spirit_SelectIsVoidMono3IsVoidMonoGroup6 } Response void_spirit_SelectIsVoidMono1IsVoidMonoGroup7 { scene "scenes/void_spirit/void_spirit_voidspir_koru_01_03.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono1IsVoidMonoGroup7_Rule { criteria Select Isvoid_spirit IsVoidMono1 IsVoidMonoGroup7 response void_spirit_SelectIsVoidMono1IsVoidMonoGroup7 } Response void_spirit_SelectIsVoidMono2IsVoidMonoGroup7 { scene "scenes/void_spirit/void_spirit_voidspir_koru_02_02.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMono2IsVoidMonoGroup7_Rule { criteria Select Isvoid_spirit IsVoidMono2 IsVoidMonoGroup7 response void_spirit_SelectIsVoidMono2IsVoidMonoGroup7 } Response void_spirit_SelectIsVoidMonoDoneIsVoidMonoGroup7 { scene "scenes/void_spirit/void_spirit_voidspir_fabric_01_05.vcd" nodelay noscene scene "scenes/void_spirit/void_spirit_voidspir_arcane_art_01.vcd" nodelay noscene } Rule void_spirit_SelectIsVoidMonoDoneIsVoidMonoGroup7_Rule { criteria Select Isvoid_spirit IsVoidMonoDone IsVoidMonoGroup7 response void_spirit_SelectIsVoidMonoDoneIsVoidMonoGroup7 }