{ id = "ability.undying.tombstone" name = "#DOTA_Import_Undying_Tombstone" desc = "#DOTA_Import_Undying_Tombstone_Desc" template_group = "#DOTA_Workshop_SubmissionType_Ability" template_subgroup = "#npc_dota_hero_undying" directory = "undying" game_unit = "npc_dota_undying_tombstone" workshop_tags = [ "Ability", "npc_dota_undying_tombstone", "undying_tombstone" ] models = [ { id = "model_undying_tombstone" name = "#DOTA_Import_Undying_Tombstone" auto_hitbox_set_name = "default" default_portrait_model = "models/heroes/undying/undying_tower.vmdl" lod_list = [ { id = "mesh_portrait" name = "#DOTA_Workshop_LOD1Title" desc = "#DOTA_Workshop_LOD1Desc" max_polygons = 4500 }, { id = "mesh_world" name = "#DOTA_Workshop_LOD1Title" desc = "#DOTA_Workshop_LOD1Desc" max_polygons = 3000 }, ] material_list = [ { id = "material_undying_tombstone" name = "#DOTA_Import_Mat0Title_Generic" desc = "#DOTA_Import_Mat0Desc_Generic" template_vmat = "materials/models/heroes/undying/undying_tower.vmat" max_tex_width = 256 max_tex_height = 256 }, ] anim_list = [ { id = "animation_spawn" name = "#DOTA_Workshop_Animation_Spawn" suffix = "_anim_spawn" sequence_name = "spawn" activity_name = "ACT_DOTA_SPAWN" }, { id = "animation_die" name = "#DOTA_Workshop_Animation_Die" suffix = "_anim_die" sequence_name = "die" activity_name = "ACT_DOTA_DIE" }, ] attach_list = [ { id = "attachment_hitlocation" name = "#DOTA_Workshop_Attachment_HitLocation" desc = "#DOTA_Workshop_Attachment_HitLocation_Desc" attach_name = "attach_hitloc" }, { id = "attachment_base" name = "#DOTA_Workshop_Attachment_Base" desc = "#DOTA_Workshop_Attachment_Base_Desc" attach_name = "attach_base" }, ] hitbox_list = [ { set_name = "select_low" box_name = "" bone_name = "root" min_bounds = [ -64, -64, -64 ] max_bounds = [ 64, 64, 64 ] }, { set_name = "select_high" box_name = "" bone_name = "root" min_bounds = [ -32, -32, -32 ] max_bounds = [ 32, 32, 32 ] }, ] }, ] item_defs = [ { hero_name = "npc_dota_hero_undying" loadout_slot = "ability3" prefab_type = "wearable" has_portrait = true visuals = [ { type = "entity_model" asset_expr = "models/heroes/undying/undying_tower.vmdl" modifier_expr = "$(model_undying_tombstone:vmdl_name)" } ] } ] }