criterion "Iswindrunner" "classname" "npc_dota_hero_windrunner" weight 5 required criterion "IsEnemywindrunner" "targetclassname" "npc_dota_hero_windrunner" weight 5 required criterion "IsAllywindrunner" "nearby_ally" "npc_dota_hero_windrunner" weight 5 required criterion "IsFocusFire" "abilityname" "windrunner_focusfire" weight 5 required criterion "IsWindrun" "abilityname" "windrunner_windrun" weight 5 required criterion "IsPowershot" "abilityname" "windrunner_powershot" weight 5 required criterion "IsHeroShackled" "shackled" "1" weight 5 required criterion "IsWindrunnerLoadoutSpawn" "special_spawn" "windrunner_loadout_spawn" weight 5 required criterion "IsWindArcLoadoutSpawn" "special_spawn" "windarc_loadout_spawn" weight 5 required criterion "IsWindArc" "customresponse" "wind_eth_arc" weight 5 required criterion "IsNotWindArc" "customresponse" "!=wind_eth_arc" weight 5 required criterion "IsWindMono1" "line_count" "0" weight 5 required criterion "IsWindMono2" "line_count" "1" weight 5 required criterion "IsWindMono3" "line_count" "2" weight 5 required criterion "IsWindMono4" "line_count" "3" weight 5 required criterion "IsWindMono5" "line_count" "4" weight 5 required criterion "IsWindMono6" "line_count" "5" weight 5 required criterion "IsWindMono7" "line_count" "6" weight 5 required criterion "IsWindMono8" "line_count" "7" weight 5 required criterion "IsWindMono9" "line_count" "8" weight 5 required criterion "IsWindMono10" "line_count" "9" weight 5 required criterion "IsWindMono11" "line_count" "10" weight 5 required criterion "IsWindMonoDone" "line_count" ">3" weight 5 required criterion "IsWindMonoGroup1" "line_group" "0" weight 5 required criterion "IsWindMonoGroup2" "line_group" "1" weight 5 required criterion "IsWindMonoGroup3" "line_group" "2" weight 5 required criterion "IsWindMonoGroup4" "line_group" "3" weight 5 required criterion "IsWindMonoGroup5" "line_group" "4" weight 5 required criterion "IsWindMonoGroup6" "line_group" "5" weight 5 required criterion "IsWindMonoGroup7" "line_group" "6" weight 5 required criterion "IsWindMonoGroup8" "line_group" "7" weight 5 required criterion "IsWindMonoGroup9" "line_group" "8" weight 5 required Response windrunner_Spawn { scene "scenes/windrunner/windrunner_wind_spawn_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_08.vcd" nodelay noscene } Rule windrunner_Spawn_Rule { criteria Spawn Iswindrunner response windrunner_Spawn } Response windrunner_SpawnIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_intro_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_08_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_16.vcd" nodelay noscene } Rule windrunner_SpawnIsWindArc_Rule { criteria Spawn Iswindrunner IsWindArc response windrunner_SpawnIsWindArc } Response windrunner_CustomIsGameStart { scene "scenes/windrunner/windrunner_wind_spawn_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_battlebegins_01.vcd" nodelay noscene } Rule windrunner_CustomIsGameStart_Rule { criteria Custom Iswindrunner IsGameStart response windrunner_CustomIsGameStart } Response windrunner_CustomIsHeroShackledChance_5% { scene "scenes/windrunner/windrunner_wind_ability_shackleshot_01.vcd" nodelay noscene } Rule windrunner_CustomIsHeroShackledChance_5%_Rule { criteria Custom Iswindrunner IsHeroShackled Chance_5% response windrunner_CustomIsHeroShackledChance_5% } Response windrunner_CustomIsHeroShackledChance_35% { scene "scenes/windrunner/windrunner_wind_ability_shackleshot_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_shackleshot_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_shackleshot_07.vcd" nodelay noscene } Rule windrunner_CustomIsHeroShackledChance_35%_Rule { criteria Custom Iswindrunner IsHeroShackled Chance_35% response windrunner_CustomIsHeroShackledChance_35% } Response windrunner_CustomIsWindrunnerLoadoutSpawn { scene "scenes/windrunner/windrunner_wind_spawn_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_spawn_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_07.vcd" nodelay noscene } Rule windrunner_CustomIsWindrunnerLoadoutSpawn_Rule { criteria Custom Iswindrunner IsWindrunnerLoadoutSpawn response windrunner_CustomIsWindrunnerLoadoutSpawn } Response windrunner_CustomIsWindArcIsHeroShackledChance_35% { scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_11_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_shackleshot_14.vcd" nodelay noscene } Rule windrunner_CustomIsWindArcIsHeroShackledChance_35%_Rule { criteria Custom Iswindrunner IsWindArc IsHeroShackled Chance_35% response windrunner_CustomIsWindArcIsHeroShackledChance_35% } Response windrunner_CustomIsWindArcIsGameStart { scene "scenes/windrunner/windrunner_wr_arc_battlebegins_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_battlebegins_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_battlebegins_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_battlebegins_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_03.vcd" nodelay noscene } Rule windrunner_CustomIsWindArcIsGameStart_Rule { criteria Custom Iswindrunner IsWindArc IsGameStart response windrunner_CustomIsWindArcIsGameStart } Response windrunner_CustomIsWindArcLoadoutSpawn { scene "scenes/windrunner/windrunner_wr_arc_spawn_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_16.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_intro_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_06.vcd" nodelay noscene } Rule windrunner_CustomIsWindArcLoadoutSpawn_Rule { criteria Custom Iswindrunner IsWindArcLoadoutSpawn response windrunner_CustomIsWindArcLoadoutSpawn } Response windrunner_CastExecuteIsWindrunChance_75% { scene "scenes/windrunner/windrunner_wind_spawn_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_10.vcd" nodelay noscene } Rule windrunner_CastExecuteIsWindrunChance_75%_Rule { criteria CastExecute Iswindrunner IsWindrun Chance_75% response windrunner_CastExecuteIsWindrunChance_75% } Response windrunner_CastExecuteIsFocusFire { scene "scenes/windrunner/windrunner_wind_ability_focusfire_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_focusfire_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_focusfire_03.vcd" nodelay noscene } Rule windrunner_CastExecuteIsFocusFire_Rule { criteria CastExecute Iswindrunner IsFocusFire response windrunner_CastExecuteIsFocusFire } Response windrunner_CastExecuteIsWindArcIsFocusFire { scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_08.vcd" nodelay noscene } Rule windrunner_CastExecuteIsWindArcIsFocusFire_Rule { criteria CastExecute Iswindrunner IsWindArc IsFocusFire response windrunner_CastExecuteIsWindArcIsFocusFire } Response windrunner_CastExecuteIsWindArcIsFocusFireIsTargetTowerChance_40% { scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_12.vcd" nodelay noscene } Rule windrunner_CastExecuteIsWindArcIsFocusFireIsTargetTowerChance_40%_Rule { criteria CastExecute Iswindrunner IsWindArc IsFocusFire IsTargetTower Chance_40% response windrunner_CastExecuteIsWindArcIsFocusFireIsTargetTowerChance_40% } Response windrunner_CastExecuteIsWindArcIsPowershot { scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_04_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_06.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_08_02.vcd" nodelay noscene } Rule windrunner_CastExecuteIsWindArcIsPowershot_Rule { criteria CastExecute Iswindrunner IsWindArc IsPowershot response windrunner_CastExecuteIsWindArcIsPowershot } Response windrunner_CastExecuteIsWindArcIsWindrunChance_75% { scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_windrun_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_spawn_04.vcd" nodelay noscene } Rule windrunner_CastExecuteIsWindArcIsWindrunChance_75%_Rule { criteria CastExecute Iswindrunner IsWindArc IsWindrun Chance_75% response windrunner_CastExecuteIsWindArcIsWindrunChance_75% } Response windrunner_CastExecuteIsWindArcIsPowershotIsSpeechPainChance_10% { scene "scenes/windrunner/windrunner_wr_arc_anger_04.vcd" nodelay noscene speakonce } Rule windrunner_CastExecuteIsWindArcIsPowershotIsSpeechPainChance_10%_Rule { criteria CastExecute Iswindrunner IsWindArc IsPowershot IsSpeechPain Chance_10% response windrunner_CastExecuteIsWindArcIsPowershotIsSpeechPainChance_10% } Response windrunner_CastExecuteIsWindArcIsCaptureIsOutpost { scene "scenes/windrunner/windrunner_wr_arc_outpost_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_outpost_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_outpost_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_outpost_04.vcd" nodelay noscene } Rule windrunner_CastExecuteIsWindArcIsCaptureIsOutpost_Rule { criteria CastExecute Iswindrunner IsWindArc IsCapture IsOutpost response windrunner_CastExecuteIsWindArcIsCaptureIsOutpost } Response windrunner_KillIsFirstBlood { scene "scenes/windrunner/windrunner_wind_firstblood_01.vcd" nodelay noscene } Rule windrunner_KillIsFirstBlood_Rule { criteria Kill Iswindrunner IsFirstBlood response windrunner_KillIsFirstBlood } Response windrunner_Kill { scene "scenes/windrunner/windrunner_wind_attack_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_powershot_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_windrun_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_windrun_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_windrun_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_focusfire_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_kill_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_killspecial_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_10.vcd" nodelay noscene } Rule windrunner_Kill_Rule { criteria Kill Iswindrunner response windrunner_Kill } Response windrunner_KillIsDoubleKillIsPowershot { scene "scenes/windrunner/windrunner_wind_ability_powershot_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_ability_powershot_03.vcd" nodelay noscene } Rule windrunner_KillIsDoubleKillIsPowershot_Rule { criteria Kill Iswindrunner IsDoubleKill IsPowershot response windrunner_KillIsDoubleKillIsPowershot } Response windrunner_KillIsTripleKillIsPowershot { scene "scenes/windrunner/windrunner_wind_ability_powershot_02.vcd" nodelay noscene } Rule windrunner_KillIsTripleKillIsPowershot_Rule { criteria Kill Iswindrunner IsTripleKill IsPowershot response windrunner_KillIsTripleKillIsPowershot } Response windrunner_KillIsEnemyDrowRangerChance_35% { scene "scenes/windrunner/windrunner_wind_rivaltrax_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rivaltrax_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rivaltrax_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rivaltrax_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rival_03.vcd" nodelay noscene } Rule windrunner_KillIsEnemyDrowRangerChance_35%_Rule { criteria Kill Iswindrunner IsEnemyDrowRanger Chance_35% response windrunner_KillIsEnemyDrowRangerChance_35% } Response windrunner_KillIsEnemyClinkzChance_35% { scene "scenes/windrunner/windrunner_wind_rival_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rival_02.vcd" nodelay noscene } Rule windrunner_KillIsEnemyClinkzChance_35%_Rule { criteria Kill Iswindrunner IsEnemyClinkz Chance_35% response windrunner_KillIsEnemyClinkzChance_35% } Response windrunner_KillIsEnemyEnchantressChance_35% { scene "scenes/windrunner/windrunner_wind_rival_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rival_05.vcd" nodelay noscene } Rule windrunner_KillIsEnemyEnchantressChance_35%_Rule { criteria Kill Iswindrunner IsEnemyEnchantress Chance_35% response windrunner_KillIsEnemyEnchantressChance_35% } Response windrunner_KillIsEnemyLinaChance_35% { scene "scenes/windrunner/windrunner_wind_rival_06.vcd" nodelay noscene } Rule windrunner_KillIsEnemyLinaChance_35%_Rule { criteria Kill Iswindrunner IsEnemyLina Chance_35% response windrunner_KillIsEnemyLinaChance_35% } Response windrunner_KillIsEnemySniperChance_35% { scene "scenes/windrunner/windrunner_wind_rival_07.vcd" nodelay noscene } Rule windrunner_KillIsEnemySniperChance_35%_Rule { criteria Kill Iswindrunner IsEnemySniper Chance_35% response windrunner_KillIsEnemySniperChance_35% } Response windrunner_KillIsEnemyUrsaChance_35% { scene "scenes/windrunner/windrunner_wind_rival_08.vcd" nodelay noscene } Rule windrunner_KillIsEnemyUrsaChance_35%_Rule { criteria Kill Iswindrunner IsEnemyUrsa Chance_35% response windrunner_KillIsEnemyUrsaChance_35% } Response windrunner_KillIsEnemyLycanChance_35% { scene "scenes/windrunner/windrunner_wind_rival_09.vcd" nodelay noscene } Rule windrunner_KillIsEnemyLycanChance_35%_Rule { criteria Kill Iswindrunner IsEnemyLycan Chance_35% response windrunner_KillIsEnemyLycanChance_35% } Response windrunner_KillIsWindArcIsFocusFireChance_50% { scene "scenes/windrunner/windrunner_wr_arc_ability_focusfire_04.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsFocusFireChance_50%_Rule { criteria Kill Iswindrunner IsWindArc IsFocusFire Chance_50% response windrunner_KillIsWindArcIsFocusFireChance_50% } Response windrunner_KillIsWindArcIsDoubleKillIsPowershot { scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_03.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsDoubleKillIsPowershot_Rule { criteria Kill Iswindrunner IsWindArc IsDoubleKill IsPowershot response windrunner_KillIsWindArcIsDoubleKillIsPowershot } Response windrunner_KillIsWindArcIsTripleKillIsPowershot { scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_02.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsTripleKillIsPowershot_Rule { criteria Kill Iswindrunner IsWindArc IsTripleKill IsPowershot response windrunner_KillIsWindArcIsTripleKillIsPowershot } Response windrunner_KillIsWindArcIsQuintupleKillIsPowershot { scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_04.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsQuintupleKillIsPowershot_Rule { criteria Kill Iswindrunner IsWindArc IsQuintupleKill IsPowershot response windrunner_KillIsWindArcIsQuintupleKillIsPowershot } Response windrunner_KillIsWindArcIsPowershotChance_75% { scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_ability_powershot_kill_08.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsPowershotChance_75%_Rule { criteria Kill Iswindrunner IsWindArc IsPowershot Chance_75% response windrunner_KillIsWindArcIsPowershotChance_75% } Response windrunner_KillIsWindArcIsFirstBlood { scene "scenes/windrunner/windrunner_wr_arc_firstblood_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_firstblood_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_firstblood_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_firstblood_04_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_firstblood_05.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsFirstBlood_Rule { criteria Kill Iswindrunner IsWindArc IsFirstBlood response windrunner_KillIsWindArcIsFirstBlood } Response windrunner_KillIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_focusfire_dam_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_dam_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_dam_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_dof_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_dof_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_dof_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_noa_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_07_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_kill_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_11_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_16.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_17.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_killspecial_01.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_lasthit_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_01_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_03_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_wheel_all_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_wheel_all_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_wheel_laugh_01_02.vcd" nodelay noscene } Rule windrunner_KillIsWindArc_Rule { criteria Kill Iswindrunner IsWindArc response windrunner_KillIsWindArc } Response windrunner_KillIsWindArcIsSpeechPainChance_25% { scene "scenes/windrunner/windrunner_wr_arc_kill_pain_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_pain_02_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_kill_pain_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_pain_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_pain_05_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_pain_06_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_pain_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_kill_pain_08.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsSpeechPainChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsSpeechPain Chance_25% response windrunner_KillIsWindArcIsSpeechPainChance_25% } Response windrunner_KillIsWindArcIsEnemyClinkzChance_35% { scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_02.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsEnemyClinkzChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyClinkz Chance_35% response windrunner_KillIsWindArcIsEnemyClinkzChance_35% } Response windrunner_KillIsWindArcIsEnemyDrowRangerChance_35% { scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_03_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rivaltrax_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rivaltrax_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rivaltrax_03_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rivaltrax_04.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsEnemyDrowRangerChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDrowRanger Chance_35% response windrunner_KillIsWindArcIsEnemyDrowRangerChance_35% } Response windrunner_KillIsWindArcIsEnemyEnchantressChance_35% { scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_05.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsEnemyEnchantressChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyEnchantress Chance_35% response windrunner_KillIsWindArcIsEnemyEnchantressChance_35% } Response windrunner_KillIsWindArcIsEnemyLinaChance_35% { scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_06.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsEnemyLinaChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLina Chance_35% response windrunner_KillIsWindArcIsEnemyLinaChance_35% } Response windrunner_KillIsWindArcIsEnemySniperChance_35% { scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_07.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsEnemySniperChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySniper Chance_35% response windrunner_KillIsWindArcIsEnemySniperChance_35% } Response windrunner_KillIsWindArcIsEnemyUrsaChance_35% { scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_08.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsEnemyUrsaChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyUrsa Chance_35% response windrunner_KillIsWindArcIsEnemyUrsaChance_35% } Response windrunner_KillIsWindArcIsEnemyLycanChance_35% { scene "scenes/windrunner/windrunner_wr_arc_lvo_rival_09.vcd" nodelay noscene } Rule windrunner_KillIsWindArcIsEnemyLycanChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLycan Chance_35% response windrunner_KillIsWindArcIsEnemyLycanChance_35% } Response windrunner_KillIsWindArcIsEnemyAbaddonChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_01.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyAbaddonChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyAbaddon Chance_25% response windrunner_KillIsWindArcIsEnemyAbaddonChance_25% } Response windrunner_KillIsWindArcIsEnemyAlchemistChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_03.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyAlchemistChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyAlchemist Chance_25% response windrunner_KillIsWindArcIsEnemyAlchemistChance_25% } Response windrunner_KillIsWindArcIsEnemyAncient_ApparitionEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_05.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyAncient_ApparitionEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyAncient_Apparition EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyAncient_ApparitionEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyAntimageChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_07.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_08.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyAntimageChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyAntimage Chance_25% response windrunner_KillIsWindArcIsEnemyAntimageChance_25% } Response windrunner_KillIsWindArcIsEnemyArc_WardenEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_09.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyArc_WardenEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyArc_Warden EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyArc_WardenEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyAxeEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_11.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyAxeEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyAxe EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyAxeEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyBaneChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_13.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyBaneChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyBane Chance_25% response windrunner_KillIsWindArcIsEnemyBaneChance_25% } Response windrunner_KillIsWindArcIsEnemyBatriderChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_15.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyBatriderChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyBatrider Chance_25% response windrunner_KillIsWindArcIsEnemyBatriderChance_25% } Response windrunner_KillIsWindArcIsEnemyBeastmasterChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_17.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyBeastmasterChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyBeastmaster Chance_25% response windrunner_KillIsWindArcIsEnemyBeastmasterChance_25% } Response windrunner_KillIsWindArcIsEnemyBloodseekerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_19.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyBloodseekerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyBloodseeker Chance_25% response windrunner_KillIsWindArcIsEnemyBloodseekerChance_25% } Response windrunner_KillIsWindArcIsEnemyBounty_HunterChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_25.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyBounty_HunterChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyBounty_Hunter Chance_25% response windrunner_KillIsWindArcIsEnemyBounty_HunterChance_25% } Response windrunner_KillIsWindArcIsEnemyBroodmotherEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_27.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyBroodmotherEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyBroodmother EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyBroodmotherEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyCentaurChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_29.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyCentaurChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyCentaur Chance_25% response windrunner_KillIsWindArcIsEnemyCentaurChance_25% } Response windrunner_KillIsWindArcIsEnemyChaos_KnightChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_31.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyChaos_KnightChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyChaos_Knight Chance_25% response windrunner_KillIsWindArcIsEnemyChaos_KnightChance_25% } Response windrunner_KillIsWindArcIsEnemyChenChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_33.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyChenChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyChen Chance_25% response windrunner_KillIsWindArcIsEnemyChenChance_25% } Response windrunner_KillIsWindArcIsEnemyClinkzChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_35.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyClinkzChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyClinkz Chance_25% response windrunner_KillIsWindArcIsEnemyClinkzChance_25% } Response windrunner_KillIsWindArcChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_36_02.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcChance_25%_Rule { criteria Kill Iswindrunner IsWindArc Chance_25% response windrunner_KillIsWindArcChance_25% } Response windrunner_KillIsWindArcIsEnemyRattletrapChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_37.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyRattletrapChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyRattletrap Chance_25% response windrunner_KillIsWindArcIsEnemyRattletrapChance_25% } Response windrunner_KillIsWindArcIsEnemyCrystalMaidenChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_39.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyCrystalMaidenChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyCrystalMaiden Chance_25% response windrunner_KillIsWindArcIsEnemyCrystalMaidenChance_25% } Response windrunner_KillIsWindArcIsEnemyDark_SeerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_41.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDark_SeerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDark_Seer Chance_25% response windrunner_KillIsWindArcIsEnemyDark_SeerChance_25% } Response windrunner_KillIsWindArcIsEnemyDark_WillowChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_43.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDark_WillowChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDark_Willow Chance_25% response windrunner_KillIsWindArcIsEnemyDark_WillowChance_25% } Response windrunner_KillIsWindArcIsEnemyDazzleEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_45.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDazzleEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDazzle EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyDazzleEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyDeath_ProphetChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_47.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDeath_ProphetChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDeath_Prophet Chance_25% response windrunner_KillIsWindArcIsEnemyDeath_ProphetChance_25% } Response windrunner_KillIsWindArcIsEnemyDisruptorEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_49.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDisruptorEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDisruptor EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyDisruptorEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyDoom_BringerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_51_02.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDoom_BringerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDoom_Bringer Chance_25% response windrunner_KillIsWindArcIsEnemyDoom_BringerChance_25% } Response windrunner_KillIsWindArcIsEnemyDragon_KnightChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_53.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDragon_KnightChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDragon_Knight Chance_25% response windrunner_KillIsWindArcIsEnemyDragon_KnightChance_25% } Response windrunner_KillIsWindArcIsEnemyDrowRangerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_55.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_56.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDrowRangerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDrowRanger Chance_25% response windrunner_KillIsWindArcIsEnemyDrowRangerChance_25% } Response windrunner_KillIsWindArcIsEnemyEarth_SpiritEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_57.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyEarth_SpiritEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyEarth_Spirit EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyEarth_SpiritEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyEarthshakerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_59.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyEarthshakerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyEarthshaker Chance_25% response windrunner_KillIsWindArcIsEnemyEarthshakerChance_25% } Response windrunner_KillIsWindArcIsEnemyElder_TitanChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_61.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyElder_TitanChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyElder_Titan Chance_25% response windrunner_KillIsWindArcIsEnemyElder_TitanChance_25% } Response windrunner_KillIsWindArcIsEnemyEmber_SpiritChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_63.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyEmber_SpiritChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyEmber_Spirit Chance_25% response windrunner_KillIsWindArcIsEnemyEmber_SpiritChance_25% } Response windrunner_KillIsWindArcIsEnemyEnchantressChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_65.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyEnchantressChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyEnchantress Chance_25% response windrunner_KillIsWindArcIsEnemyEnchantressChance_25% } Response windrunner_KillIsWindArcIsEnemyEnigmaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_67.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyEnigmaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyEnigma Chance_25% response windrunner_KillIsWindArcIsEnemyEnigmaChance_25% } Response windrunner_KillIsWindArcIsEnemyFaceless_VoidChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_69.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyFaceless_VoidChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyFaceless_Void Chance_25% response windrunner_KillIsWindArcIsEnemyFaceless_VoidChance_25% } Response windrunner_KillIsWindArcIsEnemyGrimstrokeChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_71.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyGrimstroke Chance_25% response windrunner_KillIsWindArcIsEnemyGrimstrokeChance_25% } Response windrunner_KillIsWindArcIsEnemyGyrocopterChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_73.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyGyrocopterChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyGyrocopter Chance_25% response windrunner_KillIsWindArcIsEnemyGyrocopterChance_25% } Response windrunner_KillIsWindArcIsEnemyHuskarChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_75_02.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyHuskarChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyHuskar Chance_25% response windrunner_KillIsWindArcIsEnemyHuskarChance_25% } Response windrunner_KillIsWindArcIsEnemyWispChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_77.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_78.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyWispChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyWisp Chance_25% response windrunner_KillIsWindArcIsEnemyWispChance_25% } Response windrunner_KillIsWindArcIsEnemyInvokerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_79.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyInvokerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyInvoker Chance_25% response windrunner_KillIsWindArcIsEnemyInvokerChance_25% } Response windrunner_KillIsWindArcIsEnemyJakiroChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_81.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyJakiroChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyJakiro Chance_25% response windrunner_KillIsWindArcIsEnemyJakiroChance_25% } Response windrunner_KillIsWindArcIsEnemyJuggernautEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_83.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyJuggernautEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyJuggernaut EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyJuggernautEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyKeeper_of_the_LightChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_85.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyKeeper_of_the_LightChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyKeeper_of_the_Light Chance_25% response windrunner_KillIsWindArcIsEnemyKeeper_of_the_LightChance_25% } Response windrunner_KillIsWindArcIsEnemyKunkkaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_87.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyKunkkaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyKunkka Chance_25% response windrunner_KillIsWindArcIsEnemyKunkkaChance_25% } Response windrunner_KillIsWindArcIsEnemyKunkkaEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_88.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyKunkkaEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyKunkka EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyKunkkaEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyLeshracChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_91.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLeshracChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLeshrac Chance_25% response windrunner_KillIsWindArcIsEnemyLeshracChance_25% } Response windrunner_KillIsWindArcIsEnemyLichChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_93.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLichChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLich Chance_25% response windrunner_KillIsWindArcIsEnemyLichChance_25% } Response windrunner_KillIsWindArcIsEnemyLife_StealerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_95.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLife_StealerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLife_Stealer Chance_25% response windrunner_KillIsWindArcIsEnemyLife_StealerChance_25% } Response windrunner_KillIsWindArcIsEnemyLinaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_97.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLinaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLina Chance_25% response windrunner_KillIsWindArcIsEnemyLinaChance_25% } Response windrunner_KillIsWindArcIsEnemyLionChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_99.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLionChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLion Chance_25% response windrunner_KillIsWindArcIsEnemyLionChance_25% } Response windrunner_KillIsWindArcIsEnemyLone_DruidChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_101.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLone_DruidChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLone_Druid Chance_25% response windrunner_KillIsWindArcIsEnemyLone_DruidChance_25% } Response windrunner_KillIsWindArcIsEnemyLunaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_103.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLunaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLuna Chance_25% response windrunner_KillIsWindArcIsEnemyLunaChance_25% } Response windrunner_KillIsWindArcIsEnemyLycanEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_105.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyLycanEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyLycan EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyLycanEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyMagnataurChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_107.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyMagnataurChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyMagnataur Chance_25% response windrunner_KillIsWindArcIsEnemyMagnataurChance_25% } Response windrunner_KillIsWindArcIsEnemyMarsChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_109.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyMarsChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyMars Chance_25% response windrunner_KillIsWindArcIsEnemyMarsChance_25% } Response windrunner_KillIsWindArcIsEnemyMedusaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_111.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyMedusaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyMedusa Chance_25% response windrunner_KillIsWindArcIsEnemyMedusaChance_25% } Response windrunner_KillIsWindArcIsEnemyMeepoEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_113.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyMeepoEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyMeepo EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyMeepoEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyMiranaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_115.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyMiranaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyMirana Chance_25% response windrunner_KillIsWindArcIsEnemyMiranaChance_25% } Response windrunner_KillIsWindArcIsEnemyMonkey_KingChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_117.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyMonkey_King Chance_25% response windrunner_KillIsWindArcIsEnemyMonkey_KingChance_25% } Response windrunner_KillIsWindArcIsEnemyMorphlingChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_119.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyMorphlingChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyMorphling Chance_25% response windrunner_KillIsWindArcIsEnemyMorphlingChance_25% } Response windrunner_KillIsWindArcIsEnemyNaga_SirenChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_121.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyNaga_SirenChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyNaga_Siren Chance_25% response windrunner_KillIsWindArcIsEnemyNaga_SirenChance_25% } Response windrunner_KillIsWindArcIsEnemyFurionChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_123.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyFurionChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyFurion Chance_25% response windrunner_KillIsWindArcIsEnemyFurionChance_25% } Response windrunner_KillIsWindArcIsEnemyNecrolyteChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_125.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyNecrolyteChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyNecrolyte Chance_25% response windrunner_KillIsWindArcIsEnemyNecrolyteChance_25% } Response windrunner_KillIsWindArcIsEnemyNight_StalkerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_127.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyNight_StalkerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyNight_Stalker Chance_25% response windrunner_KillIsWindArcIsEnemyNight_StalkerChance_25% } Response windrunner_KillIsWindArcIsEnemyNyx_AssassinChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_129.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyNyx_AssassinChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyNyx_Assassin Chance_25% response windrunner_KillIsWindArcIsEnemyNyx_AssassinChance_25% } Response windrunner_KillIsWindArcIsEnemyOgre_MagiChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_131.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_132.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyOgre_MagiChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyOgre_Magi Chance_25% response windrunner_KillIsWindArcIsEnemyOgre_MagiChance_25% } Response windrunner_KillIsWindArcIsEnemyOmniknightChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_133.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_134.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_135.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyOmniknightChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyOmniknight Chance_25% response windrunner_KillIsWindArcIsEnemyOmniknightChance_25% } Response windrunner_KillIsWindArcIsEnemyOracleChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_136.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyOracleChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyOracle Chance_25% response windrunner_KillIsWindArcIsEnemyOracleChance_25% } Response windrunner_KillIsWindArcIsEnemyOutworld_DestroyerEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_138.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyOutworld_DestroyerEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyOutworld_Destroyer EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyOutworld_DestroyerEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyPangolinChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_140.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPangolinChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPangolin Chance_25% response windrunner_KillIsWindArcIsEnemyPangolinChance_25% } Response windrunner_KillIsWindArcIsEnemyPhantom_AssassinChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_142.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_143.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPhantom_AssassinChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPhantom_Assassin Chance_25% response windrunner_KillIsWindArcIsEnemyPhantom_AssassinChance_25% } Response windrunner_KillIsWindArcIsEnemyPhantom_LancerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_144.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPhantom_LancerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPhantom_Lancer Chance_25% response windrunner_KillIsWindArcIsEnemyPhantom_LancerChance_25% } Response windrunner_KillIsWindArcIsEnemyPhoenixChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_146.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPhoenixChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPhoenix Chance_25% response windrunner_KillIsWindArcIsEnemyPhoenixChance_25% } Response windrunner_KillIsWindArcIsEnemyPuckChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_148.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPuckChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPuck Chance_25% response windrunner_KillIsWindArcIsEnemyPuckChance_25% } Response windrunner_KillIsWindArcIsEnemyPudgeChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_150.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPudgeChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPudge Chance_25% response windrunner_KillIsWindArcIsEnemyPudgeChance_25% } Response windrunner_KillIsWindArcIsEnemyPugnaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_152.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPugnaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPugna Chance_25% response windrunner_KillIsWindArcIsEnemyPugnaChance_25% } Response windrunner_KillIsWindArcIsEnemyQueenofPainChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_154.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyQueenofPainChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyQueenofPain Chance_25% response windrunner_KillIsWindArcIsEnemyQueenofPainChance_25% } Response windrunner_KillIsWindArcIsEnemyRazorChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_156.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyRazorChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyRazor Chance_25% response windrunner_KillIsWindArcIsEnemyRazorChance_25% } Response windrunner_KillIsWindArcIsEnemyRikiEarlyMidGameChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_158.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyRikiEarlyMidGameChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyRiki EarlyMidGame Chance_25% response windrunner_KillIsWindArcIsEnemyRikiEarlyMidGameChance_25% } Response windrunner_KillIsWindArcIsEnemyRubickChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_160.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyRubickChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyRubick Chance_25% response windrunner_KillIsWindArcIsEnemyRubickChance_25% } Response windrunner_KillIsWindArcIsEnemySandkingChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_162.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySandkingChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySandking Chance_25% response windrunner_KillIsWindArcIsEnemySandkingChance_25% } Response windrunner_KillIsWindArcIsEnemyShadow_DemonChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_164.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyShadow_DemonChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyShadow_Demon Chance_25% response windrunner_KillIsWindArcIsEnemyShadow_DemonChance_25% } Response windrunner_KillIsWindArcIsEnemyNevermoreChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_166.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyNevermoreChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyNevermore Chance_25% response windrunner_KillIsWindArcIsEnemyNevermoreChance_25% } Response windrunner_KillIsWindArcIsEnemyShadowShamanChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_168.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyShadowShamanChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyShadowShaman Chance_25% response windrunner_KillIsWindArcIsEnemyShadowShamanChance_25% } Response windrunner_KillIsWindArcIsEnemySilencerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_170.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySilencerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySilencer Chance_25% response windrunner_KillIsWindArcIsEnemySilencerChance_25% } Response windrunner_KillIsWindArcIsEnemySkywrath_MageChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_172.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySkywrath_MageChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySkywrath_Mage Chance_25% response windrunner_KillIsWindArcIsEnemySkywrath_MageChance_25% } Response windrunner_KillIsWindArcIsEnemySlardarChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_174.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySlardarChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySlardar Chance_25% response windrunner_KillIsWindArcIsEnemySlardarChance_25% } Response windrunner_KillIsWindArcIsEnemySlarkChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_176.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySlarkChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySlark Chance_25% response windrunner_KillIsWindArcIsEnemySlarkChance_25% } Response windrunner_KillIsWindArcIsEnemySnapfireChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_178.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_179.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySnapfireChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySnapfire Chance_25% response windrunner_KillIsWindArcIsEnemySnapfireChance_25% } Response windrunner_KillIsWindArcIsEnemySniperChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_180.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySniperChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySniper Chance_25% response windrunner_KillIsWindArcIsEnemySniperChance_25% } Response windrunner_KillIsWindArcIsEnemySpectreChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_182.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySpectreChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySpectre Chance_25% response windrunner_KillIsWindArcIsEnemySpectreChance_25% } Response windrunner_KillIsWindArcIsEnemySpirit_BreakerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_184.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySpirit_BreakerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySpirit_Breaker Chance_25% response windrunner_KillIsWindArcIsEnemySpirit_BreakerChance_25% } Response windrunner_KillIsWindArcIsEnemyStormSpiritChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_186.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_187.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyStormSpiritChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyStormSpirit Chance_25% response windrunner_KillIsWindArcIsEnemyStormSpiritChance_25% } Response windrunner_KillIsWindArcIsEnemySvenChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_188_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_189.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySvenChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySven Chance_25% response windrunner_KillIsWindArcIsEnemySvenChance_25% } Response windrunner_KillIsWindArcIsEnemyTechiesChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_190.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTechiesChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTechies Chance_25% response windrunner_KillIsWindArcIsEnemyTechiesChance_25% } Response windrunner_KillIsWindArcIsEnemyTemplar_AssassinChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_192.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTemplar_AssassinChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTemplar_Assassin Chance_25% response windrunner_KillIsWindArcIsEnemyTemplar_AssassinChance_25% } Response windrunner_KillIsWindArcIsEnemyTerrorbladeChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_194.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTerrorbladeChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTerrorblade Chance_25% response windrunner_KillIsWindArcIsEnemyTerrorbladeChance_25% } Response windrunner_KillIsWindArcIsEnemyTidehunterChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_196.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTidehunterChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTidehunter Chance_25% response windrunner_KillIsWindArcIsEnemyTidehunterChance_25% } Response windrunner_KillIsWindArcIsEnemyShredderChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_198.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyShredderChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyShredder Chance_25% response windrunner_KillIsWindArcIsEnemyShredderChance_25% } Response windrunner_KillIsWindArcIsEnemyTinkerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_200.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTinkerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTinker Chance_25% response windrunner_KillIsWindArcIsEnemyTinkerChance_25% } Response windrunner_KillIsWindArcIsEnemyTinyChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_202.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTinyChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTiny Chance_25% response windrunner_KillIsWindArcIsEnemyTinyChance_25% } Response windrunner_KillIsWindArcIsEnemyTreantChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_204.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTreantChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTreant Chance_25% response windrunner_KillIsWindArcIsEnemyTreantChance_25% } Response windrunner_KillIsWindArcIsEnemyTroll_WarlordChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_206.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTroll_WarlordChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTroll_Warlord Chance_25% response windrunner_KillIsWindArcIsEnemyTroll_WarlordChance_25% } Response windrunner_KillIsWindArcIsEnemyTuskChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_208.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyTuskChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyTusk Chance_25% response windrunner_KillIsWindArcIsEnemyTuskChance_25% } Response windrunner_KillIsWindArcIsEnemyAbyssal_UnderlordChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_210.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyAbyssal_UnderlordChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyAbyssal_Underlord Chance_25% response windrunner_KillIsWindArcIsEnemyAbyssal_UnderlordChance_25% } Response windrunner_KillIsWindArcIsEnemyUndyingChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_212.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyUndyingChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyUndying Chance_25% response windrunner_KillIsWindArcIsEnemyUndyingChance_25% } Response windrunner_KillIsWindArcIsEnemyUrsaChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_214.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyUrsaChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyUrsa Chance_25% response windrunner_KillIsWindArcIsEnemyUrsaChance_25% } Response windrunner_KillIsWindArcIsEnemyVengefulSpiritChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_216.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyVengefulSpiritChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyVengefulSpirit Chance_25% response windrunner_KillIsWindArcIsEnemyVengefulSpiritChance_25% } Response windrunner_KillIsWindArcIsEnemyVenomancerChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_218.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyVenomancerChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyVenomancer Chance_25% response windrunner_KillIsWindArcIsEnemyVenomancerChance_25% } Response windrunner_KillIsWindArcIsEnemyViperChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_220.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyViperChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyViper Chance_25% response windrunner_KillIsWindArcIsEnemyViperChance_25% } Response windrunner_KillIsWindArcIsEnemyVisageChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_222.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyVisageChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyVisage Chance_25% response windrunner_KillIsWindArcIsEnemyVisageChance_25% } Response windrunner_KillIsWindArcIsEnemyVoid_SpiritChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_224.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyVoid_SpiritChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyVoid_Spirit Chance_25% response windrunner_KillIsWindArcIsEnemyVoid_SpiritChance_25% } Response windrunner_KillIsWindArcIsEnemyWarlockChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_226.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyWarlockChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyWarlock Chance_25% response windrunner_KillIsWindArcIsEnemyWarlockChance_25% } Response windrunner_KillIsWindArcIsEnemyWeaverChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_228.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyWeaverChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyWeaver Chance_25% response windrunner_KillIsWindArcIsEnemyWeaverChance_25% } Response windrunner_KillIsWindArcIsEnemyWinter_WyvernChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_230.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyWinter_WyvernChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyWinter_Wyvern Chance_25% response windrunner_KillIsWindArcIsEnemyWinter_WyvernChance_25% } Response windrunner_KillIsWindArcIsEnemyWitchDoctorChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_232.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_rival_233.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyWitchDoctorChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyWitchDoctor Chance_25% response windrunner_KillIsWindArcIsEnemyWitchDoctorChance_25% } Response windrunner_KillIsWindArcIsEnemySkeleton_KingChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_234.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemySkeleton_KingChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemySkeleton_King Chance_25% response windrunner_KillIsWindArcIsEnemySkeleton_KingChance_25% } Response windrunner_KillIsWindArcIsEnemyZuusChance_25% { scene "scenes/windrunner/windrunner_wr_arc_rival_236.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyZuusChance_25%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyZuus Chance_25% response windrunner_KillIsWindArcIsEnemyZuusChance_25% } Response windrunner_KillIsWindArcIsEnemyDawnbreakerChance_35% { scene "scenes/windrunner/windrunner_wr_arc_rival_300.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyDawnbreakerChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyDawnbreaker Chance_35% response windrunner_KillIsWindArcIsEnemyDawnbreakerChance_35% } Response windrunner_KillIsWindArcIsEnemyPrimal_BeastChance_35% { scene "scenes/windrunner/windrunner_wr_arc_rival_302.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyPrimal_BeastChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyPrimal_Beast Chance_35% response windrunner_KillIsWindArcIsEnemyPrimal_BeastChance_35% } Response windrunner_KillIsWindArcIsEnemyHoodwinkChance_35% { scene "scenes/windrunner/windrunner_wr_arc_rival_304.vcd" nodelay noscene speakonce } Rule windrunner_KillIsWindArcIsEnemyHoodwinkChance_35%_Rule { criteria Kill Iswindrunner IsWindArc IsEnemyHoodwink Chance_35% response windrunner_KillIsWindArcIsEnemyHoodwinkChance_35% } Response windrunner_Move { scene "scenes/windrunner/windrunner_wind_move_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_move_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_acknow_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_acknow_08.vcd" nodelay noscene } Rule windrunner_Move_Rule { criteria Move Iswindrunner response windrunner_Move } Response windrunner_MoveIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_acknow_01_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_acknow_08_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_16.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_17.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_18.vcd" nodelay noscene } Rule windrunner_MoveIsWindArc_Rule { criteria Move Iswindrunner IsWindArc response windrunner_MoveIsWindArc } Response windrunner_MoveIsWindArcIsSpeechPain { scene "scenes/windrunner/windrunner_wr_arc_move_pain_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_09_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_move_pain_10.vcd" nodelay noscene } Rule windrunner_MoveIsWindArcIsSpeechPain_Rule { criteria Move Iswindrunner IsWindArc IsSpeechPain response windrunner_MoveIsWindArcIsSpeechPain } Response windrunner_Attack { scene "scenes/windrunner/windrunner_wind_attack_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_attack_13.vcd" nodelay noscene } Rule windrunner_Attack_Rule { criteria Attack Iswindrunner response windrunner_Attack } Response windrunner_AttackIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_attack_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_16.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_17.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_18.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_19.vcd" nodelay noscene } Rule windrunner_AttackIsWindArc_Rule { criteria Attack Iswindrunner IsWindArc response windrunner_AttackIsWindArc } Response windrunner_AttackIsWindArcIsSpeechPain { scene "scenes/windrunner/windrunner_wr_arc_attack_pain_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_09_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_attack_pain_10_03.vcd" nodelay noscene } Rule windrunner_AttackIsWindArcIsSpeechPain_Rule { criteria Attack Iswindrunner IsWindArc IsSpeechPain response windrunner_AttackIsWindArcIsSpeechPain } Response windrunner_CastOrder { scene "scenes/windrunner/windrunner_wind_cast_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_cast_02.vcd" nodelay noscene } Rule windrunner_CastOrder_Rule { criteria CastOrder Iswindrunner response windrunner_CastOrder } Response windrunner_CastOrderIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_cast_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_cast_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_cast_04_02.vcd" nodelay noscene } Rule windrunner_CastOrderIsWindArc_Rule { criteria CastOrder Iswindrunner IsWindArc response windrunner_CastOrderIsWindArc } Response windrunner_CastOrderIsWindArcIsSpeechPain { scene "scenes/windrunner/windrunner_wr_arc_cast_pain_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_cast_pain_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_cast_pain_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_cast_pain_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_cast_pain_05.vcd" nodelay noscene } Rule windrunner_CastOrderIsWindArcIsSpeechPain_Rule { criteria CastOrder Iswindrunner IsWindArc IsSpeechPain response windrunner_CastOrderIsWindArcIsSpeechPain } Response windrunner_LevelUp { scene "scenes/windrunner/windrunner_wind_level_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_level_08.vcd" nodelay noscene } Rule windrunner_LevelUp_Rule { criteria LevelUp Iswindrunner response windrunner_LevelUp } Response windrunner_LevelUpIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_level_01_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_16.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_17.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_17_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_18_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_level_19.vcd" nodelay noscene } Rule windrunner_LevelUpIsWindArc_Rule { criteria LevelUp Iswindrunner IsWindArc response windrunner_LevelUpIsWindArc } Response windrunner_LevelUpIsWindArcIsLevel_6 { scene "scenes/windrunner/windrunner_wr_arc_level_10.vcd" nodelay noscene } Rule windrunner_LevelUpIsWindArcIsLevel_6_Rule { criteria LevelUp Iswindrunner IsWindArc IsLevel_6 response windrunner_LevelUpIsWindArcIsLevel_6 } Response windrunner_DeathIsEnemyPhoenixChance_5% { scene "scenes/windrunner/windrunner_wind_rival_10.vcd" nodelay noscene } Rule windrunner_DeathIsEnemyPhoenixChance_5%_Rule { criteria Death Iswindrunner IsEnemyPhoenix Chance_5% response windrunner_DeathIsEnemyPhoenixChance_5% } Response windrunner_Death { scene "scenes/windrunner/windrunner_wind_death_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_12.vcd" nodelay noscene } Rule windrunner_Death_Rule { criteria Death Iswindrunner response windrunner_Death } Response windrunner_DeathChance_3% { scene "scenes/windrunner/windrunner_wind_death_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_death_05.vcd" nodelay noscene } Rule windrunner_DeathChance_3%_Rule { criteria Death Iswindrunner Chance_3% response windrunner_DeathChance_3% } Response windrunner_DeathIsReincarnating { scene "scenes/windrunner/windrunner_wind_fastres_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_fastres_02.vcd" nodelay noscene } Rule windrunner_DeathIsReincarnating_Rule { criteria Death Iswindrunner IsReincarnating response windrunner_DeathIsReincarnating } Response windrunner_DeathIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_death_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_16.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_death_17.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_01_03.vcd" nodelay noscene } Rule windrunner_DeathIsWindArc_Rule { criteria Death Iswindrunner IsWindArc response windrunner_DeathIsWindArc } Response windrunner_DeathIsWindArcIsReincarnating { scene "scenes/windrunner/windrunner_wr_arc_fastres_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_fastres_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_fastres_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_fastres_04.vcd" nodelay noscene } Rule windrunner_DeathIsWindArcIsReincarnating_Rule { criteria Death Iswindrunner IsWindArc IsReincarnating response windrunner_DeathIsWindArcIsReincarnating } Response windrunner_AllyNearIsAllyClinkzEarlyGame { scene "scenes/windrunner/windrunner_wind_ally_01.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsAllyClinkzEarlyGame_Rule { criteria AllyNear Iswindrunner IsAllyClinkz EarlyGame response windrunner_AllyNearIsAllyClinkzEarlyGame } Response windrunner_AllyNearIsAllyMiranaEarlyGame { scene "scenes/windrunner/windrunner_wind_ally_02.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsAllyMiranaEarlyGame_Rule { criteria AllyNear Iswindrunner IsAllyMirana EarlyGame response windrunner_AllyNearIsAllyMiranaEarlyGame } Response windrunner_AllyNearIsAllyEnchantressEarlyGame { scene "scenes/windrunner/windrunner_wind_ally_03.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsAllyEnchantressEarlyGame_Rule { criteria AllyNear Iswindrunner IsAllyEnchantress EarlyGame response windrunner_AllyNearIsAllyEnchantressEarlyGame } Response windrunner_AllyNearIsAllyLone_DruidEarlyGame { scene "scenes/windrunner/windrunner_wind_ally_04.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsAllyLone_DruidEarlyGame_Rule { criteria AllyNear Iswindrunner IsAllyLone_Druid EarlyGame response windrunner_AllyNearIsAllyLone_DruidEarlyGame } Response windrunner_AllyNearIsAllyLinaEarlyGame { scene "scenes/windrunner/windrunner_wind_ally_05.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsAllyLinaEarlyGame_Rule { criteria AllyNear Iswindrunner IsAllyLina EarlyGame response windrunner_AllyNearIsAllyLinaEarlyGame } Response windrunner_AllyNearIsAllyDrowRangerEarlyGame { scene "scenes/windrunner/windrunner_wind_ally_06.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsAllyDrowRangerEarlyGame_Rule { criteria AllyNear Iswindrunner IsAllyDrowRanger EarlyGame response windrunner_AllyNearIsAllyDrowRangerEarlyGame } Response windrunner_AllyNearIsWindArcIsAllyAbaddonEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_01.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyAbaddonEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyAbaddon Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyAbaddonEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyAlchemistEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_03.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyAlchemistEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyAlchemist Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyAlchemistEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyAntimageEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_06.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyAntimageEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyAntimage Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyAntimageEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyBatriderEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_15.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyBatriderEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyBatrider Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyBatriderEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyBeastmasterEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_17.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyBeastmasterEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyBeastmaster Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyBeastmasterEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyBloodseekerEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_19.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyBloodseekerEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyBloodseeker Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyBloodseekerEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyClinkzEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_35.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyClinkzEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyClinkz Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyClinkzEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyCrystalMaidenEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_39.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyCrystalMaidenEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyCrystalMaiden Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyCrystalMaidenEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyDark_WillowEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_43.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyDark_Willow Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyDark_WillowEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyDrowRangerEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_55.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ally_56.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyDrowRangerEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyDrowRanger Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyDrowRangerEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyEnchantressEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_65.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyEnchantressEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyEnchantress Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyEnchantressEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_71.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyGrimstroke Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyGrimstrokeEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyWispEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_77.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyWispEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyWisp Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyWispEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyKunkkaEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_87.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyKunkkaEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyKunkka Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyKunkkaEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyMarsEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_109.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyMars Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyMarsEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyNaga_SirenEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_121.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ally_122.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyNaga_SirenEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyNaga_Siren Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyNaga_SirenEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyOgre_MagiEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_131.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyOgre_MagiEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyOgre_Magi Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyOgre_MagiEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyOmniknightEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_133.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ally_134.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyOmniknightEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyOmniknight Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyOmniknightEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyPangolinEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_139.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyPangolin Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyPangolinEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyPhantom_AssassinEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_141.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyPhantom_AssassinEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyPhantom_Assassin Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyPhantom_AssassinEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyPuckEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_147.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyPuckEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyPuck Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyPuckEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyQueenofPainEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_153.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyQueenofPainEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyQueenofPain Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyQueenofPainEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllySnapfireEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_177.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ally_178.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllySnapfireEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllySnapfire Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllySnapfireEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllySniperEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_179.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllySniperEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllySniper Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllySniperEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllySpectreEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_181.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllySpectreEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllySpectre Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllySpectreEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllySvenEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_187.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ally_188.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllySvenEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllySven Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllySvenEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyTechiesEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_189.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyTechiesEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyTechies Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyTechiesEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyTemplar_AssassinEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_191.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyTemplar_AssassinEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyTemplar_Assassin Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyTemplar_AssassinEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyShredderEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_197.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyShredderEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyShredder Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyShredderEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyTreantEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_203.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyTreantEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyTreant Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyTreantEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyTuskEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_207.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ally_208.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyTuskEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyTusk Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyTuskEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyUrsaEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_213.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyUrsaEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyUrsa Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyUrsaEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyWarlockEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_225.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyWarlockEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyWarlock Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyWarlockEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyWitchDoctorEarlygameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_233.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_ally_234.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyWitchDoctorEarlygameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyWitchDoctor Earlygame Chance_30% response windrunner_AllyNearIsWindArcIsAllyWitchDoctorEarlygameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyHoodwinkEarlyGameChance_30% { scene "scenes/windrunner/windrunner_wr_arc_ally_300.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyHoodwinkEarlyGameChance_30%_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyHoodwink EarlyGame Chance_30% response windrunner_AllyNearIsWindArcIsAllyHoodwinkEarlyGameChance_30% } Response windrunner_AllyNearIsWindArcIsAllyClinkzEarlyGame { scene "scenes/windrunner/windrunner_wr_arc_lvo_ally_01.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyClinkzEarlyGame_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyClinkz EarlyGame response windrunner_AllyNearIsWindArcIsAllyClinkzEarlyGame } Response windrunner_AllyNearIsWindArcIsAllyMiranaEarlyGame { scene "scenes/windrunner/windrunner_wr_arc_lvo_ally_02.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyMiranaEarlyGame_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyMirana EarlyGame response windrunner_AllyNearIsWindArcIsAllyMiranaEarlyGame } Response windrunner_AllyNearIsWindArcIsAllyEnchantressEarlyGame { scene "scenes/windrunner/windrunner_wr_arc_lvo_ally_03.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyEnchantressEarlyGame_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyEnchantress EarlyGame response windrunner_AllyNearIsWindArcIsAllyEnchantressEarlyGame } Response windrunner_AllyNearIsWindArcIsAllyLone_DruidEarlyGame { scene "scenes/windrunner/windrunner_wr_arc_lvo_ally_04.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyLone_DruidEarlyGame_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyLone_Druid EarlyGame response windrunner_AllyNearIsWindArcIsAllyLone_DruidEarlyGame } Response windrunner_AllyNearIsWindArcIsAllyLinaEarlyGame { scene "scenes/windrunner/windrunner_wr_arc_lvo_ally_05.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyLinaEarlyGame_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyLina EarlyGame response windrunner_AllyNearIsWindArcIsAllyLinaEarlyGame } Response windrunner_AllyNearIsWindArcIsAllyDrowRangerEarlyGame { scene "scenes/windrunner/windrunner_wr_arc_lvo_ally_06.vcd" nodelay noscene speakonce } Rule windrunner_AllyNearIsWindArcIsAllyDrowRangerEarlyGame_Rule { criteria AllyNear Iswindrunner IsWindArc IsAllyDrowRanger EarlyGame response windrunner_AllyNearIsWindArcIsAllyDrowRangerEarlyGame } Response windrunner_Respawn { scene "scenes/windrunner/windrunner_wind_respawn_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_respawn_10.vcd" nodelay noscene } Rule windrunner_Respawn_Rule { criteria Respawn Iswindrunner response windrunner_Respawn } Response windrunner_RespawnIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_focusfire_failure_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_failure_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_failure_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_14.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_respawn_15.vcd" nodelay noscene } Rule windrunner_RespawnIsWindArc_Rule { criteria Respawn Iswindrunner IsWindArc response windrunner_RespawnIsWindArc } Response windrunner_LastHit { scene "scenes/windrunner/windrunner_wind_lasthit_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lasthit_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_purch_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_blink_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_blink_02.vcd" nodelay noscene } Rule windrunner_LastHit_Rule { criteria LastHit Iswindrunner response windrunner_LastHit } Response windrunner_LastHitIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_focusfire_dof_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_dof_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_focusfire_dof_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_12.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_13.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_14_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_15.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_16.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_17.vcd" nodelay noscene } Rule windrunner_LastHitIsWindArc_Rule { criteria LastHit Iswindrunner IsWindArc response windrunner_LastHitIsWindArc } Response windrunner_LastHitIsWindArcIsSpeechPain { scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_09_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lasthit_pain_10_03.vcd" nodelay noscene } Rule windrunner_LastHitIsWindArcIsSpeechPain_Rule { criteria LastHit Iswindrunner IsWindArc IsSpeechPain response windrunner_LastHitIsWindArcIsSpeechPain } Response windrunner_Deny { scene "scenes/windrunner/windrunner_wind_deny_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_deny_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_deny_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_deny_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_deny_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_deny_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_deny_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_deny_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_haste_03.vcd" nodelay noscene } Rule windrunner_Deny_Rule { criteria Deny Iswindrunner response windrunner_Deny } Response windrunner_DenyIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_acknow_01_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_03_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_04_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_08_06.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_deny_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_10.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_11.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_12_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_13.vcd" nodelay noscene } Rule windrunner_DenyIsWindArc_Rule { criteria Deny Iswindrunner IsWindArc response windrunner_DenyIsWindArc } Response windrunner_DenyIsWindArcChance_3% { scene "scenes/windrunner/windrunner_wr_arc_deny_08_05.vcd" nodelay noscene speakonce } Rule windrunner_DenyIsWindArcChance_3%_Rule { criteria Deny Iswindrunner IsWindArc Chance_3% response windrunner_DenyIsWindArcChance_3% } Response windrunner_DenyIsWindArcIsSpeechPain { scene "scenes/windrunner/windrunner_wr_arc_deny_pain_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_04_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_06_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_09_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_deny_pain_10.vcd" nodelay noscene } Rule windrunner_DenyIsWindArcIsSpeechPain_Rule { criteria Deny Iswindrunner IsWindArc IsSpeechPain response windrunner_DenyIsWindArcIsSpeechPain } Response windrunner_SelectIsNotWindArc { scene "scenes/windrunner/windrunner_wind_rare_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rare_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rare_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_rare_04.vcd" nodelay noscene } Rule windrunner_SelectIsNotWindArc_Rule { criteria Select Iswindrunner IsNotWindArc response windrunner_SelectIsNotWindArc } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_01.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_03_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_04_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono4 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_05_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono5 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_06.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono6 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_07_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono7 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_08.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono8 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup4 { scene "scenes/windrunner/windrunner_wr_arc_birth_09.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup4_Rule { criteria Select Iswindrunner IsWindArc IsWindMono9 IsWindMonoGroup4 response windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup4 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup8 { scene "scenes/windrunner/windrunner_wr_arc_crimes_01.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup8_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup8 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup8 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup8 { scene "scenes/windrunner/windrunner_wr_arc_crimes_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup8_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup8 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup8 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup8 { scene "scenes/windrunner/windrunner_wr_arc_crimes_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup8_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup8 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup8 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup5 { scene "scenes/windrunner/windrunner_wr_arc_ethereal_01.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup5_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup5 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup5 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup5 { scene "scenes/windrunner/windrunner_wr_arc_ethereal_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup5_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup5 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup5 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup5 { scene "scenes/windrunner/windrunner_wr_arc_ethereal_03_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup5_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup5 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup5 } Response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup5 { scene "scenes/windrunner/windrunner_wr_arc_ethereal_04.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup5_Rule { criteria Select Iswindrunner IsWindArc IsWindMono4 IsWindMonoGroup5 response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup5 } Response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup5 { scene "scenes/windrunner/windrunner_wr_arc_ethereal_05_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup5_Rule { criteria Select Iswindrunner IsWindArc IsWindMono5 IsWindMonoGroup5 response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup5 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_01_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_02_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_04_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono4 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_05.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono5 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_06_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono6 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_07_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono7 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup7 { scene "scenes/windrunner/windrunner_wr_arc_grandfather_08.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup7_Rule { criteria Select Iswindrunner IsWindArc IsWindMono8 IsWindMonoGroup7 response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup7 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_01_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_03_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_04.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono4 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_05_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono5 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_06.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono6 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_07_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono7 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_08.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono8 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup6 { scene "scenes/windrunner/windrunner_wr_arc_grandmother_09_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup6_Rule { criteria Select Iswindrunner IsWindArc IsWindMono9 IsWindMonoGroup6 response windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup6 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_01_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_04_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono4 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_05.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono5 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_06_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono6 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_07_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono7 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_08_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono8 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_09_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono9 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono9IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono10IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_10_04.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono10IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono10 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono10IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMono11IsWindMonoGroup1 { scene "scenes/windrunner/windrunner_wr_arc_knows_11.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono11IsWindMonoGroup1_Rule { criteria Select Iswindrunner IsWindArc IsWindMono11 IsWindMonoGroup1 response windrunner_SelectIsWindArcIsWindMono11IsWindMonoGroup1 } Response windrunner_SelectIsWindArcIsWindMonoDoneIsWindMonoGroup9 { scene "scenes/windrunner/windrunner_wr_arc_lvo_rare_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rare_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rare_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lvo_rare_04.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMonoDoneIsWindMonoGroup9_Rule { criteria Select Iswindrunner IsWindArc IsWindMonoDone IsWindMonoGroup9 response windrunner_SelectIsWindArcIsWindMonoDoneIsWindMonoGroup9 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup9 { scene "scenes/windrunner/windrunner_wr_arc_next_01_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup9_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup9 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup9 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup9 { scene "scenes/windrunner/windrunner_wr_arc_next_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup9_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup9 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup9 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup9 { scene "scenes/windrunner/windrunner_wr_arc_next_03_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup9_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup9 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup9 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_01_04.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_02_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_04_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono4 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_05.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono5 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_06_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono6 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_07.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono7 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup3 { scene "scenes/windrunner/windrunner_wr_arc_truth_08.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup3_Rule { criteria Select Iswindrunner IsWindArc IsWindMono8 IsWindMonoGroup3 response windrunner_SelectIsWindArcIsWindMono8IsWindMonoGroup3 } Response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup2 { scene "scenes/windrunner/windrunner_wr_arc_winnow_01_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup2_Rule { criteria Select Iswindrunner IsWindArc IsWindMono1 IsWindMonoGroup2 response windrunner_SelectIsWindArcIsWindMono1IsWindMonoGroup2 } Response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup2 { scene "scenes/windrunner/windrunner_wr_arc_winnow_02_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup2_Rule { criteria Select Iswindrunner IsWindArc IsWindMono2 IsWindMonoGroup2 response windrunner_SelectIsWindArcIsWindMono2IsWindMonoGroup2 } Response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup2 { scene "scenes/windrunner/windrunner_wr_arc_winnow_03.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup2_Rule { criteria Select Iswindrunner IsWindArc IsWindMono3 IsWindMonoGroup2 response windrunner_SelectIsWindArcIsWindMono3IsWindMonoGroup2 } Response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup2 { scene "scenes/windrunner/windrunner_wr_arc_winnow_04.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup2_Rule { criteria Select Iswindrunner IsWindArc IsWindMono4 IsWindMonoGroup2 response windrunner_SelectIsWindArcIsWindMono4IsWindMonoGroup2 } Response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup2 { scene "scenes/windrunner/windrunner_wr_arc_winnow_05_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup2_Rule { criteria Select Iswindrunner IsWindArc IsWindMono5 IsWindMonoGroup2 response windrunner_SelectIsWindArcIsWindMono5IsWindMonoGroup2 } Response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup2 { scene "scenes/windrunner/windrunner_wr_arc_winnow_06_02.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup2_Rule { criteria Select Iswindrunner IsWindArc IsWindMono6 IsWindMonoGroup2 response windrunner_SelectIsWindArcIsWindMono6IsWindMonoGroup2 } Response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup2 { scene "scenes/windrunner/windrunner_wr_arc_winnow_07.vcd" nodelay noscene } Rule windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup2_Rule { criteria Select Iswindrunner IsWindArc IsWindMono7 IsWindMonoGroup2 response windrunner_SelectIsWindArcIsWindMono7IsWindMonoGroup2 } Response windrunner_PurchaseIsExpensiveItem { scene "scenes/windrunner/windrunner_wind_purch_01.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wind_purch_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wind_purch_03.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsExpensiveItem_Rule { criteria Purchase Iswindrunner IsExpensiveItem response windrunner_PurchaseIsExpensiveItem } Response windrunner_PurchaseIsUltimateScepter { scene "scenes/windrunner/windrunner_wind_scepter_01.vcd" nodelay noscene } Rule windrunner_PurchaseIsUltimateScepter_Rule { criteria Purchase Iswindrunner IsUltimateScepter response windrunner_PurchaseIsUltimateScepter } Response windrunner_PurchaseIsBlinkDagger { scene "scenes/windrunner/windrunner_wind_blink_03.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wind_blink_04.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsBlinkDagger_Rule { criteria Purchase Iswindrunner IsBlinkDagger response windrunner_PurchaseIsBlinkDagger } Response windrunner_PurchaseIsDesolator { scene "scenes/windrunner/windrunner_wind_item_01.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsDesolator_Rule { criteria Purchase Iswindrunner IsDesolator response windrunner_PurchaseIsDesolator } Response windrunner_PurchaseIsForceStaff { scene "scenes/windrunner/windrunner_wind_item_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsForceStaff_Rule { criteria Purchase Iswindrunner IsForceStaff response windrunner_PurchaseIsForceStaff } Response windrunner_PurchaseIsOrchid { scene "scenes/windrunner/windrunner_wind_item_03.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsOrchid_Rule { criteria Purchase Iswindrunner IsOrchid response windrunner_PurchaseIsOrchid } Response windrunner_PurchaseIsDaedalus { scene "scenes/windrunner/windrunner_wind_item_04.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsDaedalus_Rule { criteria Purchase Iswindrunner IsDaedalus response windrunner_PurchaseIsDaedalus } Response windrunner_PurchaseIsBlademail { scene "scenes/windrunner/windrunner_wind_item_05.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsBlademail_Rule { criteria Purchase Iswindrunner IsBlademail response windrunner_PurchaseIsBlademail } Response windrunner_PurchaseIsMonkeyKingBar { scene "scenes/windrunner/windrunner_wind_item_06.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsMonkeyKingBar_Rule { criteria Purchase Iswindrunner IsMonkeyKingBar response windrunner_PurchaseIsMonkeyKingBar } Response windrunner_PurchaseIsSheepStick { scene "scenes/windrunner/windrunner_wind_item_07.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsSheepStick_Rule { criteria Purchase Iswindrunner IsSheepStick response windrunner_PurchaseIsSheepStick } Response windrunner_PurchaseIsShiva { scene "scenes/windrunner/windrunner_wind_item_08.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsShiva_Rule { criteria Purchase Iswindrunner IsShiva response windrunner_PurchaseIsShiva } Response windrunner_PurchaseIsBlackKingBar { scene "scenes/windrunner/windrunner_wind_item_09.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsBlackKingBar_Rule { criteria Purchase Iswindrunner IsBlackKingBar response windrunner_PurchaseIsBlackKingBar } Response windrunner_PurchaseIsSphere { scene "scenes/windrunner/windrunner_wind_item_10.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsSphere_Rule { criteria Purchase Iswindrunner IsSphere response windrunner_PurchaseIsSphere } Response windrunner_PurchaseIsSatanic { scene "scenes/windrunner/windrunner_wind_item_11.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsSatanic_Rule { criteria Purchase Iswindrunner IsSatanic response windrunner_PurchaseIsSatanic } Response windrunner_PurchaseIsHelmOftheDominator { scene "scenes/windrunner/windrunner_wind_item_12.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsHelmOftheDominator_Rule { criteria Purchase Iswindrunner IsHelmOftheDominator response windrunner_PurchaseIsHelmOftheDominator } Response windrunner_PurchaseIsMjollnir { scene "scenes/windrunner/windrunner_wind_item_13.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsMjollnir_Rule { criteria Purchase Iswindrunner IsMjollnir response windrunner_PurchaseIsMjollnir } Response windrunner_PurchaseIsEulScepter { scene "scenes/windrunner/windrunner_wind_item_14.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsEulScepter_Rule { criteria Purchase Iswindrunner IsEulScepter response windrunner_PurchaseIsEulScepter } Response windrunner_PurchaseIsWindArcIsBlinkDagger { scene "scenes/windrunner/windrunner_wr_arc_blink_01_03.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_blink_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_blink_03.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_blink_04.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_11.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBlinkDagger_Rule { criteria Purchase Iswindrunner IsWindArc IsBlinkDagger response windrunner_PurchaseIsWindArcIsBlinkDagger } Response windrunner_PurchaseIsWindArcIsAbyssalBlade { scene "scenes/windrunner/windrunner_wr_arc_item_01_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsAbyssalBlade_Rule { criteria Purchase Iswindrunner IsWindArc IsAbyssalBlade response windrunner_PurchaseIsWindArcIsAbyssalBlade } Response windrunner_PurchaseIsWindArcIsAeonDisk { scene "scenes/windrunner/windrunner_wr_arc_item_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsAeonDisk_Rule { criteria Purchase Iswindrunner IsWindArc IsAeonDisk response windrunner_PurchaseIsWindArcIsAeonDisk } Response windrunner_PurchaseIsWindArcIsAetherLens { scene "scenes/windrunner/windrunner_wr_arc_item_03_03.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsAetherLens_Rule { criteria Purchase Iswindrunner IsWindArc IsAetherLens response windrunner_PurchaseIsWindArcIsAetherLens } Response windrunner_PurchaseIsWindArcIsArcaneBoots { scene "scenes/windrunner/windrunner_wr_arc_item_04.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsArcaneBoots_Rule { criteria Purchase Iswindrunner IsWindArc IsArcaneBoots response windrunner_PurchaseIsWindArcIsArcaneBoots } Response windrunner_PurchaseIsWindArcIsArmlet { scene "scenes/windrunner/windrunner_wr_arc_item_05.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsArmlet_Rule { criteria Purchase Iswindrunner IsWindArc IsArmlet response windrunner_PurchaseIsWindArcIsArmlet } Response windrunner_PurchaseIsWindArcIsAssaultCuirass { scene "scenes/windrunner/windrunner_wr_arc_item_06.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsAssaultCuirass_Rule { criteria Purchase Iswindrunner IsWindArc IsAssaultCuirass response windrunner_PurchaseIsWindArcIsAssaultCuirass } Response windrunner_PurchaseIsWindArcIsBasher { scene "scenes/windrunner/windrunner_wr_arc_item_07.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBasher_Rule { criteria Purchase Iswindrunner IsWindArc IsBasher response windrunner_PurchaseIsWindArcIsBasher } Response windrunner_PurchaseIsWindArcIsBattleFury { scene "scenes/windrunner/windrunner_wr_arc_item_08.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBattleFury_Rule { criteria Purchase Iswindrunner IsWindArc IsBattleFury response windrunner_PurchaseIsWindArcIsBattleFury } Response windrunner_PurchaseIsWindArcIsBlackKingBar { scene "scenes/windrunner/windrunner_wr_arc_item_09.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBlackKingBar_Rule { criteria Purchase Iswindrunner IsWindArc IsBlackKingBar response windrunner_PurchaseIsWindArcIsBlackKingBar } Response windrunner_PurchaseIsWindArcIsBladeMail { scene "scenes/windrunner/windrunner_wr_arc_item_10.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBladeMail_Rule { criteria Purchase Iswindrunner IsWindArc IsBladeMail response windrunner_PurchaseIsWindArcIsBladeMail } Response windrunner_PurchaseIsWindArcIsBloodStone { scene "scenes/windrunner/windrunner_wr_arc_item_12.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBloodStone_Rule { criteria Purchase Iswindrunner IsWindArc IsBloodStone response windrunner_PurchaseIsWindArcIsBloodStone } Response windrunner_PurchaseIsWindArcIsBloodthorn { scene "scenes/windrunner/windrunner_wr_arc_item_13.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBloodthorn_Rule { criteria Purchase Iswindrunner IsWindArc IsBloodthorn response windrunner_PurchaseIsWindArcIsBloodthorn } Response windrunner_PurchaseIsWindArcIsBootsOfTravel { scene "scenes/windrunner/windrunner_wr_arc_item_14.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBootsOfTravel_Rule { criteria Purchase Iswindrunner IsWindArc IsBootsOfTravel response windrunner_PurchaseIsWindArcIsBootsOfTravel } Response windrunner_PurchaseIsWindArcIsBranch { scene "scenes/windrunner/windrunner_wr_arc_item_15_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsBranch_Rule { criteria Purchase Iswindrunner IsWindArc IsBranch response windrunner_PurchaseIsWindArcIsBranch } Response windrunner_PurchaseIsWindArcIsButterfly { scene "scenes/windrunner/windrunner_wr_arc_item_16.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsButterfly_Rule { criteria Purchase Iswindrunner IsWindArc IsButterfly response windrunner_PurchaseIsWindArcIsButterfly } Response windrunner_PurchaseIsWindArcIsClarity { scene "scenes/windrunner/windrunner_wr_arc_item_17.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsClarity_Rule { criteria Purchase Iswindrunner IsWindArc IsClarity response windrunner_PurchaseIsWindArcIsClarity } Response windrunner_PurchaseIsWindArcIsCourier { scene "scenes/windrunner/windrunner_wr_arc_item_18.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsCourier_Rule { criteria Purchase Iswindrunner IsWindArc IsCourier response windrunner_PurchaseIsWindArcIsCourier } Response windrunner_PurchaseIsWindArcIsCrystalys { scene "scenes/windrunner/windrunner_wr_arc_item_19.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsCrystalys_Rule { criteria Purchase Iswindrunner IsWindArc IsCrystalys response windrunner_PurchaseIsWindArcIsCrystalys } Response windrunner_PurchaseIsWindArcIsDaedalus { scene "scenes/windrunner/windrunner_wr_arc_item_20.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDaedalus_Rule { criteria Purchase Iswindrunner IsWindArc IsDaedalus response windrunner_PurchaseIsWindArcIsDaedalus } Response windrunner_PurchaseIsWindArcIsDagon { scene "scenes/windrunner/windrunner_wr_arc_item_21.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDagon_Rule { criteria Purchase Iswindrunner IsWindArc IsDagon response windrunner_PurchaseIsWindArcIsDagon } Response windrunner_PurchaseIsWindArcIsDemonEdge { scene "scenes/windrunner/windrunner_wr_arc_item_22.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDemonEdge_Rule { criteria Purchase Iswindrunner IsWindArc IsDemonEdge response windrunner_PurchaseIsWindArcIsDemonEdge } Response windrunner_PurchaseIsWindArcIsDesolator { scene "scenes/windrunner/windrunner_wr_arc_item_23.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDesolator_Rule { criteria Purchase Iswindrunner IsWindArc IsDesolator response windrunner_PurchaseIsWindArcIsDesolator } Response windrunner_PurchaseIsWindArcIsDiffusal { scene "scenes/windrunner/windrunner_wr_arc_item_24.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDiffusal_Rule { criteria Purchase Iswindrunner IsWindArc IsDiffusal response windrunner_PurchaseIsWindArcIsDiffusal } Response windrunner_PurchaseIsWindArcIsDivineRapier { scene "scenes/windrunner/windrunner_wr_arc_item_25.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_26.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDivineRapier_Rule { criteria Purchase Iswindrunner IsWindArc IsDivineRapier response windrunner_PurchaseIsWindArcIsDivineRapier } Response windrunner_PurchaseIsWindArcIsDragonLance { scene "scenes/windrunner/windrunner_wr_arc_item_27.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_28.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDragonLance_Rule { criteria Purchase Iswindrunner IsWindArc IsDragonLance response windrunner_PurchaseIsWindArcIsDragonLance } Response windrunner_PurchaseIsWindArcIsDrums { scene "scenes/windrunner/windrunner_wr_arc_item_29.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDrums_Rule { criteria Purchase Iswindrunner IsWindArc IsDrums response windrunner_PurchaseIsWindArcIsDrums } Response windrunner_PurchaseIsWindArcIsDust { scene "scenes/windrunner/windrunner_wr_arc_item_30_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsDust_Rule { criteria Purchase Iswindrunner IsWindArc IsDust response windrunner_PurchaseIsWindArcIsDust } Response windrunner_PurchaseIsWindArcIsEaglesong { scene "scenes/windrunner/windrunner_wr_arc_item_31.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsEaglesong_Rule { criteria Purchase Iswindrunner IsWindArc IsEaglesong response windrunner_PurchaseIsWindArcIsEaglesong } Response windrunner_PurchaseIsWindArcIsEchoSabre { scene "scenes/windrunner/windrunner_wr_arc_item_32.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsEchoSabre_Rule { criteria Purchase Iswindrunner IsWindArc IsEchoSabre response windrunner_PurchaseIsWindArcIsEchoSabre } Response windrunner_PurchaseIsWindArcIsEmptyBottle { scene "scenes/windrunner/windrunner_wr_arc_item_33.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsEmptyBottle_Rule { criteria Purchase Iswindrunner IsWindArc IsEmptyBottle response windrunner_PurchaseIsWindArcIsEmptyBottle } Response windrunner_PurchaseIsWindArcIsEthereal { scene "scenes/windrunner/windrunner_wr_arc_item_34.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsEthereal_Rule { criteria Purchase Iswindrunner IsWindArc IsEthereal response windrunner_PurchaseIsWindArcIsEthereal } Response windrunner_PurchaseIsWindArcIsEulScepter { scene "scenes/windrunner/windrunner_wr_arc_item_35.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsEulScepter_Rule { criteria Purchase Iswindrunner IsWindArc IsEulScepter response windrunner_PurchaseIsWindArcIsEulScepter } Response windrunner_PurchaseIsWindArcIsFaerieFire { scene "scenes/windrunner/windrunner_wr_arc_item_36.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsFaerieFire_Rule { criteria Purchase Iswindrunner IsWindArc IsFaerieFire response windrunner_PurchaseIsWindArcIsFaerieFire } Response windrunner_PurchaseIsWindArcIsForceStaff { scene "scenes/windrunner/windrunner_wr_arc_item_37.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_38.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsForceStaff_Rule { criteria Purchase Iswindrunner IsWindArc IsForceStaff response windrunner_PurchaseIsWindArcIsForceStaff } Response windrunner_PurchaseIsWindArcIsGem { scene "scenes/windrunner/windrunner_wr_arc_item_39.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsGem_Rule { criteria Purchase Iswindrunner IsWindArc IsGem response windrunner_PurchaseIsWindArcIsGem } Response windrunner_PurchaseIsWindArcIsGhostScepter { scene "scenes/windrunner/windrunner_wr_arc_item_40.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsGhostScepter_Rule { criteria Purchase Iswindrunner IsWindArc IsGhostScepter response windrunner_PurchaseIsWindArcIsGhostScepter } Response windrunner_PurchaseIsWindArcIsGlimmerCape { scene "scenes/windrunner/windrunner_wr_arc_item_41.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsGlimmerCape_Rule { criteria Purchase Iswindrunner IsWindArc IsGlimmerCape response windrunner_PurchaseIsWindArcIsGlimmerCape } Response windrunner_PurchaseIsWindArcIsHandOfMidas { scene "scenes/windrunner/windrunner_wr_arc_item_42.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHandOfMidas_Rule { criteria Purchase Iswindrunner IsWindArc IsHandOfMidas response windrunner_PurchaseIsWindArcIsHandOfMidas } Response windrunner_PurchaseIsWindArcIsHealingSalve { scene "scenes/windrunner/windrunner_wr_arc_item_43.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHealingSalve_Rule { criteria Purchase Iswindrunner IsWindArc IsHealingSalve response windrunner_PurchaseIsWindArcIsHealingSalve } Response windrunner_PurchaseIsWindArcIsHeart { scene "scenes/windrunner/windrunner_wr_arc_item_44.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHeart_Rule { criteria Purchase Iswindrunner IsWindArc IsHeart response windrunner_PurchaseIsWindArcIsHeart } Response windrunner_PurchaseIsWindArcIsHeavens { scene "scenes/windrunner/windrunner_wr_arc_item_45.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHeavens_Rule { criteria Purchase Iswindrunner IsWindArc IsHeavens response windrunner_PurchaseIsWindArcIsHeavens } Response windrunner_PurchaseIsWindArcIsHelmOftheDominator { scene "scenes/windrunner/windrunner_wr_arc_item_46.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHelmOftheDominator_Rule { criteria Purchase Iswindrunner IsWindArc IsHelmOftheDominator response windrunner_PurchaseIsWindArcIsHelmOftheDominator } Response windrunner_PurchaseIsWindArcIsHoodOfDefiance { scene "scenes/windrunner/windrunner_wr_arc_item_47.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHoodOfDefiance_Rule { criteria Purchase Iswindrunner IsWindArc IsHoodOfDefiance response windrunner_PurchaseIsWindArcIsHoodOfDefiance } Response windrunner_PurchaseIsWindArcIsHurricanePike { scene "scenes/windrunner/windrunner_wr_arc_item_48.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_111.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHurricanePike_Rule { criteria Purchase Iswindrunner IsWindArc IsHurricanePike response windrunner_PurchaseIsWindArcIsHurricanePike } Response windrunner_PurchaseIsWindArcIsHyperstone { scene "scenes/windrunner/windrunner_wr_arc_item_49.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsHyperstone_Rule { criteria Purchase Iswindrunner IsWindArc IsHyperstone response windrunner_PurchaseIsWindArcIsHyperstone } Response windrunner_PurchaseIsWindArcIsInvisSword { scene "scenes/windrunner/windrunner_wr_arc_item_50.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsInvisSword_Rule { criteria Purchase Iswindrunner IsWindArc IsInvisSword response windrunner_PurchaseIsWindArcIsInvisSword } Response windrunner_PurchaseIsWindArcIsJavelin { scene "scenes/windrunner/windrunner_wr_arc_item_51.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_52.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_53.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_54.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsJavelin_Rule { criteria Purchase Iswindrunner IsWindArc IsJavelin response windrunner_PurchaseIsWindArcIsJavelin } Response windrunner_PurchaseIsWindArcIsKaya { scene "scenes/windrunner/windrunner_wr_arc_item_55.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsKaya_Rule { criteria Purchase Iswindrunner IsWindArc IsKaya response windrunner_PurchaseIsWindArcIsKaya } Response windrunner_PurchaseIsWindArcIsKayaAndSange { scene "scenes/windrunner/windrunner_wr_arc_item_56.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsKayaAndSange_Rule { criteria Purchase Iswindrunner IsWindArc IsKayaAndSange response windrunner_PurchaseIsWindArcIsKayaAndSange } Response windrunner_PurchaseIsWindArcIsLotusOrb { scene "scenes/windrunner/windrunner_wr_arc_item_57.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsLotusOrb_Rule { criteria Purchase Iswindrunner IsWindArc IsLotusOrb response windrunner_PurchaseIsWindArcIsLotusOrb } Response windrunner_PurchaseIsWindArcIsMaelstrom { scene "scenes/windrunner/windrunner_wr_arc_item_58.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_58_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMaelstrom_Rule { criteria Purchase Iswindrunner IsWindArc IsMaelstrom response windrunner_PurchaseIsWindArcIsMaelstrom } Response windrunner_PurchaseIsWindArcIsMagicStick { scene "scenes/windrunner/windrunner_wr_arc_item_59.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMagicStick_Rule { criteria Purchase Iswindrunner IsWindArc IsMagicStick response windrunner_PurchaseIsWindArcIsMagicStick } Response windrunner_PurchaseIsWindArcIsManta { scene "scenes/windrunner/windrunner_wr_arc_item_60.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsManta_Rule { criteria Purchase Iswindrunner IsWindArc IsManta response windrunner_PurchaseIsWindArcIsManta } Response windrunner_PurchaseIsWindArcIsMaskOfMadness { scene "scenes/windrunner/windrunner_wr_arc_item_61_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMaskOfMadness_Rule { criteria Purchase Iswindrunner IsWindArc IsMaskOfMadness response windrunner_PurchaseIsWindArcIsMaskOfMadness } Response windrunner_PurchaseIsWindArcIsMedallion { scene "scenes/windrunner/windrunner_wr_arc_item_62.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMedallion_Rule { criteria Purchase Iswindrunner IsWindArc IsMedallion response windrunner_PurchaseIsWindArcIsMedallion } Response windrunner_PurchaseIsWindArcIsMekansm { scene "scenes/windrunner/windrunner_wr_arc_item_63.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMekansm_Rule { criteria Purchase Iswindrunner IsWindArc IsMekansm response windrunner_PurchaseIsWindArcIsMekansm } Response windrunner_PurchaseIsWindArcIsMeteorHammer { scene "scenes/windrunner/windrunner_wr_arc_item_64.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMeteorHammer_Rule { criteria Purchase Iswindrunner IsWindArc IsMeteorHammer response windrunner_PurchaseIsWindArcIsMeteorHammer } Response windrunner_PurchaseIsWindArcIsMjollnir { scene "scenes/windrunner/windrunner_wr_arc_item_65.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMjollnir_Rule { criteria Purchase Iswindrunner IsWindArc IsMjollnir response windrunner_PurchaseIsWindArcIsMjollnir } Response windrunner_PurchaseIsWindArcIsMonkeyKingBar { scene "scenes/windrunner/windrunner_wr_arc_item_66.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMonkeyKingBar_Rule { criteria Purchase Iswindrunner IsWindArc IsMonkeyKingBar response windrunner_PurchaseIsWindArcIsMonkeyKingBar } Response windrunner_PurchaseIsWindArcIsMysticStaff { scene "scenes/windrunner/windrunner_wr_arc_item_67.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsMysticStaff_Rule { criteria Purchase Iswindrunner IsWindArc IsMysticStaff response windrunner_PurchaseIsWindArcIsMysticStaff } Response windrunner_PurchaseIsWindArcIsNecronomicon { scene "scenes/windrunner/windrunner_wr_arc_item_68.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsNecronomicon_Rule { criteria Purchase Iswindrunner IsWindArc IsNecronomicon response windrunner_PurchaseIsWindArcIsNecronomicon } Response windrunner_PurchaseIsWindArcIsNullTalisman { scene "scenes/windrunner/windrunner_wr_arc_item_69.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsNullTalisman_Rule { criteria Purchase Iswindrunner IsWindArc IsNullTalisman response windrunner_PurchaseIsWindArcIsNullTalisman } Response windrunner_PurchaseIsWindArcIsNullifier { scene "scenes/windrunner/windrunner_wr_arc_item_70.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsNullifier_Rule { criteria Purchase Iswindrunner IsWindArc IsNullifier response windrunner_PurchaseIsWindArcIsNullifier } Response windrunner_PurchaseIsWindArcIsObserverWard { scene "scenes/windrunner/windrunner_wr_arc_item_71.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsObserverWard_Rule { criteria Purchase Iswindrunner IsWindArc IsObserverWard response windrunner_PurchaseIsWindArcIsObserverWard } Response windrunner_PurchaseIsWindArcIsOctarineCore { scene "scenes/windrunner/windrunner_wr_arc_item_72.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsOctarineCore_Rule { criteria Purchase Iswindrunner IsWindArc IsOctarineCore response windrunner_PurchaseIsWindArcIsOctarineCore } Response windrunner_PurchaseIsWindArcIsOrbOfVenom { scene "scenes/windrunner/windrunner_wr_arc_item_73.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsOrbOfVenom_Rule { criteria Purchase Iswindrunner IsWindArc IsOrbOfVenom response windrunner_PurchaseIsWindArcIsOrbOfVenom } Response windrunner_PurchaseIsWindArcIsOrchid { scene "scenes/windrunner/windrunner_wr_arc_item_74.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsOrchid_Rule { criteria Purchase Iswindrunner IsWindArc IsOrchid response windrunner_PurchaseIsWindArcIsOrchid } Response windrunner_PurchaseIsWindArcIsPhaseBoots { scene "scenes/windrunner/windrunner_wr_arc_item_76.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsPhaseBoots_Rule { criteria Purchase Iswindrunner IsWindArc IsPhaseBoots response windrunner_PurchaseIsWindArcIsPhaseBoots } Response windrunner_PurchaseIsWindArcIsPipe { scene "scenes/windrunner/windrunner_wr_arc_item_77.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsPipe_Rule { criteria Purchase Iswindrunner IsWindArc IsPipe response windrunner_PurchaseIsWindArcIsPipe } Response windrunner_PurchaseIsWindArcIsPowerTreads { scene "scenes/windrunner/windrunner_wr_arc_item_80.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsPowerTreads_Rule { criteria Purchase Iswindrunner IsWindArc IsPowerTreads response windrunner_PurchaseIsWindArcIsPowerTreads } Response windrunner_PurchaseIsWindArcIsQuellingBlade { scene "scenes/windrunner/windrunner_wr_arc_item_81.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsQuellingBlade_Rule { criteria Purchase Iswindrunner IsWindArc IsQuellingBlade response windrunner_PurchaseIsWindArcIsQuellingBlade } Response windrunner_PurchaseIsWindArcIsRadiance { scene "scenes/windrunner/windrunner_wr_arc_item_82.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsRadiance_Rule { criteria Purchase Iswindrunner IsWindArc IsRadiance response windrunner_PurchaseIsWindArcIsRadiance } Response windrunner_PurchaseIsWindArcIsRefresher { scene "scenes/windrunner/windrunner_wr_arc_item_83.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsRefresher_Rule { criteria Purchase Iswindrunner IsWindArc IsRefresher response windrunner_PurchaseIsWindArcIsRefresher } Response windrunner_PurchaseIsWindArcIsRingofAquila { scene "scenes/windrunner/windrunner_wr_arc_item_84.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsRingofAquila_Rule { criteria Purchase Iswindrunner IsWindArc IsRingofAquila response windrunner_PurchaseIsWindArcIsRingofAquila } Response windrunner_PurchaseIsWindArcIsRodofAtos { scene "scenes/windrunner/windrunner_wr_arc_item_85.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsRodofAtos_Rule { criteria Purchase Iswindrunner IsWindArc IsRodofAtos response windrunner_PurchaseIsWindArcIsRodofAtos } Response windrunner_PurchaseIsWindArcIsSange { scene "scenes/windrunner/windrunner_wr_arc_item_86.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSange_Rule { criteria Purchase Iswindrunner IsWindArc IsSange response windrunner_PurchaseIsWindArcIsSange } Response windrunner_PurchaseIsWindArcIsSangeAndYasha { scene "scenes/windrunner/windrunner_wr_arc_item_87.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSangeAndYasha_Rule { criteria Purchase Iswindrunner IsWindArc IsSangeAndYasha response windrunner_PurchaseIsWindArcIsSangeAndYasha } Response windrunner_PurchaseIsWindArcIsSatanic { scene "scenes/windrunner/windrunner_wr_arc_item_88.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSatanic_Rule { criteria Purchase Iswindrunner IsWindArc IsSatanic response windrunner_PurchaseIsWindArcIsSatanic } Response windrunner_PurchaseIsWindArcIsSentryWard { scene "scenes/windrunner/windrunner_wr_arc_item_89.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSentryWard_Rule { criteria Purchase Iswindrunner IsWindArc IsSentryWard response windrunner_PurchaseIsWindArcIsSentryWard } Response windrunner_PurchaseIsWindArcIsSheepStick { scene "scenes/windrunner/windrunner_wr_arc_item_90.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_item_90_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSheepStick_Rule { criteria Purchase Iswindrunner IsWindArc IsSheepStick response windrunner_PurchaseIsWindArcIsSheepStick } Response windrunner_PurchaseIsWindArcIsShiva { scene "scenes/windrunner/windrunner_wr_arc_item_91.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsShiva_Rule { criteria Purchase Iswindrunner IsWindArc IsShiva response windrunner_PurchaseIsWindArcIsShiva } Response windrunner_PurchaseIsWindArcIsSilverEdge { scene "scenes/windrunner/windrunner_wr_arc_item_92.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSilverEdge_Rule { criteria Purchase Iswindrunner IsWindArc IsSilverEdge response windrunner_PurchaseIsWindArcIsSilverEdge } Response windrunner_PurchaseIsWindArcIsSkadi { scene "scenes/windrunner/windrunner_wr_arc_item_93.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSkadi_Rule { criteria Purchase Iswindrunner IsWindArc IsSkadi response windrunner_PurchaseIsWindArcIsSkadi } Response windrunner_PurchaseIsWindArcIsSlippersOfAgility { scene "scenes/windrunner/windrunner_wr_arc_item_94.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSlippersOfAgility_Rule { criteria Purchase Iswindrunner IsWindArc IsSlippersOfAgility response windrunner_PurchaseIsWindArcIsSlippersOfAgility } Response windrunner_PurchaseIsWindArcIsSmoke { scene "scenes/windrunner/windrunner_wr_arc_item_95.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSmoke_Rule { criteria Purchase Iswindrunner IsWindArc IsSmoke response windrunner_PurchaseIsWindArcIsSmoke } Response windrunner_PurchaseIsWindArcIsSolarCrest { scene "scenes/windrunner/windrunner_wr_arc_item_96.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSolarCrest_Rule { criteria Purchase Iswindrunner IsWindArc IsSolarCrest response windrunner_PurchaseIsWindArcIsSolarCrest } Response windrunner_PurchaseIsWindArcIsSoulRing { scene "scenes/windrunner/windrunner_wr_arc_item_97.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSoulRing_Rule { criteria Purchase Iswindrunner IsWindArc IsSoulRing response windrunner_PurchaseIsWindArcIsSoulRing } Response windrunner_PurchaseIsWindArcIsSoulBooster { scene "scenes/windrunner/windrunner_wr_arc_item_98_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSoulBooster_Rule { criteria Purchase Iswindrunner IsWindArc IsSoulBooster response windrunner_PurchaseIsWindArcIsSoulBooster } Response windrunner_PurchaseIsWindArcIsSphere { scene "scenes/windrunner/windrunner_wr_arc_item_99_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSphere_Rule { criteria Purchase Iswindrunner IsWindArc IsSphere response windrunner_PurchaseIsWindArcIsSphere } Response windrunner_PurchaseIsWindArcIsSpiritVessel { scene "scenes/windrunner/windrunner_wr_arc_item_100.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsSpiritVessel_Rule { criteria Purchase Iswindrunner IsWindArc IsSpiritVessel response windrunner_PurchaseIsWindArcIsSpiritVessel } Response windrunner_PurchaseIsWindArcIsTango { scene "scenes/windrunner/windrunner_wr_arc_item_101.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsTango_Rule { criteria Purchase Iswindrunner IsWindArc IsTango response windrunner_PurchaseIsWindArcIsTango } Response windrunner_PurchaseIsWindArcIsTomeofKnowledge { scene "scenes/windrunner/windrunner_wr_arc_item_102.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_01.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_03.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_04.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_05.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_06.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_07.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_08.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_09.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_10.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_11.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_12.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_13.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_14.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_15.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_16.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_17.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_18.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_19_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_20_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_21.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_22.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_23.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_24.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_25.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_26.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_27.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_28.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_29.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_tok_30.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsTomeofKnowledge_Rule { criteria Purchase Iswindrunner IsWindArc IsTomeofKnowledge response windrunner_PurchaseIsWindArcIsTomeofKnowledge } Response windrunner_PurchaseIsWindArcIsTPScroll { scene "scenes/windrunner/windrunner_wr_arc_item_103_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsTPScroll_Rule { criteria Purchase Iswindrunner IsWindArc IsTPScroll response windrunner_PurchaseIsWindArcIsTPScroll } Response windrunner_PurchaseIsWindArcIsUltimateScepter { scene "scenes/windrunner/windrunner_wr_arc_item_104.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_scepter_01.vcd" nodelay noscene } Rule windrunner_PurchaseIsWindArcIsUltimateScepter_Rule { criteria Purchase Iswindrunner IsWindArc IsUltimateScepter response windrunner_PurchaseIsWindArcIsUltimateScepter } Response windrunner_PurchaseIsWindArcIsUrnOfShadows { scene "scenes/windrunner/windrunner_wr_arc_item_105.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsUrnOfShadows_Rule { criteria Purchase Iswindrunner IsWindArc IsUrnOfShadows response windrunner_PurchaseIsWindArcIsUrnOfShadows } Response windrunner_PurchaseIsWindArcIsVanguard { scene "scenes/windrunner/windrunner_wr_arc_item_106.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsVanguard_Rule { criteria Purchase Iswindrunner IsWindArc IsVanguard response windrunner_PurchaseIsWindArcIsVanguard } Response windrunner_PurchaseIsWindArcIsVeilofDiscord { scene "scenes/windrunner/windrunner_wr_arc_item_107.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsVeilofDiscord_Rule { criteria Purchase Iswindrunner IsWindArc IsVeilofDiscord response windrunner_PurchaseIsWindArcIsVeilofDiscord } Response windrunner_PurchaseIsWindArcIsVladmirs { scene "scenes/windrunner/windrunner_wr_arc_item_108.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsVladmirs_Rule { criteria Purchase Iswindrunner IsWindArc IsVladmirs response windrunner_PurchaseIsWindArcIsVladmirs } Response windrunner_PurchaseIsWindArcIsYasha { scene "scenes/windrunner/windrunner_wr_arc_item_109.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsYasha_Rule { criteria Purchase Iswindrunner IsWindArc IsYasha response windrunner_PurchaseIsWindArcIsYasha } Response windrunner_PurchaseIsWindArcIsYashaAndKaya { scene "scenes/windrunner/windrunner_wr_arc_item_110.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsYashaAndKaya_Rule { criteria Purchase Iswindrunner IsWindArc IsYashaAndKaya response windrunner_PurchaseIsWindArcIsYashaAndKaya } Response windrunner_PurchaseIsWindArcIsExpensiveItem { scene "scenes/windrunner/windrunner_wr_arc_purch_01.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_purch_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_purch_03.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_purch_04_02.vcd" nodelay noscene speakonce } Rule windrunner_PurchaseIsWindArcIsExpensiveItem_Rule { criteria Purchase Iswindrunner IsWindArc IsExpensiveItem response windrunner_PurchaseIsWindArcIsExpensiveItem } Response windrunner_Bottling { scene "scenes/windrunner/windrunner_wind_bottle_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_bottle_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_bottle_03.vcd" nodelay noscene } Rule windrunner_Bottling_Rule { criteria Bottling Iswindrunner response windrunner_Bottling } Response windrunner_BottlingIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_bottle_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_bottle_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_bottle_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_bottle_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_bottle_06.vcd" nodelay noscene } Rule windrunner_BottlingIsWindArc_Rule { criteria Bottling Iswindrunner IsWindArc response windrunner_BottlingIsWindArc } Response windrunner_MissingIsLaneTop { scene "scenes/windrunner/windrunner_wind_missing_lane_01.vcd" nodelay noscene } Rule windrunner_MissingIsLaneTop_Rule { criteria Missing Iswindrunner IsLaneTop response windrunner_MissingIsLaneTop } Response windrunner_MissingIsLaneMid { scene "scenes/windrunner/windrunner_wind_missing_lane_02.vcd" nodelay noscene } Rule windrunner_MissingIsLaneMid_Rule { criteria Missing Iswindrunner IsLaneMid response windrunner_MissingIsLaneMid } Response windrunner_MissingIsLaneBot { scene "scenes/windrunner/windrunner_wind_missing_lane_03.vcd" nodelay noscene } Rule windrunner_MissingIsLaneBot_Rule { criteria Missing Iswindrunner IsLaneBot response windrunner_MissingIsLaneBot } Response windrunner_MissingIsWindArcIsLaneTop { scene "scenes/windrunner/windrunner_wr_arc_missing_lane_01.vcd" nodelay noscene } Rule windrunner_MissingIsWindArcIsLaneTop_Rule { criteria Missing Iswindrunner IsWindArc IsLaneTop response windrunner_MissingIsWindArcIsLaneTop } Response windrunner_MissingIsWindArcIsLaneMid { scene "scenes/windrunner/windrunner_wr_arc_missing_lane_02_02.vcd" nodelay noscene } Rule windrunner_MissingIsWindArcIsLaneMid_Rule { criteria Missing Iswindrunner IsWindArc IsLaneMid response windrunner_MissingIsWindArcIsLaneMid } Response windrunner_MissingIsWindArcIsLaneBot { scene "scenes/windrunner/windrunner_wr_arc_missing_lane_03_02.vcd" nodelay noscene } Rule windrunner_MissingIsWindArcIsLaneBot_Rule { criteria Missing Iswindrunner IsWindArc IsLaneBot response windrunner_MissingIsWindArcIsLaneBot } Response windrunner_ItemDropIsCommonDrop { scene "scenes/windrunner/windrunner_wind_drop_common_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_happy_04.vcd" nodelay noscene } Rule windrunner_ItemDropIsCommonDrop_Rule { criteria ItemDrop Iswindrunner IsCommonDrop response windrunner_ItemDropIsCommonDrop } Response windrunner_ItemDropIsRareDrop { scene "scenes/windrunner/windrunner_wind_drop_medium_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_happy_01.vcd" nodelay noscene } Rule windrunner_ItemDropIsRareDrop_Rule { criteria ItemDrop Iswindrunner IsRareDrop response windrunner_ItemDropIsRareDrop } Response windrunner_ItemDropIsUltraRareDrop { scene "scenes/windrunner/windrunner_wind_drop_rare_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_happy_03.vcd" nodelay noscene } Rule windrunner_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Iswindrunner IsUltraRareDrop response windrunner_ItemDropIsUltraRareDrop } Response windrunner_ItemDropIsWindArcIsRareDrop { scene "scenes/windrunner/windrunner_wr_arc_acknow_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_drop_medium_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_happy_01_08.vcd" nodelay noscene } Rule windrunner_ItemDropIsWindArcIsRareDrop_Rule { criteria ItemDrop Iswindrunner IsWindArc IsRareDrop response windrunner_ItemDropIsWindArcIsRareDrop } Response windrunner_ItemDropIsWindArcIsCommonDrop { scene "scenes/windrunner/windrunner_wr_arc_drop_common_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_happy_04_02.vcd" nodelay noscene } Rule windrunner_ItemDropIsWindArcIsCommonDrop_Rule { criteria ItemDrop Iswindrunner IsWindArc IsCommonDrop response windrunner_ItemDropIsWindArcIsCommonDrop } Response windrunner_ItemDropIsWindArcIsUltraRareDrop { scene "scenes/windrunner/windrunner_wr_arc_drop_rare_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_happy_04.vcd" nodelay noscene } Rule windrunner_ItemDropIsWindArcIsUltraRareDrop_Rule { criteria ItemDrop Iswindrunner IsWindArc IsUltraRareDrop response windrunner_ItemDropIsWindArcIsUltraRareDrop } Response windrunner_Immortality { scene "scenes/windrunner/windrunner_wind_immort_01.vcd" nodelay noscene } Rule windrunner_Immortality_Rule { criteria Immortality Iswindrunner response windrunner_Immortality } Response windrunner_ImmortalityChance_25% { scene "scenes/windrunner/windrunner_wind_immort_02.vcd" nodelay noscene } Rule windrunner_ImmortalityChance_25%_Rule { criteria Immortality Iswindrunner Chance_25% response windrunner_ImmortalityChance_25% } Response windrunner_ImmortalityIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_immort_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_immort_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_immort_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_immort_04.vcd" nodelay noscene } Rule windrunner_ImmortalityIsWindArc_Rule { criteria Immortality Iswindrunner IsWindArc response windrunner_ImmortalityIsWindArc } Response windrunner_PowerupIsPowerupHaste { scene "scenes/windrunner/windrunner_wind_haste_01.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupHaste_Rule { criteria Powerup Iswindrunner IsPowerupHaste response windrunner_PowerupIsPowerupHaste } Response windrunner_PowerupIsPowerupHasteChance_25% { scene "scenes/windrunner/windrunner_wind_haste_02.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupHasteChance_25%_Rule { criteria Powerup Iswindrunner IsPowerupHaste Chance_25% response windrunner_PowerupIsPowerupHasteChance_25% } Response windrunner_PowerupIsPowerupDoubleDamage { scene "scenes/windrunner/windrunner_wind_doubdam_01.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Iswindrunner IsPowerupDoubleDamage response windrunner_PowerupIsPowerupDoubleDamage } Response windrunner_PowerupIsPowerupBounty { scene "scenes/windrunner/windrunner_wind_lasthit_03.vcd" nodelay noscene respeakdelay 300 } Rule windrunner_PowerupIsPowerupBounty_Rule { criteria Powerup Iswindrunner IsPowerupBounty response windrunner_PowerupIsPowerupBounty } Response windrunner_PowerupIsPowerupRegeneration { scene "scenes/windrunner/windrunner_wind_regen_01.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupRegeneration_Rule { criteria Powerup Iswindrunner IsPowerupRegeneration response windrunner_PowerupIsPowerupRegeneration } Response windrunner_PowerupIsPowerupRegenerationChance_25% { scene "scenes/windrunner/windrunner_wind_regen_02.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupRegenerationChance_25%_Rule { criteria Powerup Iswindrunner IsPowerupRegeneration Chance_25% response windrunner_PowerupIsPowerupRegenerationChance_25% } Response windrunner_PowerupIsPowerupIllusion { scene "scenes/windrunner/windrunner_wind_illus_01.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupIllusion_Rule { criteria Powerup Iswindrunner IsPowerupIllusion response windrunner_PowerupIsPowerupIllusion } Response windrunner_PowerupIsPowerupIllusionChance_25% { scene "scenes/windrunner/windrunner_wind_illus_02.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupIllusionChance_25%_Rule { criteria Powerup Iswindrunner IsPowerupIllusion Chance_25% response windrunner_PowerupIsPowerupIllusionChance_25% } Response windrunner_PowerupIsPowerupInvisibility { scene "scenes/windrunner/windrunner_wind_invis_01.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupInvisibility_Rule { criteria Powerup Iswindrunner IsPowerupInvisibility response windrunner_PowerupIsPowerupInvisibility } Response windrunner_PowerupIsPowerupInvisibilityChance_5% { scene "scenes/windrunner/windrunner_wind_invis_02.vcd" nodelay noscene } Rule windrunner_PowerupIsPowerupInvisibilityChance_5%_Rule { criteria Powerup Iswindrunner IsPowerupInvisibility Chance_5% response windrunner_PowerupIsPowerupInvisibilityChance_5% } Response windrunner_PowerupIsPowerupArcane { scene "scenes/windrunner/windrunner_wind_happy_02.vcd" nodelay noscene respeakdelay 300 } Rule windrunner_PowerupIsPowerupArcane_Rule { criteria Powerup Iswindrunner IsPowerupArcane response windrunner_PowerupIsPowerupArcane } Response windrunner_PowerupIsWindArcIsPowerupArcane { scene "scenes/windrunner/windrunner_wr_arc_arcane_01.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupArcane_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupArcane response windrunner_PowerupIsWindArcIsPowerupArcane } Response windrunner_PowerupIsWindArcIsPowerupArcaneChance_25% { scene "scenes/windrunner/windrunner_wr_arc_arcane_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/windrunner/windrunner_wr_arc_arcane_03.vcd" nodelay noscene respeakdelay 300 } Rule windrunner_PowerupIsWindArcIsPowerupArcaneChance_25%_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupArcane Chance_25% response windrunner_PowerupIsWindArcIsPowerupArcaneChance_25% } Response windrunner_PowerupIsWindArcIsPowerupBounty { scene "scenes/windrunner/windrunner_wr_arc_bount_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_bount_01_02.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupBounty_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupBounty response windrunner_PowerupIsWindArcIsPowerupBounty } Response windrunner_PowerupIsWindArcIsPowerupBountyChance_25% { scene "scenes/windrunner/windrunner_wr_arc_bount_02.vcd" nodelay noscene respeakdelay 300 scene "scenes/windrunner/windrunner_wr_arc_bount_03.vcd" nodelay noscene respeakdelay 300 } Rule windrunner_PowerupIsWindArcIsPowerupBountyChance_25%_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupBounty Chance_25% response windrunner_PowerupIsWindArcIsPowerupBountyChance_25% } Response windrunner_PowerupIsWindArcIsPowerupDoubleDamage { scene "scenes/windrunner/windrunner_wr_arc_doubdam_01.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupDoubleDamage_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupDoubleDamage response windrunner_PowerupIsWindArcIsPowerupDoubleDamage } Response windrunner_PowerupIsWindArcIsPowerupDoubleDamageChance_25% { scene "scenes/windrunner/windrunner_wr_arc_doubdam_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_doubdam_03.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupDoubleDamageChance_25%_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupDoubleDamage Chance_25% response windrunner_PowerupIsWindArcIsPowerupDoubleDamageChance_25% } Response windrunner_PowerupIsWindArcIsPowerupHaste { scene "scenes/windrunner/windrunner_wr_arc_haste_01.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupHaste_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupHaste response windrunner_PowerupIsWindArcIsPowerupHaste } Response windrunner_PowerupIsWindArcIsPowerupHasteChance_25% { scene "scenes/windrunner/windrunner_wr_arc_haste_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_haste_03.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupHasteChance_25%_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupHaste Chance_25% response windrunner_PowerupIsWindArcIsPowerupHasteChance_25% } Response windrunner_PowerupIsWindArcIsPowerupIllusion { scene "scenes/windrunner/windrunner_wr_arc_illus_01.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupIllusion_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupIllusion response windrunner_PowerupIsWindArcIsPowerupIllusion } Response windrunner_PowerupIsWindArcIsPowerupIllusionChance_25% { scene "scenes/windrunner/windrunner_wr_arc_illus_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_illus_03.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupIllusionChance_25%_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupIllusion Chance_25% response windrunner_PowerupIsWindArcIsPowerupIllusionChance_25% } Response windrunner_PowerupIsWindArcIsPowerupInvisibility { scene "scenes/windrunner/windrunner_wr_arc_invis_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_invis_03.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupInvisibility_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupInvisibility response windrunner_PowerupIsWindArcIsPowerupInvisibility } Response windrunner_PowerupIsWindArcIsPowerupRegeneration { scene "scenes/windrunner/windrunner_wr_arc_regen_01.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupRegeneration_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupRegeneration response windrunner_PowerupIsWindArcIsPowerupRegeneration } Response windrunner_PowerupIsWindArcIsPowerupRegenerationChance_25% { scene "scenes/windrunner/windrunner_wr_arc_regen_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_regen_03.vcd" nodelay noscene } Rule windrunner_PowerupIsWindArcIsPowerupRegenerationChance_25%_Rule { criteria Powerup Iswindrunner IsWindArc IsPowerupRegeneration Chance_25% response windrunner_PowerupIsWindArcIsPowerupRegenerationChance_25% } Response windrunner_Thanks { scene "scenes/windrunner/windrunner_wind_thanks_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_thanks_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_thanks_03.vcd" nodelay noscene } Rule windrunner_Thanks_Rule { criteria Thanks Iswindrunner response windrunner_Thanks } Response windrunner_ThanksIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_thanks_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_thanks_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_thanks_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_thanks_04_02.vcd" nodelay noscene } Rule windrunner_ThanksIsWindArc_Rule { criteria Thanks Iswindrunner IsWindArc response windrunner_ThanksIsWindArc } Response windrunner_PainChance_25% { scene "scenes/windrunner/windrunner_wind_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule windrunner_PainChance_25%_Rule { criteria Pain Iswindrunner Chance_25% response windrunner_PainChance_25% } Response windrunner_PainChance_1% { scene "scenes/windrunner/windrunner_wind_underattack_02.vcd" nodelay noscene speakonce } Rule windrunner_PainChance_1%_Rule { criteria Pain Iswindrunner Chance_1% response windrunner_PainChance_1% } Response windrunner_Pain { scene "scenes/windrunner/windrunner_wind_pain_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_pain_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_pain_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_pain_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_pain_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_pain_05.vcd" nodelay noscene } Rule windrunner_Pain_Rule { criteria Pain Iswindrunner response windrunner_Pain } Response windrunner_PainIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_pain_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_01_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_01_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_01_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_02_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_02_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_pain_06_02.vcd" nodelay noscene } Rule windrunner_PainIsWindArc_Rule { criteria Pain Iswindrunner IsWindArc response windrunner_PainIsWindArc } Response windrunner_PainIsWindArcChance_25% { scene "scenes/windrunner/windrunner_wr_arc_underattack_01_02.vcd" nodelay noscene respeakdelay 120 scene "scenes/windrunner/windrunner_wr_arc_underattack_01_05.vcd" nodelay noscene respeakdelay 120 } Rule windrunner_PainIsWindArcChance_25%_Rule { criteria Pain Iswindrunner IsWindArc Chance_25% response windrunner_PainIsWindArcChance_25% } Response windrunner_PainIsWindArcChance_1% { scene "scenes/windrunner/windrunner_wr_arc_underattack_02.vcd" nodelay noscene speakonce scene "scenes/windrunner/windrunner_wr_arc_underattack_03.vcd" nodelay noscene speakonce } Rule windrunner_PainIsWindArcChance_1%_Rule { criteria Pain Iswindrunner IsWindArc Chance_1% response windrunner_PainIsWindArcChance_1% } Response windrunner_InTheBag { scene "scenes/windrunner/windrunner_wind_inthebag_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_inthebag_02.vcd" nodelay noscene } Rule windrunner_InTheBag_Rule { criteria InTheBag Iswindrunner response windrunner_InTheBag } Response windrunner_InTheBagIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_inthebag_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_inthebag_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_inthebag_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_inthebag_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_inthebag_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_inthebag_06.vcd" nodelay noscene } Rule windrunner_InTheBagIsWindArc_Rule { criteria InTheBag Iswindrunner IsWindArc response windrunner_InTheBagIsWindArc } Response windrunner_CooldownLittleNag { scene "scenes/windrunner/windrunner_wind_notyet_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_notyet_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_notyet_03.vcd" nodelay noscene } Rule windrunner_CooldownLittleNag_Rule { criteria Cooldown Iswindrunner LittleNag response windrunner_CooldownLittleNag } Response windrunner_CooldownMediumNag { scene "scenes/windrunner/windrunner_wind_notyet_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_notyet_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_notyet_06.vcd" nodelay noscene } Rule windrunner_CooldownMediumNag_Rule { criteria Cooldown Iswindrunner MediumNag response windrunner_CooldownMediumNag } Response windrunner_CooldownSuperNag { scene "scenes/windrunner/windrunner_wind_notyet_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_notyet_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_notyet_09.vcd" nodelay noscene } Rule windrunner_CooldownSuperNag_Rule { criteria Cooldown Iswindrunner SuperNag response windrunner_CooldownSuperNag } Response windrunner_CooldownIsWindArcLittleNag { scene "scenes/windrunner/windrunner_wr_arc_notyet_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_notyet_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_notyet_03.vcd" nodelay noscene } Rule windrunner_CooldownIsWindArcLittleNag_Rule { criteria Cooldown Iswindrunner IsWindArc LittleNag response windrunner_CooldownIsWindArcLittleNag } Response windrunner_CooldownIsWindArcMediumNag { scene "scenes/windrunner/windrunner_wr_arc_notyet_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_notyet_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_notyet_06.vcd" nodelay noscene } Rule windrunner_CooldownIsWindArcMediumNag_Rule { criteria Cooldown Iswindrunner IsWindArc MediumNag response windrunner_CooldownIsWindArcMediumNag } Response windrunner_CooldownIsWindArcSuperNag { scene "scenes/windrunner/windrunner_wr_arc_notyet_07_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_notyet_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_notyet_09_03.vcd" nodelay noscene } Rule windrunner_CooldownIsWindArcSuperNag_Rule { criteria Cooldown Iswindrunner IsWindArc SuperNag response windrunner_CooldownIsWindArcSuperNag } Response windrunner_NoManaLittleNag { scene "scenes/windrunner/windrunner_wind_nomana_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_nomana_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_nomana_03.vcd" nodelay noscene } Rule windrunner_NoManaLittleNag_Rule { criteria NoMana Iswindrunner LittleNag response windrunner_NoManaLittleNag } Response windrunner_NoManaMediumNag { scene "scenes/windrunner/windrunner_wind_nomana_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_nomana_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_nomana_06.vcd" nodelay noscene } Rule windrunner_NoManaMediumNag_Rule { criteria NoMana Iswindrunner MediumNag response windrunner_NoManaMediumNag } Response windrunner_NoManaSuperNag { scene "scenes/windrunner/windrunner_wind_nomana_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_nomana_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_nomana_09.vcd" nodelay noscene } Rule windrunner_NoManaSuperNag_Rule { criteria NoMana Iswindrunner SuperNag response windrunner_NoManaSuperNag } Response windrunner_NoManaIsWindArcLittleNag { scene "scenes/windrunner/windrunner_wr_arc_nomana_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_nomana_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_nomana_03.vcd" nodelay noscene } Rule windrunner_NoManaIsWindArcLittleNag_Rule { criteria NoMana Iswindrunner IsWindArc LittleNag response windrunner_NoManaIsWindArcLittleNag } Response windrunner_NoManaIsWindArcMediumNag { scene "scenes/windrunner/windrunner_wr_arc_nomana_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_nomana_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_nomana_06.vcd" nodelay noscene } Rule windrunner_NoManaIsWindArcMediumNag_Rule { criteria NoMana Iswindrunner IsWindArc MediumNag response windrunner_NoManaIsWindArcMediumNag } Response windrunner_NoManaIsWindArcSuperNag { scene "scenes/windrunner/windrunner_wr_arc_nomana_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_nomana_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_nomana_09.vcd" nodelay noscene } Rule windrunner_NoManaIsWindArcSuperNag_Rule { criteria NoMana Iswindrunner IsWindArc SuperNag response windrunner_NoManaIsWindArcSuperNag } Response windrunner_Defeat { scene "scenes/windrunner/windrunner_wind_lose_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lose_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lose_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lose_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lose_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_lose_07.vcd" nodelay noscene } Rule windrunner_Defeat_Rule { criteria Defeat Iswindrunner response windrunner_Defeat } Response windrunner_DefeatIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_lose_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_01_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_05_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_08_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_lose_09.vcd" nodelay noscene } Rule windrunner_DefeatIsWindArc_Rule { criteria Defeat Iswindrunner IsWindArc response windrunner_DefeatIsWindArc } Response windrunner_Victory { scene "scenes/windrunner/windrunner_wind_win_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_win_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_win_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_win_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_win_05.vcd" nodelay noscene } Rule windrunner_Victory_Rule { criteria Victory Iswindrunner response windrunner_Victory } Response windrunner_VictoryIsWindArc { scene "scenes/windrunner/windrunner_wr_arc_win_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_win_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_win_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_win_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_win_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_win_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_win_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_win_08.vcd" nodelay noscene } Rule windrunner_VictoryIsWindArc_Rule { criteria Victory Iswindrunner IsWindArc response windrunner_VictoryIsWindArc } Response windrunner_EmoteIsEmoteLaugh { scene "scenes/windrunner/windrunner_wind_laugh_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_09.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wind_laugh_10.vcd" nodelay noscene } Rule windrunner_EmoteIsEmoteLaugh_Rule { criteria Emote Iswindrunner IsEmoteLaugh response windrunner_EmoteIsEmoteLaugh } Response windrunner_EmoteIsWindArcIsEmoteLaugh { scene "scenes/windrunner/windrunner_wr_arc_laugh_01.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_01_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_01_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_02.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_03_03.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_04.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_05.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_06.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_07.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_08.vcd" nodelay noscene scene "scenes/windrunner/windrunner_wr_arc_laugh_10.vcd" nodelay noscene } Rule windrunner_EmoteIsWindArcIsEmoteLaugh_Rule { criteria Emote Iswindrunner IsWindArc IsEmoteLaugh response windrunner_EmoteIsWindArcIsEmoteLaugh }