{ id = "ability.rattletrap.cog" name = "#DOTA_Import_Rattletrap_Cog" desc = "#DOTA_Import_Rattletrap_Cog_Desc" template_group = "#DOTA_Workshop_SubmissionType_Ability" template_subgroup = "#npc_dota_hero_rattletrap" directory = "rattletrap" game_unit = "npc_dota_rattletrap_cog" workshop_tags = [ "Ability", "npc_dota_rattletrap_cog", "rattletrap_cog" ] models = [ { id = "model_rattletrap_cog" name = "#DOTA_Import_Rattletrap_Cog" auto_hitbox_set_name = "default" default_portrait_model = "models/heroes/rattletrap/rattletrap_cog.vmdl" lod_list = [ { id = "mesh_portrait" name = "#DOTA_Workshop_LOD1Title" desc = "#DOTA_Workshop_LOD1Desc" optional = true max_polygons = 2000 }, { id = "mesh_world" name = "#DOTA_Workshop_LOD1Title" desc = "#DOTA_Workshop_LOD1Desc" max_polygons = 800 }, ] material_list = [ { id = "material_rattletrap_cog" name = "#DOTA_Import_Mat0Title_Generic" desc = "#DOTA_Import_Mat0Desc_Generic" template_vmat = "materials/models/heroes/rattletrap/rattletrap_cog_temp.vmat" max_tex_width = 256 max_tex_height = 256 }, ] anim_list = [ { id = "animation_spawn" name = "#DOTA_Workshop_Animation_Spawn" suffix = "_anim_spawn" sequence_name = "spawn" activity_name = "ACT_DOTA_SPAWN" }, { id = "animation_die" name = "#DOTA_Workshop_Animation_Die" suffix = "_anim_die" sequence_name = "die" activity_name = "ACT_DOTA_DIE" }, ] anim_bundle_list = [ { id = "idle_anims" name = "#DOTA_Workshop_Animation_Idle" bundle_type = "loop_and_rare" anim_list = [ { id = "passive_anim_loop" name = "#DOTA_Workshop_Animation_Idle" desc = "#DOTA_Workshop_Animation_Idle_Desc" suffix = "_anim_idle" sequence_name = "idle" activity_name = "ACT_DOTA_IDLE" looping = true }, ] }, ] attach_list = [ { id = "attachment_attack1" name = "#DOTA_Workshop_Attachment_AttackPoint" desc = "#DOTA_Workshop_Attachment_AttackPoint_Desc" attach_name = "attach_attack1" }, ] hitbox_list = [ { set_name = "select_low" box_name = "" bone_name = "root" min_bounds = [ -43.7056, 0.218058, -43.7056 ] max_bounds = [ 43.7056, 35.408, 43.7056 ] }, { set_name = "select_high" box_name = "" bone_name = "root" min_bounds = [ -25.9326, 0.174628, -25.783 ] max_bounds = [ 25.9326, 29.1181, 25.783 ] }, ] }, ] item_defs = [ { hero_name = "npc_dota_hero_rattletrap" loadout_slot = "ability2" prefab_type = "wearable" has_portrait = true visuals = [ { type = "entity_model" asset_expr = "npc_dota_rattletrap_cog" modifier_expr = "$(model_rattletrap_cog:vmdl_name)" } ] } ] }