criterion "Iszuus" "classname" "npc_dota_hero_zuus" weight 5 required criterion "IsEnemyzuus" "targetclassname" "npc_dota_hero_zuus" weight 5 required criterion "IsAllyzuus" "nearby_ally" "npc_dota_hero_zuus" weight 5 required criterion "IsThunderGodsWrathKills_1" "wrath_kills" "1" weight 5 required criterion "IsThunderGodsWrathKills_Many" "wrath_kills" ">1" weight 5 required criterion "IsThunderGodsWrath" "abilityname" "zuus_thundergods_wrath" weight 5 required criterion "IsZeusEconArcana" "customresponse" "arcana" weight 5 required criterion "IsZeusLoadoutSpawn" "special_spawn" "zeus_loadout_spawn" weight 5 required criterion "IsZeusArcanaLoadoutSpawn" "special_spawn" "zeus_arcana_loadout_spawn" weight 5 required Response zuus_Spawn { scene "scenes/zuus/zuus_zuus_spawn_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_07.vcd" nodelay noscene } Rule zuus_Spawn_Rule { criteria Spawn Iszuus response zuus_Spawn } Response zuus_SpawnIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_spawn_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_07.vcd" nodelay noscene } Rule zuus_SpawnIsZeusEconArcana_Rule { criteria Spawn Iszuus IsZeusEconArcana response zuus_SpawnIsZeusEconArcana } Response zuus_CustomIsGameStart { scene "scenes/zuus/zuus_zuus_spawn_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_battlebegins_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_battlebegins_02.vcd" nodelay noscene } Rule zuus_CustomIsGameStart_Rule { criteria Custom Iszuus IsGameStart response zuus_CustomIsGameStart } Response zuus_CustomIsZeusLoadoutSpawn { scene "scenes/zuus/zuus_zuus_spawn_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_spawn_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_ability_thunder_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_09.vcd" nodelay noscene } Rule zuus_CustomIsZeusLoadoutSpawn_Rule { criteria Custom Iszuus IsZeusLoadoutSpawn response zuus_CustomIsZeusLoadoutSpawn } Response zuus_CustomIsZeusEconArcanaIsGameStart { scene "scenes/zuus/zuus_zuus_arc_spawn_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_battlebegins_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_battlebegins_02.vcd" nodelay noscene } Rule zuus_CustomIsZeusEconArcanaIsGameStart_Rule { criteria Custom Iszuus IsZeusEconArcana IsGameStart response zuus_CustomIsZeusEconArcanaIsGameStart } Response zuus_CustomIsZeusEconArcanaIsZeusArcanaLoadoutSpawn { scene "scenes/zuus/zuus_zuus_arc_spawn_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_spawn_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_ability_thunder_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_09.vcd" nodelay noscene } Rule zuus_CustomIsZeusEconArcanaIsZeusArcanaLoadoutSpawn_Rule { criteria Custom Iszuus IsZeusEconArcana IsZeusArcanaLoadoutSpawn response zuus_CustomIsZeusEconArcanaIsZeusArcanaLoadoutSpawn } Response zuus_KillIsFirstBlood { scene "scenes/zuus/zuus_zuus_firstblood_01.vcd" nodelay noscene } Rule zuus_KillIsFirstBlood_Rule { criteria Kill Iszuus IsFirstBlood response zuus_KillIsFirstBlood } Response zuus_KillIsThunderGodsWrath { scene "scenes/zuus/zuus_zuus_ability_thunder_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_ability_thunder_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_ability_thunder_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_ability_thunder_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_ability_thunder_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_ability_thunder_06.vcd" nodelay noscene } Rule zuus_KillIsThunderGodsWrath_Rule { criteria Kill Iszuus IsThunderGodsWrath response zuus_KillIsThunderGodsWrath } Response zuus_KillIsThunderGodsWrathKills_1 { scene "" nodelay noscene } Rule zuus_KillIsThunderGodsWrathKills_1_Rule { criteria Kill Iszuus IsThunderGodsWrathKills_1 response zuus_KillIsThunderGodsWrathKills_1 } Response zuus_KillIsThunderGodsWrathKills_1IsEnemyInFOW { scene "" nodelay noscene } Rule zuus_KillIsThunderGodsWrathKills_1IsEnemyInFOW_Rule { criteria Kill Iszuus IsThunderGodsWrathKills_1 IsEnemyInFOW response zuus_KillIsThunderGodsWrathKills_1IsEnemyInFOW } Response zuus_KillIsThunderGodsWrathKills_Many { scene "" nodelay noscene } Rule zuus_KillIsThunderGodsWrathKills_Many_Rule { criteria Kill Iszuus IsThunderGodsWrathKills_Many response zuus_KillIsThunderGodsWrathKills_Many } Response zuus_Kill { scene "scenes/zuus/zuus_zuus_kill_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_09.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_10.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_11.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_12.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_13.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_14.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_kill_15.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_laugh_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_laugh_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_laugh_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_laugh_04.vcd" nodelay noscene } Rule zuus_Kill_Rule { criteria Kill Iszuus response zuus_Kill } Response zuus_KillIsEnemyMars { scene "scenes/zuus/zuus_zeus_mars_kill_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_03_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_05_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_06.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_07.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_09_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_10_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_11.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_12.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_13.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_14.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_kill_15_03.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemyMars_Rule { criteria Kill Iszuus IsEnemyMars response zuus_KillIsEnemyMars } Response zuus_KillIsEnemyDark_WillowChance_25% { scene "scenes/zuus/zuus_zeus_darkwillow_rival_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_darkwillow_rival_02.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemyDark_WillowChance_25%_Rule { criteria Kill Iszuus IsEnemyDark_Willow Chance_25% response zuus_KillIsEnemyDark_WillowChance_25% } Response zuus_KillIsEnemyGrimstrokeChance_25% { scene "scenes/zuus/zuus_zeus_grimstroke_rival_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_grimstroke_rival_02_03.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Iszuus IsEnemyGrimstroke Chance_25% response zuus_KillIsEnemyGrimstrokeChance_25% } Response zuus_KillIsEnemyMonkey_KingChance_25% { scene "scenes/zuus/zuus_zeus_monkeyking_rival_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_monkeyking_rival_02_03.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Iszuus IsEnemyMonkey_King Chance_25% response zuus_KillIsEnemyMonkey_KingChance_25% } Response zuus_KillIsEnemyPangolinChance_25% { scene "scenes/zuus/zuus_zeus_pangolier_rival_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_pangolier_rival_02.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemyPangolinChance_25%_Rule { criteria Kill Iszuus IsEnemyPangolin Chance_25% response zuus_KillIsEnemyPangolinChance_25% } Response zuus_KillIsEnemyOmniknightChance_20% { scene "scenes/zuus/zuus_zuus_rival_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rival_22.vcd" nodelay noscene } Rule zuus_KillIsEnemyOmniknightChance_20%_Rule { criteria Kill Iszuus IsEnemyOmniknight Chance_20% response zuus_KillIsEnemyOmniknightChance_20% } Response zuus_KillIsEnemyChenChance_20% { scene "scenes/zuus/zuus_zuus_rival_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rival_04.vcd" nodelay noscene } Rule zuus_KillIsEnemyChenChance_20%_Rule { criteria Kill Iszuus IsEnemyChen Chance_20% response zuus_KillIsEnemyChenChance_20% } Response zuus_KillIsEnemyShadowShamanChance_20% { scene "scenes/zuus/zuus_zuus_rival_05.vcd" nodelay noscene } Rule zuus_KillIsEnemyShadowShamanChance_20%_Rule { criteria Kill Iszuus IsEnemyShadowShaman Chance_20% response zuus_KillIsEnemyShadowShamanChance_20% } Response zuus_KillIsEnemySlardarChance_20% { scene "scenes/zuus/zuus_zuus_rival_06.vcd" nodelay noscene } Rule zuus_KillIsEnemySlardarChance_20%_Rule { criteria Kill Iszuus IsEnemySlardar Chance_20% response zuus_KillIsEnemySlardarChance_20% } Response zuus_KillIsEnemyBaneChance_20% { scene "scenes/zuus/zuus_zuus_rival_07.vcd" nodelay noscene } Rule zuus_KillIsEnemyBaneChance_20%_Rule { criteria Kill Iszuus IsEnemyBane Chance_20% response zuus_KillIsEnemyBaneChance_20% } Response zuus_KillIsEnemyAntimageChance_20% { scene "scenes/zuus/zuus_zuus_rival_08.vcd" nodelay noscene } Rule zuus_KillIsEnemyAntimageChance_20%_Rule { criteria Kill Iszuus IsEnemyAntimage Chance_20% response zuus_KillIsEnemyAntimageChance_20% } Response zuus_KillIsEnemySpirit_BreakerChance_20% { scene "scenes/zuus/zuus_zuus_rival_09.vcd" nodelay noscene } Rule zuus_KillIsEnemySpirit_BreakerChance_20%_Rule { criteria Kill Iszuus IsEnemySpirit_Breaker Chance_20% response zuus_KillIsEnemySpirit_BreakerChance_20% } Response zuus_KillIsEnemyAlchemistChance_20% { scene "scenes/zuus/zuus_zuus_rival_10.vcd" nodelay noscene } Rule zuus_KillIsEnemyAlchemistChance_20%_Rule { criteria Kill Iszuus IsEnemyAlchemist Chance_20% response zuus_KillIsEnemyAlchemistChance_20% } Response zuus_KillIsEnemyClinkzChance_20% { scene "scenes/zuus/zuus_zuus_rival_11.vcd" nodelay noscene } Rule zuus_KillIsEnemyClinkzChance_20%_Rule { criteria Kill Iszuus IsEnemyClinkz Chance_20% response zuus_KillIsEnemyClinkzChance_20% } Response zuus_KillIsEnemyBounty_HunterChance_20% { scene "scenes/zuus/zuus_zuus_rival_12.vcd" nodelay noscene } Rule zuus_KillIsEnemyBounty_HunterChance_20%_Rule { criteria Kill Iszuus IsEnemyBounty_Hunter Chance_20% response zuus_KillIsEnemyBounty_HunterChance_20% } Response zuus_KillIsEnemyRikiChance_20% { scene "scenes/zuus/zuus_zuus_rival_13.vcd" nodelay noscene } Rule zuus_KillIsEnemyRikiChance_20%_Rule { criteria Kill Iszuus IsEnemyRiki Chance_20% response zuus_KillIsEnemyRikiChance_20% } Response zuus_KillIsEnemyWeaverChance_20% { scene "scenes/zuus/zuus_zuus_rival_14.vcd" nodelay noscene } Rule zuus_KillIsEnemyWeaverChance_20%_Rule { criteria Kill Iszuus IsEnemyWeaver Chance_20% response zuus_KillIsEnemyWeaverChance_20% } Response zuus_KillIsEnemySilencerChance_20% { scene "scenes/zuus/zuus_zuus_rival_15.vcd" nodelay noscene } Rule zuus_KillIsEnemySilencerChance_20%_Rule { criteria Kill Iszuus IsEnemySilencer Chance_20% response zuus_KillIsEnemySilencerChance_20% } Response zuus_KillIsEnemyDeath_ProphetChance_20% { scene "scenes/zuus/zuus_zuus_rival_16.vcd" nodelay noscene } Rule zuus_KillIsEnemyDeath_ProphetChance_20%_Rule { criteria Kill Iszuus IsEnemyDeath_Prophet Chance_20% response zuus_KillIsEnemyDeath_ProphetChance_20% } Response zuus_KillIsEnemyDrowRangerChance_20% { scene "scenes/zuus/zuus_zuus_rival_17.vcd" nodelay noscene } Rule zuus_KillIsEnemyDrowRangerChance_20%_Rule { criteria Kill Iszuus IsEnemyDrowRanger Chance_20% response zuus_KillIsEnemyDrowRangerChance_20% } Response zuus_KillIsEnemyInvokerChance_20% { scene "scenes/zuus/zuus_zuus_rival_18.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rival_19.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rival_20.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rival_21.vcd" nodelay noscene } Rule zuus_KillIsEnemyInvokerChance_20%_Rule { criteria Kill Iszuus IsEnemyInvoker Chance_20% response zuus_KillIsEnemyInvokerChance_20% } Response zuus_KillIsEnemyMarsChance_30% { scene "scenes/zuus/zuus_zeus_mars_rival_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_07.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_14_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_15_02.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemyMarsChance_30%_Rule { criteria Kill Iszuus IsEnemyMars Chance_30% response zuus_KillIsEnemyMarsChance_30% } Response zuus_KillIsEnemySnapfireChance_30% { scene "scenes/zuus/zuus_zeus_rival_201.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemySnapfireChance_30%_Rule { criteria Kill Iszuus IsEnemySnapfire Chance_30% response zuus_KillIsEnemySnapfireChance_30% } Response zuus_KillIsEnemyVoid_SpiritChance_30% { scene "scenes/zuus/zuus_zeus_rival_205.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_rival_208.vcd" nodelay noscene speakonce } Rule zuus_KillIsEnemyVoid_SpiritChance_30%_Rule { criteria Kill Iszuus IsEnemyVoid_Spirit Chance_30% response zuus_KillIsEnemyVoid_SpiritChance_30% } Response zuus_KillIsZeusEconArcanaIsEnemySnapfireChance_30% { scene "scenes/zuus/zuus_zeus_arc_rival_201.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemySnapfireChance_30%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemySnapfire Chance_30% response zuus_KillIsZeusEconArcanaIsEnemySnapfireChance_30% } Response zuus_KillIsZeusEconArcanaIsEnemyVoid_SpiritChance_30% { scene "scenes/zuus/zuus_zeus_arc_rival_205.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_rival_208.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemyVoid_SpiritChance_30%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyVoid_Spirit Chance_30% response zuus_KillIsZeusEconArcanaIsEnemyVoid_SpiritChance_30% } Response zuus_KillIsZeusEconArcanaIsFirstBlood { scene "scenes/zuus/zuus_zuus_arc_firstblood_01.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsFirstBlood_Rule { criteria Kill Iszuus IsZeusEconArcana IsFirstBlood response zuus_KillIsZeusEconArcanaIsFirstBlood } Response zuus_KillIsZeusEconArcanaIsThunderGodsWrath { scene "scenes/zuus/zuus_zuus_arc_ability_thunder_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_ability_thunder_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_ability_thunder_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_ability_thunder_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_ability_thunder_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_ability_thunder_06.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsThunderGodsWrath_Rule { criteria Kill Iszuus IsZeusEconArcana IsThunderGodsWrath response zuus_KillIsZeusEconArcanaIsThunderGodsWrath } Response zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_1 { scene "" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_1_Rule { criteria Kill Iszuus IsZeusEconArcana IsThunderGodsWrathKills_1 response zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_1 } Response zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_1IsEnemyInFOW { scene "" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_1IsEnemyInFOW_Rule { criteria Kill Iszuus IsZeusEconArcana IsThunderGodsWrathKills_1 IsEnemyInFOW response zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_1IsEnemyInFOW } Response zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_Many { scene "" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_Many_Rule { criteria Kill Iszuus IsZeusEconArcana IsThunderGodsWrathKills_Many response zuus_KillIsZeusEconArcanaIsThunderGodsWrathKills_Many } Response zuus_KillIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_kill_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_09.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_10.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_11.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_12.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_13.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_14.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_kill_15.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_laugh_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_laugh_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_laugh_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_laugh_04.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcana_Rule { criteria Kill Iszuus IsZeusEconArcana response zuus_KillIsZeusEconArcana } Response zuus_KillIsZeusEconArcanaIsEnemyMars { scene "scenes/zuus/zuus_zeus_arc_mars_kill_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_03_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_05_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_06.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_07.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_09_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_10_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_11.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_12.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_13.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_14.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_kill_15_03.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemyMars_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyMars response zuus_KillIsZeusEconArcanaIsEnemyMars } Response zuus_KillIsZeusEconArcanaIsEnemyDark_WillowChance_25% { scene "scenes/zuus/zuus_zeus_arc_darkwillow_rival_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_darkwillow_rival_02.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemyDark_WillowChance_25%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyDark_Willow Chance_25% response zuus_KillIsZeusEconArcanaIsEnemyDark_WillowChance_25% } Response zuus_KillIsZeusEconArcanaIsEnemyGrimstrokeChance_25% { scene "scenes/zuus/zuus_zeus_arc_grimstroke_rival_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_grimstroke_rival_02_03.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemyGrimstrokeChance_25%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyGrimstroke Chance_25% response zuus_KillIsZeusEconArcanaIsEnemyGrimstrokeChance_25% } Response zuus_KillIsZeusEconArcanaIsEnemyMonkey_KingChance_25% { scene "scenes/zuus/zuus_zeus_arc_monkeyking_rival_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_monkeyking_rival_02_03.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemyMonkey_KingChance_25%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyMonkey_King Chance_25% response zuus_KillIsZeusEconArcanaIsEnemyMonkey_KingChance_25% } Response zuus_KillIsZeusEconArcanaIsEnemyPangolinChance_25% { scene "scenes/zuus/zuus_zeus_arc_pangolier_rival_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_pangolier_rival_02.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemyPangolinChance_25%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyPangolin Chance_25% response zuus_KillIsZeusEconArcanaIsEnemyPangolinChance_25% } Response zuus_KillIsZeusEconArcanaIsEnemyOmniknightChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rival_22.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyOmniknightChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyOmniknight Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyOmniknightChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyChenChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rival_04.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyChenChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyChen Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyChenChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyShadowShamanChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_05.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyShadowShamanChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyShadowShaman Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyShadowShamanChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemySlardarChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_06.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemySlardarChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemySlardar Chance_20% response zuus_KillIsZeusEconArcanaIsEnemySlardarChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyBaneChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_07.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyBaneChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyBane Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyBaneChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyAntimageChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_08.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyAntimageChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyAntimage Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyAntimageChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemySpirit_BreakerChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_09.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemySpirit_BreakerChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemySpirit_Breaker Chance_20% response zuus_KillIsZeusEconArcanaIsEnemySpirit_BreakerChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyAlchemistChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_10.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyAlchemistChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyAlchemist Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyAlchemistChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyClinkzChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_11.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyClinkzChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyClinkz Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyClinkzChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyBounty_HunterChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_12.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyBounty_HunterChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyBounty_Hunter Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyBounty_HunterChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyRikiChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_13.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyRikiChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyRiki Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyRikiChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyWeaverChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_14.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyWeaverChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyWeaver Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyWeaverChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemySilencerChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_15.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemySilencerChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemySilencer Chance_20% response zuus_KillIsZeusEconArcanaIsEnemySilencerChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyDeath_ProphetChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_16.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyDeath_ProphetChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyDeath_Prophet Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyDeath_ProphetChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyDrowRangerChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_17.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyDrowRangerChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyDrowRanger Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyDrowRangerChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyInvokerChance_20% { scene "scenes/zuus/zuus_zuus_arc_rival_18.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rival_19.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rival_20.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rival_21.vcd" nodelay noscene } Rule zuus_KillIsZeusEconArcanaIsEnemyInvokerChance_20%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyInvoker Chance_20% response zuus_KillIsZeusEconArcanaIsEnemyInvokerChance_20% } Response zuus_KillIsZeusEconArcanaIsEnemyMarsChance_30% { scene "scenes/zuus/zuus_zeus_arc_mars_rival_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_07.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_14_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_15_02.vcd" nodelay noscene speakonce } Rule zuus_KillIsZeusEconArcanaIsEnemyMarsChance_30%_Rule { criteria Kill Iszuus IsZeusEconArcana IsEnemyMars Chance_30% response zuus_KillIsZeusEconArcanaIsEnemyMarsChance_30% } Response zuus_Move { scene "scenes/zuus/zuus_zuus_move_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_09.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_move_10.vcd" nodelay noscene } Rule zuus_Move_Rule { criteria Move Iszuus response zuus_Move } Response zuus_MoveIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_move_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_09.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_move_10.vcd" nodelay noscene } Rule zuus_MoveIsZeusEconArcana_Rule { criteria Move Iszuus IsZeusEconArcana response zuus_MoveIsZeusEconArcana } Response zuus_Attack { scene "scenes/zuus/zuus_zuus_attack_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_attack_09.vcd" nodelay noscene } Rule zuus_Attack_Rule { criteria Attack Iszuus response zuus_Attack } Response zuus_AttackIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_attack_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_attack_09.vcd" nodelay noscene } Rule zuus_AttackIsZeusEconArcana_Rule { criteria Attack Iszuus IsZeusEconArcana response zuus_AttackIsZeusEconArcana } Response zuus_CastOrder { scene "scenes/zuus/zuus_zuus_cast_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_cast_02.vcd" nodelay noscene } Rule zuus_CastOrder_Rule { criteria CastOrder Iszuus response zuus_CastOrder } Response zuus_CastOrderIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_cast_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_cast_02.vcd" nodelay noscene } Rule zuus_CastOrderIsZeusEconArcana_Rule { criteria CastOrder Iszuus IsZeusEconArcana response zuus_CastOrderIsZeusEconArcana } Response zuus_LevelUp { scene "scenes/zuus/zuus_zuus_level_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_level_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_level_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_level_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_level_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_level_06.vcd" nodelay noscene } Rule zuus_LevelUp_Rule { criteria LevelUp Iszuus response zuus_LevelUp } Response zuus_LevelUpIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_level_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_level_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_level_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_level_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_level_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_level_06.vcd" nodelay noscene } Rule zuus_LevelUpIsZeusEconArcana_Rule { criteria LevelUp Iszuus IsZeusEconArcana response zuus_LevelUpIsZeusEconArcana } Response zuus_AllyNearIsAllyMarsEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_mars_ally_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_03_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_05.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_06.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_07.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_09.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_10.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_11.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_12.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_13.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_14.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_ally_15.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsAllyMars Earlygame Chance_30% response zuus_AllyNearIsAllyMarsEarlygameChance_30% } Response zuus_AllyNearIsAllyDark_WillowEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_darkwillow_ally_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_darkwillow_ally_02_03.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsAllyDark_Willow Earlygame Chance_30% response zuus_AllyNearIsAllyDark_WillowEarlygameChance_30% } Response zuus_AllyNearIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_grimstroke_ally_01_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_grimstroke_ally_02.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsAllyGrimstroke Earlygame Chance_30% response zuus_AllyNearIsAllyGrimstrokeEarlygameChance_30% } Response zuus_AllyNearIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_monkeyking_ally_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_monkeyking_ally_02.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsAllyMonkey_King Earlygame Chance_30% response zuus_AllyNearIsAllyMonkey_KingEarlygameChance_30% } Response zuus_AllyNearIsAllyPangolinEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_pangolier_ally_01_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_pangolier_ally_02.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsAllyPangolin Earlygame Chance_30% response zuus_AllyNearIsAllyPangolinEarlygameChance_30% } Response zuus_AllyNearIsAllySnapfireChance_30% { scene "scenes/zuus/zuus_zeus_ally_201.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_ally_202.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsAllySnapfireChance_30%_Rule { criteria AllyNear Iszuus IsAllySnapfire Chance_30% response zuus_AllyNearIsAllySnapfireChance_30% } Response zuus_AllyNearIsAllyVoid_SpiritChance_30% { scene "scenes/zuus/zuus_zeus_ally_205.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_ally_206.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_ally_208.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsAllyVoid_SpiritChance_30%_Rule { criteria AllyNear Iszuus IsAllyVoid_Spirit Chance_30% response zuus_AllyNearIsAllyVoid_SpiritChance_30% } Response zuus_AllyNearIsZeusEconArcanaIsAllySnapfireChance_30% { scene "scenes/zuus/zuus_zeus_arc_ally_201.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_ally_202.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsZeusEconArcanaIsAllySnapfireChance_30%_Rule { criteria AllyNear Iszuus IsZeusEconArcana IsAllySnapfire Chance_30% response zuus_AllyNearIsZeusEconArcanaIsAllySnapfireChance_30% } Response zuus_AllyNearIsZeusEconArcanaIsAllyVoid_SpiritChance_30% { scene "scenes/zuus/zuus_zeus_arc_ally_205.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_ally_206.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_ally_208.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsZeusEconArcanaIsAllyVoid_SpiritChance_30%_Rule { criteria AllyNear Iszuus IsZeusEconArcana IsAllyVoid_Spirit Chance_30% response zuus_AllyNearIsZeusEconArcanaIsAllyVoid_SpiritChance_30% } Response zuus_AllyNearIsZeusEconArcanaIsAllyMarsEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_arc_mars_ally_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_03_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_05.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_06.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_07.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_09.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_10.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_11.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_12.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_13.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_14.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_ally_15.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsZeusEconArcanaIsAllyMarsEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsZeusEconArcana IsAllyMars Earlygame Chance_30% response zuus_AllyNearIsZeusEconArcanaIsAllyMarsEarlygameChance_30% } Response zuus_AllyNearIsZeusEconArcanaIsAllyDark_WillowEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_arc_darkwillow_ally_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_darkwillow_ally_02_03.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsZeusEconArcanaIsAllyDark_WillowEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsZeusEconArcana IsAllyDark_Willow Earlygame Chance_30% response zuus_AllyNearIsZeusEconArcanaIsAllyDark_WillowEarlygameChance_30% } Response zuus_AllyNearIsZeusEconArcanaIsAllyGrimstrokeEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_arc_grimstroke_ally_01_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_grimstroke_ally_02.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsZeusEconArcanaIsAllyGrimstrokeEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsZeusEconArcana IsAllyGrimstroke Earlygame Chance_30% response zuus_AllyNearIsZeusEconArcanaIsAllyGrimstrokeEarlygameChance_30% } Response zuus_AllyNearIsZeusEconArcanaIsAllyMonkey_KingEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_arc_monkeyking_ally_01_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_monkeyking_ally_02.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsZeusEconArcanaIsAllyMonkey_KingEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsZeusEconArcana IsAllyMonkey_King Earlygame Chance_30% response zuus_AllyNearIsZeusEconArcanaIsAllyMonkey_KingEarlygameChance_30% } Response zuus_AllyNearIsZeusEconArcanaIsAllyPangolinEarlygameChance_30% { scene "scenes/zuus/zuus_zeus_arc_pangolier_ally_01_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_pangolier_ally_02.vcd" nodelay noscene speakonce } Rule zuus_AllyNearIsZeusEconArcanaIsAllyPangolinEarlygameChance_30%_Rule { criteria AllyNear Iszuus IsZeusEconArcana IsAllyPangolin Earlygame Chance_30% response zuus_AllyNearIsZeusEconArcanaIsAllyPangolinEarlygameChance_30% } Response zuus_EnemyNearIsEnemyMarsChance_30% { scene "scenes/zuus/zuus_zeus_mars_rival_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_04_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_05.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_06.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_09.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_10_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_11_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_12_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_rival_13.vcd" nodelay noscene speakonce } Rule zuus_EnemyNearIsEnemyMarsChance_30%_Rule { criteria EnemyNear Iszuus IsEnemyMars Chance_30% response zuus_EnemyNearIsEnemyMarsChance_30% } Response zuus_EnemyNearIsEnemySnapfireChance_30% { scene "scenes/zuus/zuus_zeus_rival_202.vcd" nodelay noscene speakonce } Rule zuus_EnemyNearIsEnemySnapfireChance_30%_Rule { criteria EnemyNear Iszuus IsEnemySnapfire Chance_30% response zuus_EnemyNearIsEnemySnapfireChance_30% } Response zuus_EnemyNearIsZeusEconArcanaIsEnemySnapfireChance_30% { scene "scenes/zuus/zuus_zeus_arc_rival_202.vcd" nodelay noscene speakonce } Rule zuus_EnemyNearIsZeusEconArcanaIsEnemySnapfireChance_30%_Rule { criteria EnemyNear Iszuus IsZeusEconArcana IsEnemySnapfire Chance_30% response zuus_EnemyNearIsZeusEconArcanaIsEnemySnapfireChance_30% } Response zuus_EnemyNearIsZeusEconArcanaIsEnemyMarsChance_30% { scene "scenes/zuus/zuus_zeus_arc_mars_rival_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_04_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_05.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_06.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_09.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_10_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_11_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_12_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_rival_13.vcd" nodelay noscene speakonce } Rule zuus_EnemyNearIsZeusEconArcanaIsEnemyMarsChance_30%_Rule { criteria EnemyNear Iszuus IsZeusEconArcana IsEnemyMars Chance_30% response zuus_EnemyNearIsZeusEconArcanaIsEnemyMarsChance_30% } Response zuus_Defeat { scene "scenes/zuus/zuus_zuus_death_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lose_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lose_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lose_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lose_04.vcd" nodelay noscene } Rule zuus_Defeat_Rule { criteria Defeat Iszuus response zuus_Defeat } Response zuus_DefeatIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_death_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lose_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lose_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lose_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lose_04.vcd" nodelay noscene } Rule zuus_DefeatIsZeusEconArcana_Rule { criteria Defeat Iszuus IsZeusEconArcana response zuus_DefeatIsZeusEconArcana } Response zuus_Death { scene "scenes/zuus/zuus_zuus_death_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_death_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_death_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_death_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_death_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_death_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_death_09.vcd" nodelay noscene } Rule zuus_Death_Rule { criteria Death Iszuus response zuus_Death } Response zuus_DeathIsEnemyMars { scene "scenes/zuus/zuus_zeus_mars_death_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_02_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_03_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_05_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_06_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_07_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_09_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_10_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_11.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_12_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_13_05.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_14_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_mars_death_15_08.vcd" nodelay noscene speakonce } Rule zuus_DeathIsEnemyMars_Rule { criteria Death Iszuus IsEnemyMars response zuus_DeathIsEnemyMars } Response zuus_DeathIsReincarnating { scene "scenes/zuus/zuus_zuus_fastres_01.vcd" nodelay noscene } Rule zuus_DeathIsReincarnating_Rule { criteria Death Iszuus IsReincarnating response zuus_DeathIsReincarnating } Response zuus_DeathIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_death_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_death_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_death_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_death_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_death_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_death_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_death_09.vcd" nodelay noscene } Rule zuus_DeathIsZeusEconArcana_Rule { criteria Death Iszuus IsZeusEconArcana response zuus_DeathIsZeusEconArcana } Response zuus_DeathIsZeusEconArcanaIsEnemyMars { scene "scenes/zuus/zuus_zeus_arc_mars_death_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_02_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_03_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_05_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_06_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_07_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_08.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_09_03.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_10_04.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_11.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_12_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_13_05.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_14_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zeus_arc_mars_death_15_08.vcd" nodelay noscene speakonce } Rule zuus_DeathIsZeusEconArcanaIsEnemyMars_Rule { criteria Death Iszuus IsZeusEconArcana IsEnemyMars response zuus_DeathIsZeusEconArcanaIsEnemyMars } Response zuus_DeathIsZeusEconArcanaIsReincarnating { scene "scenes/zuus/zuus_zuus_arc_fastres_01.vcd" nodelay noscene } Rule zuus_DeathIsZeusEconArcanaIsReincarnating_Rule { criteria Death Iszuus IsZeusEconArcana IsReincarnating response zuus_DeathIsZeusEconArcanaIsReincarnating } Response zuus_Respawn { scene "scenes/zuus/zuus_zuus_respawn_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_09.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_respawn_10.vcd" nodelay noscene } Rule zuus_Respawn_Rule { criteria Respawn Iszuus response zuus_Respawn } Response zuus_RespawnIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_respawn_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_09.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_respawn_10.vcd" nodelay noscene } Rule zuus_RespawnIsZeusEconArcana_Rule { criteria Respawn Iszuus IsZeusEconArcana response zuus_RespawnIsZeusEconArcana } Response zuus_LastHit { scene "scenes/zuus/zuus_zuus_lasthit_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lasthit_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lasthit_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lasthit_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lasthit_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lasthit_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_lasthit_08.vcd" nodelay noscene } Rule zuus_LastHit_Rule { criteria LastHit Iszuus response zuus_LastHit } Response zuus_LastHitIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_lasthit_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lasthit_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lasthit_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lasthit_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lasthit_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lasthit_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_lasthit_08.vcd" nodelay noscene } Rule zuus_LastHitIsZeusEconArcana_Rule { criteria LastHit Iszuus IsZeusEconArcana response zuus_LastHitIsZeusEconArcana } Response zuus_ItemDropIsUltraRareDrop { scene "scenes/zuus/zuus_zuus_lasthit_05.vcd" nodelay noscene } Rule zuus_ItemDropIsUltraRareDrop_Rule { criteria ItemDrop Iszuus IsUltraRareDrop response zuus_ItemDropIsUltraRareDrop } Response zuus_ItemDropIsCommonDrop { scene "scenes/zuus/zuus_zuus_happy_01.vcd" nodelay noscene } Rule zuus_ItemDropIsCommonDrop_Rule { criteria ItemDrop Iszuus IsCommonDrop response zuus_ItemDropIsCommonDrop } Response zuus_ItemDropIsRareDrop { scene "scenes/zuus/zuus_zuus_happy_03.vcd" nodelay noscene } Rule zuus_ItemDropIsRareDrop_Rule { criteria ItemDrop Iszuus IsRareDrop response zuus_ItemDropIsRareDrop } Response zuus_ItemDropIsZeusEconArcanaIsUltraRareDrop { scene "scenes/zuus/zuus_zuus_arc_lasthit_05.vcd" nodelay noscene } Rule zuus_ItemDropIsZeusEconArcanaIsUltraRareDrop_Rule { criteria ItemDrop Iszuus IsZeusEconArcana IsUltraRareDrop response zuus_ItemDropIsZeusEconArcanaIsUltraRareDrop } Response zuus_ItemDropIsZeusEconArcanaIsCommonDrop { scene "scenes/zuus/zuus_zuus_arc_happy_01.vcd" nodelay noscene } Rule zuus_ItemDropIsZeusEconArcanaIsCommonDrop_Rule { criteria ItemDrop Iszuus IsZeusEconArcana IsCommonDrop response zuus_ItemDropIsZeusEconArcanaIsCommonDrop } Response zuus_ItemDropIsZeusEconArcanaIsRareDrop { scene "scenes/zuus/zuus_zuus_arc_happy_03.vcd" nodelay noscene } Rule zuus_ItemDropIsZeusEconArcanaIsRareDrop_Rule { criteria ItemDrop Iszuus IsZeusEconArcana IsRareDrop response zuus_ItemDropIsZeusEconArcanaIsRareDrop } Response zuus_Deny { scene "scenes/zuus/zuus_zuus_deny_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_deny_09.vcd" nodelay noscene } Rule zuus_Deny_Rule { criteria Deny Iszuus response zuus_Deny } Response zuus_DenyIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_deny_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_06.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_deny_09.vcd" nodelay noscene } Rule zuus_DenyIsZeusEconArcana_Rule { criteria Deny Iszuus IsZeusEconArcana response zuus_DenyIsZeusEconArcana } Response zuus_Select { scene "scenes/zuus/zuus_zuus_rare_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rare_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rare_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rare_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_rare_05.vcd" nodelay noscene } Rule zuus_Select_Rule { criteria Select Iszuus response zuus_Select } Response zuus_SelectIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_rare_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rare_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rare_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rare_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_rare_05.vcd" nodelay noscene } Rule zuus_SelectIsZeusEconArcana_Rule { criteria Select Iszuus IsZeusEconArcana response zuus_SelectIsZeusEconArcana } Response zuus_PurchaseIsExpensiveItem { scene "scenes/zuus/zuus_zuus_purch_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_purch_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_purch_03.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsExpensiveItem_Rule { criteria Purchase Iszuus IsExpensiveItem response zuus_PurchaseIsExpensiveItem } Response zuus_PurchaseIsUltimateScepter { scene "scenes/zuus/zuus_zuus_scepter_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_scepter_02.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsUltimateScepter_Rule { criteria Purchase Iszuus IsUltimateScepter response zuus_PurchaseIsUltimateScepter } Response zuus_PurchaseIsBlinkDagger { scene "scenes/zuus/zuus_zuus_blink_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_blink_02.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsBlinkDagger_Rule { criteria Purchase Iszuus IsBlinkDagger response zuus_PurchaseIsBlinkDagger } Response zuus_PurchaseIsSheepStick { scene "scenes/zuus/zuus_zuus_item_01.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsSheepStick_Rule { criteria Purchase Iszuus IsSheepStick response zuus_PurchaseIsSheepStick } Response zuus_PurchaseIsForceStaff { scene "scenes/zuus/zuus_zuus_item_02.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsForceStaff_Rule { criteria Purchase Iszuus IsForceStaff response zuus_PurchaseIsForceStaff } Response zuus_PurchaseIsVeilofDiscord { scene "scenes/zuus/zuus_zuus_item_03.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsVeilofDiscord_Rule { criteria Purchase Iszuus IsVeilofDiscord response zuus_PurchaseIsVeilofDiscord } Response zuus_PurchaseIsRefresher { scene "scenes/zuus/zuus_zuus_item_04.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsRefresher_Rule { criteria Purchase Iszuus IsRefresher response zuus_PurchaseIsRefresher } Response zuus_PurchaseIsZeusEconArcanaIsExpensiveItem { scene "scenes/zuus/zuus_zuus_arc_purch_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_arc_purch_02.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_arc_purch_03.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsZeusEconArcanaIsExpensiveItem_Rule { criteria Purchase Iszuus IsZeusEconArcana IsExpensiveItem response zuus_PurchaseIsZeusEconArcanaIsExpensiveItem } Response zuus_PurchaseIsZeusEconArcanaIsUltimateScepter { scene "scenes/zuus/zuus_zuus_arc_scepter_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_arc_scepter_02.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsZeusEconArcanaIsUltimateScepter_Rule { criteria Purchase Iszuus IsZeusEconArcana IsUltimateScepter response zuus_PurchaseIsZeusEconArcanaIsUltimateScepter } Response zuus_PurchaseIsZeusEconArcanaIsBlinkDagger { scene "scenes/zuus/zuus_zuus_arc_blink_01.vcd" nodelay noscene speakonce scene "scenes/zuus/zuus_zuus_arc_blink_02.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsZeusEconArcanaIsBlinkDagger_Rule { criteria Purchase Iszuus IsZeusEconArcana IsBlinkDagger response zuus_PurchaseIsZeusEconArcanaIsBlinkDagger } Response zuus_PurchaseIsZeusEconArcanaIsSheepStick { scene "scenes/zuus/zuus_zuus_arc_item_01.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsZeusEconArcanaIsSheepStick_Rule { criteria Purchase Iszuus IsZeusEconArcana IsSheepStick response zuus_PurchaseIsZeusEconArcanaIsSheepStick } Response zuus_PurchaseIsZeusEconArcanaIsForceStaff { scene "scenes/zuus/zuus_zuus_arc_item_02.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsZeusEconArcanaIsForceStaff_Rule { criteria Purchase Iszuus IsZeusEconArcana IsForceStaff response zuus_PurchaseIsZeusEconArcanaIsForceStaff } Response zuus_PurchaseIsZeusEconArcanaIsVeilofDiscord { scene "scenes/zuus/zuus_zuus_arc_item_03.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsZeusEconArcanaIsVeilofDiscord_Rule { criteria Purchase Iszuus IsZeusEconArcana IsVeilofDiscord response zuus_PurchaseIsZeusEconArcanaIsVeilofDiscord } Response zuus_PurchaseIsZeusEconArcanaIsRefresher { scene "scenes/zuus/zuus_zuus_arc_item_04.vcd" nodelay noscene speakonce } Rule zuus_PurchaseIsZeusEconArcanaIsRefresher_Rule { criteria Purchase Iszuus IsZeusEconArcana IsRefresher response zuus_PurchaseIsZeusEconArcanaIsRefresher } Response zuus_Bottling { scene "scenes/zuus/zuus_zuus_bottle_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_bottle_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_bottle_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_bottle_04.vcd" nodelay noscene } Rule zuus_Bottling_Rule { criteria Bottling Iszuus response zuus_Bottling } Response zuus_BottlingIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_bottle_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_bottle_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_bottle_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_bottle_04.vcd" nodelay noscene } Rule zuus_BottlingIsZeusEconArcana_Rule { criteria Bottling Iszuus IsZeusEconArcana response zuus_BottlingIsZeusEconArcana } Response zuus_Immortality { scene "scenes/zuus/zuus_zuus_immort_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_immort_02.vcd" nodelay noscene } Rule zuus_Immortality_Rule { criteria Immortality Iszuus response zuus_Immortality } Response zuus_ImmortalityIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_immort_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_immort_02.vcd" nodelay noscene } Rule zuus_ImmortalityIsZeusEconArcana_Rule { criteria Immortality Iszuus IsZeusEconArcana response zuus_ImmortalityIsZeusEconArcana } Response zuus_PowerupIsPowerupHaste { scene "scenes/zuus/zuus_zuus_haste_01.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupHaste_Rule { criteria Powerup Iszuus IsPowerupHaste response zuus_PowerupIsPowerupHaste } Response zuus_PowerupIsPowerupBounty { scene "scenes/zuus/zuus_zuus_lasthit_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/zuus/zuus_zeus_bounty_01_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_bounty_02_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_bounty_03_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_bounty_04_02.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupBounty_Rule { criteria Powerup Iszuus IsPowerupBounty response zuus_PowerupIsPowerupBounty } Response zuus_PowerupIsPowerupArcane { scene "scenes/zuus/zuus_zuus_laugh_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/zuus/zuus_zeus_arcane_01_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arcane_02_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arcane_03_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arcane_04_02.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupArcane_Rule { criteria Powerup Iszuus IsPowerupArcane response zuus_PowerupIsPowerupArcane } Response zuus_PowerupIsPowerupDoubleDamage { scene "scenes/zuus/zuus_zuus_doubdam_01.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupDoubleDamage_Rule { criteria Powerup Iszuus IsPowerupDoubleDamage response zuus_PowerupIsPowerupDoubleDamage } Response zuus_PowerupIsPowerupRegeneration { scene "scenes/zuus/zuus_zuus_regen_01.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupRegeneration_Rule { criteria Powerup Iszuus IsPowerupRegeneration response zuus_PowerupIsPowerupRegeneration } Response zuus_PowerupIsPowerupIllusion { scene "scenes/zuus/zuus_zuus_illus_01.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupIllusion_Rule { criteria Powerup Iszuus IsPowerupIllusion response zuus_PowerupIsPowerupIllusion } Response zuus_PowerupIsPowerupIllusionChance_1% { scene "scenes/zuus/zuus_zuus_illus_02.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupIllusionChance_1%_Rule { criteria Powerup Iszuus IsPowerupIllusion Chance_1% response zuus_PowerupIsPowerupIllusionChance_1% } Response zuus_PowerupIsPowerupInvisibility { scene "scenes/zuus/zuus_zuus_invis_01.vcd" nodelay noscene } Rule zuus_PowerupIsPowerupInvisibility_Rule { criteria Powerup Iszuus IsPowerupInvisibility response zuus_PowerupIsPowerupInvisibility } Response zuus_PowerupIsZeusEconArcanaIsPowerupHaste { scene "scenes/zuus/zuus_zuus_arc_haste_01.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupHaste_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupHaste response zuus_PowerupIsZeusEconArcanaIsPowerupHaste } Response zuus_PowerupIsZeusEconArcanaIsPowerupBounty { scene "scenes/zuus/zuus_zuus_arc_lasthit_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/zuus/zuus_zeus_arc_bounty_01_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arc_bounty_02_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arc_bounty_03_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arc_bounty_04_02.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupBounty_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupBounty response zuus_PowerupIsZeusEconArcanaIsPowerupBounty } Response zuus_PowerupIsZeusEconArcanaIsPowerupArcane { scene "scenes/zuus/zuus_zuus_arc_laugh_03.vcd" nodelay noscene respeakdelay 300 scene "scenes/zuus/zuus_zeus_arc_arcane_01_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arc_arcane_02_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arc_arcane_03_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zeus_arc_arcane_04_02.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupArcane_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupArcane response zuus_PowerupIsZeusEconArcanaIsPowerupArcane } Response zuus_PowerupIsZeusEconArcanaIsPowerupDoubleDamage { scene "scenes/zuus/zuus_zuus_arc_doubdam_01.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupDoubleDamage_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupDoubleDamage response zuus_PowerupIsZeusEconArcanaIsPowerupDoubleDamage } Response zuus_PowerupIsZeusEconArcanaIsPowerupRegeneration { scene "scenes/zuus/zuus_zuus_arc_regen_01.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupRegeneration_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupRegeneration response zuus_PowerupIsZeusEconArcanaIsPowerupRegeneration } Response zuus_PowerupIsZeusEconArcanaIsPowerupIllusion { scene "scenes/zuus/zuus_zuus_arc_illus_01.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupIllusion_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupIllusion response zuus_PowerupIsZeusEconArcanaIsPowerupIllusion } Response zuus_PowerupIsZeusEconArcanaIsPowerupIllusionChance_1% { scene "scenes/zuus/zuus_zuus_arc_illus_02.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupIllusionChance_1%_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupIllusion Chance_1% response zuus_PowerupIsZeusEconArcanaIsPowerupIllusionChance_1% } Response zuus_PowerupIsZeusEconArcanaIsPowerupInvisibility { scene "scenes/zuus/zuus_zuus_arc_invis_01.vcd" nodelay noscene } Rule zuus_PowerupIsZeusEconArcanaIsPowerupInvisibility_Rule { criteria Powerup Iszuus IsZeusEconArcana IsPowerupInvisibility response zuus_PowerupIsZeusEconArcanaIsPowerupInvisibility } Response zuus_Thanks { scene "scenes/zuus/zuus_zuus_thanks_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_thanks_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_thanks_04.vcd" nodelay noscene } Rule zuus_Thanks_Rule { criteria Thanks Iszuus response zuus_Thanks } Response zuus_ThanksIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_thanks_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_thanks_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_thanks_04.vcd" nodelay noscene } Rule zuus_ThanksIsZeusEconArcana_Rule { criteria Thanks Iszuus IsZeusEconArcana response zuus_ThanksIsZeusEconArcana } Response zuus_InTheBag { scene "scenes/zuus/zuus_zuus_inthebag_01.vcd" nodelay noscene } Rule zuus_InTheBag_Rule { criteria InTheBag Iszuus response zuus_InTheBag } Response zuus_InTheBagIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_inthebag_01.vcd" nodelay noscene } Rule zuus_InTheBagIsZeusEconArcana_Rule { criteria InTheBag Iszuus IsZeusEconArcana response zuus_InTheBagIsZeusEconArcana } Response zuus_PainChance_25% { scene "scenes/zuus/zuus_zuus_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule zuus_PainChance_25%_Rule { criteria Pain Iszuus Chance_25% response zuus_PainChance_25% } Response zuus_Pain { scene "scenes/zuus/zuus_zuus_pain_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_pain_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_pain_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_pain_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_pain_05.vcd" nodelay noscene } Rule zuus_Pain_Rule { criteria Pain Iszuus response zuus_Pain } Response zuus_PainIsZeusEconArcanaChance_25% { scene "scenes/zuus/zuus_zuus_arc_underattack_01.vcd" nodelay noscene respeakdelay 120 } Rule zuus_PainIsZeusEconArcanaChance_25%_Rule { criteria Pain Iszuus IsZeusEconArcana Chance_25% response zuus_PainIsZeusEconArcanaChance_25% } Response zuus_PainIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_pain_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_pain_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_pain_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_pain_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_pain_05.vcd" nodelay noscene } Rule zuus_PainIsZeusEconArcana_Rule { criteria Pain Iszuus IsZeusEconArcana response zuus_PainIsZeusEconArcana } Response zuus_MissingIsLaneTop { scene "scenes/zuus/zuus_zuus_missing_lane_01.vcd" nodelay noscene } Rule zuus_MissingIsLaneTop_Rule { criteria Missing Iszuus IsLaneTop response zuus_MissingIsLaneTop } Response zuus_MissingIsLaneMid { scene "scenes/zuus/zuus_zuus_missing_lane_02.vcd" nodelay noscene } Rule zuus_MissingIsLaneMid_Rule { criteria Missing Iszuus IsLaneMid response zuus_MissingIsLaneMid } Response zuus_MissingIsLaneBot { scene "scenes/zuus/zuus_zuus_missing_lane_03.vcd" nodelay noscene } Rule zuus_MissingIsLaneBot_Rule { criteria Missing Iszuus IsLaneBot response zuus_MissingIsLaneBot } Response zuus_MissingIsZeusEconArcanaIsLaneTop { scene "scenes/zuus/zuus_zuus_arc_missing_lane_01.vcd" nodelay noscene } Rule zuus_MissingIsZeusEconArcanaIsLaneTop_Rule { criteria Missing Iszuus IsZeusEconArcana IsLaneTop response zuus_MissingIsZeusEconArcanaIsLaneTop } Response zuus_MissingIsZeusEconArcanaIsLaneMid { scene "scenes/zuus/zuus_zuus_arc_missing_lane_02.vcd" nodelay noscene } Rule zuus_MissingIsZeusEconArcanaIsLaneMid_Rule { criteria Missing Iszuus IsZeusEconArcana IsLaneMid response zuus_MissingIsZeusEconArcanaIsLaneMid } Response zuus_MissingIsZeusEconArcanaIsLaneBot { scene "scenes/zuus/zuus_zuus_arc_missing_lane_03.vcd" nodelay noscene } Rule zuus_MissingIsZeusEconArcanaIsLaneBot_Rule { criteria Missing Iszuus IsZeusEconArcana IsLaneBot response zuus_MissingIsZeusEconArcanaIsLaneBot } Response zuus_CooldownLittleNag { scene "scenes/zuus/zuus_zuus_notyet_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_notyet_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_notyet_03.vcd" nodelay noscene } Rule zuus_CooldownLittleNag_Rule { criteria Cooldown Iszuus LittleNag response zuus_CooldownLittleNag } Response zuus_CooldownMediumNag { scene "scenes/zuus/zuus_zuus_notyet_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_notyet_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_notyet_06.vcd" nodelay noscene } Rule zuus_CooldownMediumNag_Rule { criteria Cooldown Iszuus MediumNag response zuus_CooldownMediumNag } Response zuus_CooldownSuperNag { scene "scenes/zuus/zuus_zuus_notyet_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_notyet_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_notyet_09.vcd" nodelay noscene } Rule zuus_CooldownSuperNag_Rule { criteria Cooldown Iszuus SuperNag response zuus_CooldownSuperNag } Response zuus_CooldownIsZeusEconArcanaLittleNag { scene "scenes/zuus/zuus_zuus_arc_notyet_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_notyet_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_notyet_03.vcd" nodelay noscene } Rule zuus_CooldownIsZeusEconArcanaLittleNag_Rule { criteria Cooldown Iszuus IsZeusEconArcana LittleNag response zuus_CooldownIsZeusEconArcanaLittleNag } Response zuus_CooldownIsZeusEconArcanaMediumNag { scene "scenes/zuus/zuus_zuus_arc_notyet_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_notyet_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_notyet_06.vcd" nodelay noscene } Rule zuus_CooldownIsZeusEconArcanaMediumNag_Rule { criteria Cooldown Iszuus IsZeusEconArcana MediumNag response zuus_CooldownIsZeusEconArcanaMediumNag } Response zuus_CooldownIsZeusEconArcanaSuperNag { scene "scenes/zuus/zuus_zuus_arc_notyet_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_notyet_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_notyet_09.vcd" nodelay noscene } Rule zuus_CooldownIsZeusEconArcanaSuperNag_Rule { criteria Cooldown Iszuus IsZeusEconArcana SuperNag response zuus_CooldownIsZeusEconArcanaSuperNag } Response zuus_NoManaLittleNag { scene "scenes/zuus/zuus_zuus_nomana_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_nomana_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_nomana_03.vcd" nodelay noscene } Rule zuus_NoManaLittleNag_Rule { criteria NoMana Iszuus LittleNag response zuus_NoManaLittleNag } Response zuus_NoManaMediumNag { scene "scenes/zuus/zuus_zuus_nomana_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_nomana_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_nomana_06.vcd" nodelay noscene } Rule zuus_NoManaMediumNag_Rule { criteria NoMana Iszuus MediumNag response zuus_NoManaMediumNag } Response zuus_NoManaSuperNag { scene "scenes/zuus/zuus_zuus_nomana_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_nomana_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_nomana_09.vcd" nodelay noscene } Rule zuus_NoManaSuperNag_Rule { criteria NoMana Iszuus SuperNag response zuus_NoManaSuperNag } Response zuus_NoManaIsZeusEconArcanaLittleNag { scene "scenes/zuus/zuus_zuus_arc_nomana_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_nomana_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_nomana_03.vcd" nodelay noscene } Rule zuus_NoManaIsZeusEconArcanaLittleNag_Rule { criteria NoMana Iszuus IsZeusEconArcana LittleNag response zuus_NoManaIsZeusEconArcanaLittleNag } Response zuus_NoManaIsZeusEconArcanaMediumNag { scene "scenes/zuus/zuus_zuus_arc_nomana_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_nomana_05.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_nomana_06.vcd" nodelay noscene } Rule zuus_NoManaIsZeusEconArcanaMediumNag_Rule { criteria NoMana Iszuus IsZeusEconArcana MediumNag response zuus_NoManaIsZeusEconArcanaMediumNag } Response zuus_NoManaIsZeusEconArcanaSuperNag { scene "scenes/zuus/zuus_zuus_arc_nomana_07.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_nomana_08.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_nomana_09.vcd" nodelay noscene } Rule zuus_NoManaIsZeusEconArcanaSuperNag_Rule { criteria NoMana Iszuus IsZeusEconArcana SuperNag response zuus_NoManaIsZeusEconArcanaSuperNag } Response zuus_Victory { scene "scenes/zuus/zuus_zuus_win_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_win_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_win_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_win_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_win_05.vcd" nodelay noscene } Rule zuus_Victory_Rule { criteria Victory Iszuus response zuus_Victory } Response zuus_VictoryIsZeusEconArcana { scene "scenes/zuus/zuus_zuus_arc_win_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_win_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_win_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_win_04.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_win_05.vcd" nodelay noscene } Rule zuus_VictoryIsZeusEconArcana_Rule { criteria Victory Iszuus IsZeusEconArcana response zuus_VictoryIsZeusEconArcana } Response zuus_EmoteIsEmoteLaugh { scene "scenes/zuus/zuus_zuus_laugh_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_laugh_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_laugh_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_laugh_04.vcd" nodelay noscene } Rule zuus_EmoteIsEmoteLaugh_Rule { criteria Emote Iszuus IsEmoteLaugh response zuus_EmoteIsEmoteLaugh } Response zuus_EmoteIsZeusEconArcanaIsEmoteLaugh { scene "scenes/zuus/zuus_zuus_arc_laugh_01.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_laugh_02.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_laugh_03.vcd" nodelay noscene scene "scenes/zuus/zuus_zuus_arc_laugh_04.vcd" nodelay noscene } Rule zuus_EmoteIsZeusEconArcanaIsEmoteLaugh_Rule { criteria Emote Iszuus IsZeusEconArcana IsEmoteLaugh response zuus_EmoteIsZeusEconArcanaIsEmoteLaugh }